GetClipBoundingBox() 공개 메소드

public GetClipBoundingBox ( ) : RectangleF
리턴 System.Drawing.RectangleF
        private void InitializeContext(CGContext context)
        {
            this.context = context;

            modelMatrix = new Matrix();
            viewMatrix = new Matrix();

            ResetTransform();

            boundingBox = context.GetClipBoundingBox();

            // We are going to try this here and it may cause problems down the road.
            // This seems to only happen with Mac and not iOS
            // What is happening is that sub views are offset by their relative location
            // within the window.  That means our drawing locations are also offset by this
            // value as well.  So what we need to do is translate our view by this offset as well.
            subviewClipOffset = context.GetClipBoundingBox();

            PageUnit = GraphicsUnit.Pixel;
            PageScale = 1;

            // Set anti-aliasing
            SmoothingMode = SmoothingMode.Default;

            clipRegion = new Region ();
        }
예제 #2
0
			public override void DrawLayer (CALayer layer, CGContext context)
			{
				RectangleF box = context.GetClipBoundingBox ();
				int tile_x = (int)(box.X / 32);
				int tile_y = (int)((renderer.pixel_height - box.Y) / 32);
				
				try {
					ushort[,] mapTiles = renderer.Chk.MapTiles;
				
					CGImage image = renderer.GetTile (mapTiles[tile_x, tile_y]);
					context.DrawImage (box, image);
				}
				catch (Exception e) {
					Console.WriteLine (e);
				}
			}