public override void Serialize(NetworkWriter writer) { writer.Write(value); }
public override void Serialize(NetworkWriter writer) { writer.Write(clientTime); writer.Write(serverTime); }
public override void Serialize(NetworkWriter writer) { writer.WritePackedUInt32(netId); writer.Write(authority); }
protected override void SerializeItem(NetworkWriter writer, string item) => writer.Write(item);
protected override void SerializeItem(NetworkWriter writer, bool item) { writer.Write(item); }
public override void Serialize(NetworkWriter writer) { writer.Write(errorCode); }