public static void WriteTexture2D(this NetworkWriter writer, Texture2D texture2D) { // TODO allocation protection when sending textures to server. // currently can allocate 32k x 32k x 4 byte = 3.8 GB // support 'null' textures for [SyncVar]s etc. // https://github.com/vis2k/Mirror/issues/3144 // simply send -1 for width. if (texture2D == null) { writer.WriteShort(-1); return; } // write dimensions first so reader can create the texture with size // 32k x 32k short is more than enough writer.WriteShort((short)texture2D.width); writer.WriteShort((short)texture2D.height); writer.WriteArray(texture2D.GetPixels32()); }
public static void WriteTexture2D(this NetworkWriter writer, Texture2D texture2D) { writer.WriteArray(texture2D.GetPixels32()); }