public static void WriteUri(this NetworkWriter writer, Uri uri)
 {
     writer.WriteString(uri.ToString());
 }
예제 #2
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 protected override void SerializeItem(NetworkWriter writer, string item) => writer.WriteString(item);
예제 #3
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 public override void Serialize(NetworkWriter writer)
 {
     writer.WriteString(value);
 }
예제 #4
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 public void Serialize(NetworkWriter writer)
 {
     writer.WriteString(sceneName);
     writer.WriteByte((byte)sceneOperation);
 }
예제 #5
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 public void Serialize(NetworkWriter writer)
 {
     writer.WriteString(sceneName);
     writer.WriteByte((byte)sceneOperation);
     writer.WriteBoolean(customHandling);
 }
예제 #6
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 public void Serialize(NetworkWriter writer)
 {
     writer.WriteString(sceneName);
     writer.WriteByte((byte)sceneMode);
     writer.WriteByte((byte)physicsMode);
 }
예제 #7
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 public override bool OnSerialize(NetworkWriter writer, bool initialState)
 {
     writer.WriteString(value);
     return(true);
 }