internal void InternalConnectLocalServer() { connection = new ULocalConnectionToServer(); SetHandlers(connection); connection.connectionId = NetworkServer.AddLocalClient(this); connectState = ConnectState.Connected; active = true; RegisterSystemHandlers(true); packetQueue.Enqueue(MessagePacker.Pack(new ConnectMessage())); }
internal void InternalConnectLocalServer(bool generateConnectMsg) { m_Connection = new ULocalConnectionToServer(); SetHandlers(m_Connection); m_Connection.connectionId = NetworkServer.AddLocalClient(this); connectState = ConnectState.Connected; SetActive(true); RegisterSystemHandlers(true); if (generateConnectMsg) { PostInternalMessage((short)MsgType.Connect); } m_Connected = true; }