public static void ArrivedAtLocation(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { var x = packet.ReadUShort(); var y = packet.ReadUShort(); Character character = client.Metadata["fullchar"] as Character; var id = character.id; character.x = (byte)x; character.y = (byte)y; var clients = (client.Metadata["map"] as IMap).GetSurroundingClients(client, 2); (client.Metadata["map"] as IMap).GetTile(client, x, y); builder.New(0xD3); { builder += id; builder += x; builder += y; } foreach (var c in clients) { c.Send(builder, "NFY_MoveEnded"); } NewMobsList(packet, builder, client, events); //NewUserList(packet, builder, client, events); CharacterManagement.UpdatePosition(client.Metadata["syncServer"] as SyncReceiver, (int)client.Metadata["server"], client.AccountID, character.slot, character.map, character.x, character.y); }
public static void AddStatPoints(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { var strength = packet.ReadInt(); var dexterity = packet.ReadInt(); var intellingence = packet.ReadInt(); var strtoadd = packet.ReadInt(); var dextoadd = packet.ReadInt(); var inttoadd = packet.ReadInt(); builder.New(0x0A58); { builder += 0; //add or remove? builder += strength + strtoadd; builder += dexterity + dextoadd; builder += intellingence + inttoadd; } Character character = client.Metadata["fullchar"] as Character; var id = character.id; var server = (int)client.Metadata["server"]; var sync = client.Metadata["syncServer"] as SyncReceiver; int pnt = -(strtoadd + dextoadd + inttoadd); CharacterManagement.UpdateStatPoints(sync, server, id, strength + strtoadd, intellingence + inttoadd, dexterity + dextoadd, pnt); client.Send(builder, "AddStatPoints"); }
public static void CreateCharacter(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { var style = packet.ReadInt(); packet.Skip(2); var slot = packet.ReadByte(); var nameLength = packet.ReadByte(); var name = packet.ReadString(nameLength); var _class = (byte)(style & 0xFF ^ 8); style >>= 8; var colour = (byte)((style & 0xFF) >> 5); var face = (byte)(style & 0x1F); style >>= 8; var hair = (byte)((style & 0xFF) >> 1); style >>= 8; var gender = (style != 0); var server = (int)client.Metadata["server"]; var syncServer = client.Metadata["syncServer"] as SyncReceiver; var slotorder = (int)client.Metadata["slotorder"]; var slots = new int[8] { slotorder / 0x10000000 % 0x10, slotorder / 0x1000000 % 0x10, slotorder / 0x100000 % 0x10, slotorder / 0x10000 % 0x10, slotorder / 0x1000 % 0x10, slotorder / 0x100 % 0x10, slotorder / 0x10 % 0x10, slotorder % 0x10, }; for (int i = 0; i < 8; i++) { if (slots[i] == slot) { slot = (byte)i; break; } } slot = (byte)slots[slot]; var status = CharacterManagement.CreateCharacter(syncServer, server, client.AccountID, slot, name, _class, gender, face, hair, colour); builder.New(0x86); { builder += client.AccountID * 8 + slot; builder += (byte)status; } client.Send(builder, "NewMyChartr"); }
public static void RecvCashItem(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { builder.New(0x1A3); { var ID = packet.ReadUShort(); var unk1 = packet.ReadByte(); var unk2 = packet.ReadByte(); var SlotFree = packet.ReadByte(); var unk4 = packet.ReadByte(); Character character = client.Metadata["fullchar"] as Character; var cid = character.id; var server = (int)client.Metadata["server"]; var syncServer = client.Metadata["syncServer"] as SyncReceiver; var slot = character.slot; var CashItens = CharacterManagement.GetCashItem(syncServer, server, cid / 8); for (int i = 0; i < CashItens.Length; i++) { if (CashItens[i].ID == ID) { builder += (int)ID; builder += (int)CashItens[i].itemid; builder += CashItens[i].itemopt; builder += (int)CashItens[i].itemopt2; builder += (int)SlotFree; builder += (int)0; builder += (short)0; CharacterManagement.SetCashItem(syncServer, server, CashItens[i].ID); } } //Log.Message(string.Format("'{0}' '{1}' '{2}' '{3}' '{4}'", ID, unk1, unk2, SlotFree, unk4), ConsoleColor.White, "Recv: "); /* * builder += (int)unk0; //item cashid * builder += (int)163865; //item idx * builder += (int)244; //item opt extreme * builder += (int)536871167; //item opt old * builder += (int)0; //item opt * builder += (byte)unk3; //Slot Free * builder += (byte)0; * builder += (byte)0; * builder += (byte)0; * * builder += (int)0; * builder += (short)0;*/ } client.Send(builder, "RecvCashItem"); }
public static void LeaveWorld(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { var unk = packet.ReadByte(); packet.Skip(1); var mapID = packet.ReadByte(); Character character = client.Metadata["fullchar"] as Character; var id = character.id; if (id == -999999998) { return; } var clients = client.Metadata["clients"] as Dictionary <ulong, ClientHandler>; var map = client.Metadata["map"] as IMap; var server = (int)client.Metadata["server"]; var slot = character.slot; var x = character.x; var y = character.y; var magic = (ulong)client.Metadata["magic"]; var syncServer = client.Metadata["syncServer"] as SyncReceiver; CharacterManagement.UpdatePosition(syncServer, server, client.AccountID, slot, character.map, x, y); builder.New(0xC9); { builder += id; builder += (byte)0x12; } character.id = 0; foreach (var c in clients.Values) { c.Send(builder, "DelUserList"); } builder.New(0x8F); { builder += (byte)0; } client.Send(builder, "Uninitialze"); map.RemoveClient(client); }
public static void DeleteCharacter(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { var charID = packet.ReadInt(); var server = (int)client.Metadata["server"]; var syncServer = client.Metadata["syncServer"] as SyncReceiver; var status = CharacterManagement.DeleteCharacter(syncServer, server, client.AccountID, charID - client.AccountID * 8); builder.New(0x87); { builder += (byte)status; } client.Send(builder, "DelMyChartr"); }
public static void SetCharacterSlotOrder(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { var slots = packet.ReadInt(); var server = (int)client.Metadata["server"]; var syncServer = client.Metadata["syncServer"] as SyncReceiver; CharacterManagement.SetSlotOrder(syncServer, server, client.AccountID, slots); client.Metadata["slotorder"] = slots; builder.New(0x7D1); { builder += (byte)0; } client.Send(builder, "SetCharacterSlotOrder"); }
public static void UpdateHelpInfo(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { Character character = client.Metadata["fullchar"] as Character; var clients = client.Metadata["clients"] as Dictionary <ulong, ClientHandler>; var syncServer = client.Metadata["syncServer"] as SyncReceiver; var server = (int)client.Metadata["server"]; var x = character.x; var y = character.y; var map = client.Metadata["map"] as IMap; builder.New(0x087D); { builder += (byte)1; } CharacterManagement.UpdatePosition(syncServer, server, client.AccountID, character.slot, character.map, x, y); client.Send(builder, "UpdateHelpInfo"); }
public static void AlterDestination(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { var turnX = packet.ReadUShort(); var turnY = packet.ReadUShort(); var endX = packet.ReadUShort(); var endY = packet.ReadUShort(); //var unkX = packet.ReadShort(); //var unkY = packet.ReadShort(); //var unk0 = packet.ReadShort(); Character character = client.Metadata["fullchar"] as Character; var id = character.id; var timestamp = (uint)client.Metadata["timestamp"]; character.x = (byte)turnX; character.y = (byte)turnY; client.Metadata["dest_x"] = endX; client.Metadata["dest_y"] = endY; var clients = (client.Metadata["map"] as IMap).GetSurroundingClients(client, 2); builder.New(0xD4); { builder += id; builder += Environment.TickCount - timestamp; builder += turnX; builder += turnY; builder += endX; builder += endY; } foreach (var c in clients) { c.Send(builder, "NFY_MoveChanged"); } NewMobsList(packet, builder, client, events); //NewUserList(packet, builder, client, events); CharacterManagement.UpdatePosition(client.Metadata["syncServer"] as SyncReceiver, (int)client.Metadata["server"], client.AccountID, character.slot, character.map, character.x, character.y); }
public static void SaveQuickSlot(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { var quickslot = packet.ReadShort(); var skill = packet.ReadShort(); Character character = client.Metadata["fullchar"] as Character; var id = character.id; builder.New(0x0092); { builder += id; builder += quickslot; builder += skill; } var syncServer = client.Metadata["syncServer"] as SyncReceiver; var server = (int)client.Metadata["server"]; CharacterManagement.SetQuickSlots(syncServer, server, id, quickslot, skill); client.Send(builder, "SaveQuickSlot"); }
public static void CharacterSelect(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { builder.New(0x03D9); { builder += (byte)1; } Character character = client.Metadata["fullchar"] as Character; CharacterManagement.UpdatePosition(client.Metadata["syncServer"] as SyncReceiver, (int)client.Metadata["server"], client.AccountID, character.slot, character.map, character.x, character.y); client.Send(builder, "CharacterSelect"); if (character.id != -999999998) { character.id = -999999998; } else { Log.Error("Character ID Already -999999998!"); } }
public static void AddSkillPoints(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { var sync = client.Metadata["syncServer"] as SyncReceiver; var server = (int)client.Metadata["server"]; Character character = client.Metadata["fullchar"] as Character; var skill = packet.ReadUShort(); var slot = packet.ReadByte(); var oldlevel = packet.ReadUShort(); var newlevel = packet.ReadUShort(); if ((newlevel == oldlevel + 1) || (newlevel == oldlevel - 1)) { CharacterManagement.UpdateSkillPoints(sync, server, character.id, skill, newlevel, slot); builder.New(0x0A56); client.Send(builder, "AddSkillPoints"); } else //Punishment for hackers :D { var map = client.Metadata["map"] as IMap; CharacterManagement.UpdatePosition(sync, server, client.AccountID, character.slot, character.map, character.x, character.y); client.Disconnect(); } }
public static void QueryCashItem(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { builder.New(0x1A2); { Character character = client.Metadata["fullchar"] as Character; var cid = character.id; var server = (int)client.Metadata["server"]; var syncServer = client.Metadata["syncServer"] as SyncReceiver; var CashItens = CharacterManagement.GetCashItem(syncServer, server, cid / 8); /* * builder += (int)2; //item qnt * * builder += (int)1; //item cashid * builder += (int)163865; //item idx * builder += (byte)0xF4; * builder += (byte)0x00; * builder += (byte)0x00; * builder += (byte)0x00; * //builder += (int)0x000000E4; //item opt extreme * builder += (int)536871167; //item opt old * builder += (int)0; * builder += (byte)31; //duration * * builder += (int)2; //item cashid * builder += (int)24; //item idx * builder += (int)4; //item opt extreme * builder += (int)536871167; //item opt old * builder += (int)0; * builder += (byte)17; //duration */ builder += CashItens.Length; foreach (var i in CashItens) { builder += (int)i.ID; builder += (int)i.itemid; builder += i.itemopt; builder += (int)i.itemopt2; builder += (byte)i.duration; } /* * builder += (int)2; //item qnt * * builder += (int)1; //item cashid * builder += (int)25; //item idx * builder += (int)536880405; //item opt * builder += (byte)0; //duration * * builder += (int)2; //item cashid * builder += (int)25; //item idx * builder += (int)0; //item opt * builder += (byte)0; //duration*/ } client.Send(builder, "QueryCashItem"); }
public static void WarpCommand(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { Character character = client.Metadata["fullchar"] as Character; var npc = packet.ReadUShort(); var unk1 = packet.ReadUShort(); var unk2 = packet.ReadByte(); var unk3 = packet.ReadByte(); var unk4 = packet.ReadByte(); var y = packet.ReadByte(); var x = packet.ReadByte(); var unk5 = packet.ReadByte(); var unk6 = packet.ReadByte(); var warpID = packet.ReadUInt(); var unk7 = packet.ReadByte(); var unk8 = packet.ReadByte(); var unk9 = packet.ReadByte(); var unk10 = packet.ReadByte(); var unk11 = packet.ReadByte(); var unk12 = packet.ReadByte(); var unk13 = packet.ReadByte(); var unk14 = packet.ReadByte(); var map = (client.Metadata["map"] as IMap); var fee = character.stats.alz; var alive = (warpID == 0 && npc != 54 && npc != 63); int[] dest = null; if (alive) dest = map.GetWarpDestination(npc, 0); else if (npc == 201) warpID = (uint)map.ID; else dest = map.GetDeathDestination(); if (dest!=null) { warpID = (byte)dest[0]; x = (byte)dest[1]; y = (byte)dest[2]; } map.GetSurroundingClients(client, 1); map.RemoveClient(client); events.Warped("world.WarpCommand", client, (int)warpID, x, y); builder.New(0x00F4); // TODO: Load x,y values from WarpList { builder += (ushort)x; builder += (ushort)y; builder += (uint)character.stats.exp; builder += 0; //axp builder += fee; //Alz (for death penalty and fee?) builder += (byte)1; builder += (byte)1; builder += (byte)1; builder += (byte)1; builder += (byte)1; builder += (ulong)0; builder += warpID; builder += (byte)1; builder += (byte)1; builder += (byte)1; builder += (byte)1; builder += (byte)1; builder += (byte)1; builder += (byte)1; builder += (byte)1; builder += (byte)1; builder += (byte)1; } #region PacketAnalisys #if DEBUG string notice = ""; /*for (int i = 0; i< packet.Size-10; i++) { notice += packet.ReadByte()+" "; } */ notice += npc + " " + unk1 + " " + unk2 + " " + unk3 + " " + unk4 + " " + x + " " + y + " " + unk5 + " " + unk6 + " " + warpID + " " + unk7 + " " + unk8 + " " + unk9 + " " + unk10 + " " + unk11 + " " + unk12 + " " + unk13 + " " + unk14; Log.Notice(notice); #endif #endregion client.Send(builder, "WarpCommand"); character.map = (byte)warpID; character.x = x; character.y = y; CharacterManagement.UpdatePosition(client.Metadata["syncServer"] as SyncReceiver, (int)client.Metadata["server"], client.AccountID, character.slot, (byte)warpID, character.x, character.y); }
public static void EnterWorld2(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { if (packet.Size < 14) { return; } var id = packet.ReadInt(); var server = (int)client.Metadata["server"]; var syncServer = client.Metadata["syncServer"] as SyncReceiver; ServerData[] servers = GetChannels(syncServer); ChannelData channelData = null; foreach (var svr in servers) { if (svr.id == server) { foreach (var chn in svr.channels) { if (chn.id == (int)client.Metadata["channel"]) { channelData = chn; } } } } if (channelData == null) { return; } var charslot = id % 8; var ip = BitConverter.ToUInt32(Configuration.channelIp.GetAddressBytes(), 0); var chport = Configuration.channelPort; if (client.AccountID <= 0) { client.AccountID = Authentication.GetUser(syncServer, (ulong)client.Metadata["magic"]); } Character character = CharacterManagement.GetFullCharacter(syncServer, server, client.AccountID, charslot); client.Metadata["fullchar"] = character; client.Metadata["id"] = (int)id; client.Metadata["map"] = null; var equipment = character.equipment.GetEquipment(); var level = character.level; var map = character.map; var x = (ushort)character.x; var y = (ushort)character.y; client.Metadata["dest_x"] = x; client.Metadata["dest_y"] = y; var style = (int)character._class; style += (int)character.stats.rank << 3; style += (character.face << 8); style += (character.colour << 13); style += (character.hair << 17); style += (!character.gender) ? 0 : (1 << 26); style += 152; client.Metadata["style"] = style; client.Metadata["equipment"] = equipment; var ditems = new List <byte[]>(); var citems = new List <byte[]>(); foreach (var i in character.inv) { var di = (DItem)(i.item.ToStructure <DItem>()); var slot = i.slot; var ci = (CItem)(di.ToClient(slot)); var item = ci.ToByteArray(); if (i.amount != 0) { BitConverter.GetBytes(i.amount).CopyTo(item, 8); } ditems.Add(di.ToByteArray()); citems.Add(item); } client.Metadata["inventory"] = ditems; builder.New(0x8E, true); { builder += new byte[58]; builder += (byte)0x14; builder += (byte)server; builder += (short)channelData.id; builder += new byte[22]; builder += (byte)255; builder += (short)channelData.maxPlayers; builder += ip; // channel ip builder += (ushort)chport; // channel port builder += (long)0; builder += 0x01000BF1; builder += (int)map; // map builder += 0; builder += x; // x builder += y; // y builder += character.stats.exp; // exp builder += character.stats.alz; // alz builder += (ulong)0; // wexp builder += level; // level builder += 0; builder += character.stats.str_stat; // str builder += character.stats.dex_stat; // dex builder += character.stats.int_stat; // int builder += character.stats.pnt_stat; // points builder += character.stats.swordrank; // sword rank builder += (byte)0; // magic rank **UNUSED** builder += new byte[6]; builder += (uint)character.stats.maxhp; // max hp builder += (uint)character.stats.curhp; // curr hp builder += (uint)character.stats.maxmp; // max mp builder += (uint)character.stats.curmp; // curr mp builder += character.stats.maxsp; // max sp builder += character.stats.cursp; // curr sp builder += 8; // max rage builder += (uint)0; // DP builder += (ushort)0x2A30; builder += (ushort)0; builder += (uint)0; builder += (uint)0; //SkillExpBars builder += (uint)0; //SkillExp builder += (uint)0; //SkillPoints builder += 0x0857; //Unk 0x33 builder += (uint)0; //Unknw builder += (uint)999; //Honor Points builder += (uint)0; builder += (uint)0; builder += (uint)0; builder += (uint)0; builder += (uint)0; builder += (ushort)0; builder += ip; // unk server ip builder += (ushort)chport; // unk server port builder += ip; // unk server ip Possible AuctionServer builder += (ushort)chport; // unk server port Possible AuctionServer builder += ip; // unk server ip builder += (ushort)chport; // unk server port builder += (ushort)0xBBEE; builder += new byte[5]; builder += 0x3FFFFF; // warp codes? builder += 0x3FFFFF; // map codes? builder += style; // style builder += new byte[164]; builder += (ushort)equipment.Count; // equip count builder += (ushort)citems.Count; // items count builder += (ushort)0; builder += (ushort)character.skills.Length; // skills count builder += (ushort)character.qslots.Length; // quickslots count builder += new byte[1540]; builder += 0x03E8; // help window..? builder += 59; /* * builder += new byte[1975]; * builder += (int)1; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; // 2 -> Unlimited Warp Active until 2000-00:00:00? * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; // 1 or 0 * builder += (int)0; * builder += (int)0; // 0 or 1 * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (byte)0; * builder += (byte)0; * builder += (int)0; // My Merit Points (See UI for more accurate perception) * builder += (int)0; // Merit Point (See UI for more accurate perception) * builder += (int)0; // if 15 and the value bellow Force Gems is >2000 then Unlimited Warp Active until 2000-00:00:00? * builder += (int)0; // Force Gems * builder += (int)0; // Unknown Value Max (9999)? */ /*builder += new byte[2103]; * /*builder += (uint)0xFFFFFFFE; * builder += new byte[2059]; * builder += (uint)0; // Raise Spirit (millisecs) * builder += new byte[16]; * builder += (int)0; // My Merit Points (See UI for more accurate perception) * builder += (int)0; // Merit Point (See UI for more accurate perception) * builder += (int)0; // Unknown * builder += (int)0; // Force Gems * builder += (int)0; // Unknown*/ builder += new byte[2115]; builder += (byte)(character.name.Length + 1); // name length + 1 builder += character.name; // name foreach (var e in equipment) { builder += e.ToByteArray(); } foreach (var i in citems) { builder += i; } foreach (var s in character.skills) { builder += (short)s.skill; // Skill ID builder += s.level; // Skill Level builder += s.slot; // Skill Slot builder += (byte)0; } foreach (var q in character.qslots) { builder += (short)q.skill; // Skill ID (referenced by Skill Slot) builder += (short)q.slot; // Slot (in quickslot bars) } builder += 0x20; builder += (ushort)0x21; builder += (ushort)0x01; builder += 0x0BC9; builder += (byte)0x01; builder += (byte)0x01; builder += (byte)0x00; builder += 0x0435; builder += 0; } client.Send(builder, "Initialised"); events.Warped("world.Initialized", client, map, x, y); Authentication.UpdateOnline(syncServer, client.AccountID, true); NewUserList(packet, builder, client, events); //NewMobsList(packet, builder, client, events); }
public static void MessageEvent(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { Character character = client.Metadata["fullchar"] as Character; var name = character.name; var x = (ushort)character.x; var y = (ushort)character.y; var id = character.id; var map = client.Metadata["map"] as IMap; var clients = map.GetSurroundingClients(client, 1); int unk = packet.ReadInt(); packet.Skip(4); int size = packet.ReadShort() - 3; packet.Skip(2); var type = packet.ReadByte(); var msg = packet.ReadString(size); var smsg = msg.Split(' '); if (msg == "/quit") { CharacterManagement.UpdatePosition(client.Metadata["syncServer"] as SyncReceiver, (int)client.Metadata["server"], client.AccountID, character.slot, character.map, character.x, character.y); client.Disconnect(); return; } #region DebugCommands #if DEBUG if (smsg.Length > 1 && string.IsNullOrEmpty(smsg[0]) == false) { switch (smsg[0]) { case "_drop": int itemid = 0; if (int.TryParse(smsg[1], out itemid)) { map.DropItem(x, y, itemid, (uint)id, (uint)id); } break; case "_slm": Unknown_86C(packet, builder, client, events); break; case "_warp": ushort mapid = 0; ushort curx = 0; ushort cury = 0; if (!ushort.TryParse(smsg[1], out mapid)) { return; } if (!ushort.TryParse(smsg[2], out curx)) { return; } if (!ushort.TryParse(smsg[3], out cury)) { return; } var p = client.CreatePacket("PC_WarpCommand", mapid, curx, cury, client); events.Warped("world.Initialized", client, mapid, curx, cury); client.Send(p, "PC_WarpCommand"); break; case "_levelup": ushort level = 0; var exp = character.stats.exp; if (!ushort.TryParse(smsg[1], out level)) { return; } character.stats.exp = 0; /* * builder.New(0x011F); // 3: Increase Hp, 4: Increase Mp, 5: SP, 8: Party Exp Bonus, 9: * { * builder += (byte)9; * builder += (uint)0x5; * }*/ //client.Send(builder, "LevelUp1"); builder.New(0x0120); { builder += (byte)level; builder += character.id; } character.level += 1; client.Send(builder, "LevelUp"); NFY_ChargeInfo(packet, builder, client, events); Unknown9D6(packet, builder, client, events); Unknown9E0(packet, builder, client, events); builder.New(0x03F0); { builder += (byte)4; builder += (uint)1428; builder += (uint)1431; builder += (uint)1430; builder += (uint)1429; } client.Send(builder, "Unk3F0"); break; case "_spawn": ushort mobid = 0; ushort specid = 0; if (!ushort.TryParse(smsg[1], out mobid)) { return; } if (!ushort.TryParse(smsg[2], out specid)) { return; } var p1 = client.CreatePacket("MobSpawned", mobid, specid); client.Send(p1, "MobSpawned"); break; case "/Partytime": uint pid = 1337; foreach (var c in clients) { builder.New(0xC9); { builder += (int)pid; builder += (byte)12; //b = builder.Data; } var timestamp = (uint)c.Metadata["timestamp"]; var style = (uint)c.Metadata["style"]; c.Send(builder, "NFY_DelUserList"); builder.New(0xC8); { builder += (short)0x3101; builder += (int)pid++; builder += (short)0x000D; builder += (short)0x0100; builder += 1; builder += Environment.TickCount - (int)timestamp; builder += (short)(x + 1); builder += (short)y; builder += (short)(x + 1); builder += (short)y; builder += (byte)0; builder += 0; builder += (short)0; builder += (int)style; builder += (byte)1; builder += (byte)0; builder += 0; builder += 0; builder += (byte)0; var equipment = (List <CItem>)c.Metadata["equipment"]; builder += (byte)(equipment.Count); builder += (short)0; builder += (byte)0; builder += 0; name = "PARTY TIME!!"; builder += (byte)(name.Length + 1); builder += name; builder += (byte)0; foreach (var e in equipment) { builder += (short)e.ID; builder += e.Slot; } } c.Send(builder, "NFY_NewUserList"); } return; } } #endif #endregion builder.New(0xD9); { builder += id; builder += (byte)0; builder += (byte)unk; builder += (byte)0; builder += (byte)(msg.Length + 3); builder += (byte)0; builder += (byte)254; builder += (byte)254; builder += type; builder += msg; builder += new byte[3]; } foreach (var c in clients) { c.Send(builder, "NFY_MessageEvnt"); } events.SaidLocal("world.MessageEvnt", id, name, msg); }
public static void GetCharacters(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { var server = (int)client.Metadata["server"]; var syncServer = client.Metadata["syncServer"] as SyncReceiver; var id = Authentication.GetUser(syncServer, (ulong)client.Metadata["magic"]); if (id <= 0) { client.Disconnect(); Log.Notice("Client disconnected!"); return; } client.AccountID = id; var characters = CharacterManagement.GetCharacters(syncServer, server, id); var subpass = SubpassManagement.GetSubpass(syncServer, id); var slotorder = CharacterManagement.GetSlotOrder(syncServer, server, id); if (slotorder == -1) { slotorder = 0x00123456; } client.Metadata["slotorder"] = slotorder; builder.New(0x85); { if (!subpass) { builder += 0; // not exist } else { builder += 1; // exists } builder += new byte[9]; builder += (byte)1; builder += 0; // selected char id builder += slotorder; builder += 8; //open 7th and 8th slot for (int i = 0; i < characters.Length; i++) { var charId = characters[i].id; var style = (uint)characters[i]._class; style += (uint)(characters[i].face << 8); style += (uint)(characters[i].colour << 13); style += (uint)(characters[i].hair << 17); style += (!characters[i].gender) ? 0 : (uint)(1 << 26); TimeSpan date = (characters[i].created - new DateTime(1970, 1, 1, 0, 0, 0)); var eq = characters[i].equipment; int head = (eq.head != null) ? (int)(BitConverter.ToUInt32(eq.head, 0) + (eq.head[0x02] * 0x2000)) : (ushort)0; int body = (eq.body != null) ? (int)(BitConverter.ToUInt32(eq.body, 0) + (eq.body[0x02] * 0x2000)) : (ushort)0; int hands = (eq.hands != null) ? (int)(BitConverter.ToUInt32(eq.hands, 0) + (eq.hands[0x02] * 0x2000)) : (ushort)0; int feet = (eq.feet != null) ? (int)(BitConverter.ToUInt32(eq.feet, 0) + (eq.feet[0x02] * 0x2000)) : (ushort)0; int righthand = (eq.righthand != null) ? (int)(BitConverter.ToUInt32(eq.righthand, 0) + (eq.righthand[0x02] * 0x2000)) : (ushort)0; int lefthand = (eq.lefthand != null) ? (int)(BitConverter.ToUInt32(eq.lefthand, 0) + (eq.lefthand[0x02] * 0x2000)) : (ushort)0; int back = (eq.back != null) ? (int)(BitConverter.ToUInt32(eq.back, 0) + (eq.back[0x02] * 0x2000)) : (ushort)0; builder += charId; builder += (long)date.TotalSeconds; // created builder += style; builder += characters[i].level; builder += 1; builder += 0; builder += 0; builder += (byte)0; builder += characters[i].map; builder += (ushort)characters[i].x; builder += (ushort)characters[i].y; builder += (long)head; builder += (long)0; builder += (long)body; builder += (long)0; builder += (long)hands; builder += (long)0; builder += (long)feet; builder += (long)0; builder += (long)righthand; builder += (long)0; builder += (long)lefthand; builder += (long)0; builder += (long)back; builder += (long)0; builder += new byte[588]; builder += (byte)(characters[i].name.Length + 1); builder += characters[i].name; builder += 0; builder += 0; builder += (byte)0; } } client.Send(builder, "GetMyChartr"); Authentication.UpdateOnline(syncServer, id, true); }