Beispiel #1
0
        public static void ArrivedAtLocation(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            var x = packet.ReadUShort();
            var y = packet.ReadUShort();

            Character character = client.Metadata["fullchar"] as Character;
            var       id        = character.id;

            character.x = (byte)x;
            character.y = (byte)y;

            var clients = (client.Metadata["map"] as IMap).GetSurroundingClients(client, 2);

            (client.Metadata["map"] as IMap).GetTile(client, x, y);

            builder.New(0xD3);
            {
                builder += id;
                builder += x;
                builder += y;
            }

            foreach (var c in clients)
            {
                c.Send(builder, "NFY_MoveEnded");
            }

            NewMobsList(packet, builder, client, events);
            //NewUserList(packet, builder, client, events);

            CharacterManagement.UpdatePosition(client.Metadata["syncServer"] as SyncReceiver, (int)client.Metadata["server"], client.AccountID, character.slot, character.map, character.x, character.y);
        }
Beispiel #2
0
        public static void AddStatPoints(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            var strength      = packet.ReadInt();
            var dexterity     = packet.ReadInt();
            var intellingence = packet.ReadInt();
            var strtoadd      = packet.ReadInt();
            var dextoadd      = packet.ReadInt();
            var inttoadd      = packet.ReadInt();

            builder.New(0x0A58);
            {
                builder += 0; //add or remove?
                builder += strength + strtoadd;
                builder += dexterity + dextoadd;
                builder += intellingence + inttoadd;
            }

            Character character = client.Metadata["fullchar"] as Character;
            var       id        = character.id;
            var       server    = (int)client.Metadata["server"];
            var       sync      = client.Metadata["syncServer"] as SyncReceiver;
            int       pnt       = -(strtoadd + dextoadd + inttoadd);

            CharacterManagement.UpdateStatPoints(sync, server, id, strength + strtoadd, intellingence + inttoadd, dexterity + dextoadd, pnt);

            client.Send(builder, "AddStatPoints");
        }
Beispiel #3
0
        public static void CreateCharacter(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            var style = packet.ReadInt();

            packet.Skip(2);
            var slot       = packet.ReadByte();
            var nameLength = packet.ReadByte();
            var name       = packet.ReadString(nameLength);

            var _class = (byte)(style & 0xFF ^ 8);

            style >>= 8;
            var colour = (byte)((style & 0xFF) >> 5);
            var face   = (byte)(style & 0x1F);

            style >>= 8;
            var hair = (byte)((style & 0xFF) >> 1);

            style >>= 8;
            var gender = (style != 0);

            var server     = (int)client.Metadata["server"];
            var syncServer = client.Metadata["syncServer"] as SyncReceiver;
            var slotorder  = (int)client.Metadata["slotorder"];

            var slots = new int[8]
            {
                slotorder / 0x10000000 % 0x10,
                slotorder / 0x1000000 % 0x10,
                slotorder / 0x100000 % 0x10,
                slotorder / 0x10000 % 0x10,
                slotorder / 0x1000 % 0x10,
                slotorder / 0x100 % 0x10,
                slotorder / 0x10 % 0x10,
                slotorder % 0x10,
            };

            for (int i = 0; i < 8; i++)
            {
                if (slots[i] == slot)
                {
                    slot = (byte)i;
                    break;
                }
            }

            slot = (byte)slots[slot];

            var status = CharacterManagement.CreateCharacter(syncServer, server, client.AccountID, slot, name, _class, gender, face, hair, colour);

            builder.New(0x86);
            {
                builder += client.AccountID * 8 + slot;
                builder += (byte)status;
            }

            client.Send(builder, "NewMyChartr");
        }
Beispiel #4
0
        public static void RecvCashItem(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            builder.New(0x1A3);
            {
                var ID       = packet.ReadUShort();
                var unk1     = packet.ReadByte();
                var unk2     = packet.ReadByte();
                var SlotFree = packet.ReadByte();
                var unk4     = packet.ReadByte();



                Character character  = client.Metadata["fullchar"] as Character;
                var       cid        = character.id;
                var       server     = (int)client.Metadata["server"];
                var       syncServer = client.Metadata["syncServer"] as SyncReceiver;
                var       slot       = character.slot;

                var CashItens = CharacterManagement.GetCashItem(syncServer, server, cid / 8);

                for (int i = 0; i < CashItens.Length; i++)
                {
                    if (CashItens[i].ID == ID)
                    {
                        builder += (int)ID;
                        builder += (int)CashItens[i].itemid;
                        builder += CashItens[i].itemopt;
                        builder += (int)CashItens[i].itemopt2;
                        builder += (int)SlotFree;
                        builder += (int)0;
                        builder += (short)0;

                        CharacterManagement.SetCashItem(syncServer, server, CashItens[i].ID);
                    }
                }

                //Log.Message(string.Format("'{0}' '{1}' '{2}' '{3}' '{4}'", ID, unk1, unk2, SlotFree, unk4), ConsoleColor.White, "Recv: ");

                /*
                 * builder += (int)unk0;       //item cashid
                 * builder += (int)163865;         //item idx
                 * builder += (int)244;          //item opt extreme
                 * builder += (int)536871167;  //item opt old
                 * builder += (int)0;          //item opt
                 * builder += (byte)unk3;      //Slot Free
                 * builder += (byte)0;
                 * builder += (byte)0;
                 * builder += (byte)0;
                 *
                 * builder += (int)0;
                 * builder += (short)0;*/
            }

            client.Send(builder, "RecvCashItem");
        }
Beispiel #5
0
        public static void LeaveWorld(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            var unk = packet.ReadByte();

            packet.Skip(1);
            var mapID = packet.ReadByte();

            Character character = client.Metadata["fullchar"] as Character;
            var       id        = character.id;

            if (id == -999999998)
            {
                return;
            }

            var clients = client.Metadata["clients"] as Dictionary <ulong, ClientHandler>;
            var map     = client.Metadata["map"] as IMap;
            var server  = (int)client.Metadata["server"];
            var slot    = character.slot;
            var x       = character.x;
            var y       = character.y;
            var magic   = (ulong)client.Metadata["magic"];

            var syncServer = client.Metadata["syncServer"] as SyncReceiver;

            CharacterManagement.UpdatePosition(syncServer, server, client.AccountID, slot, character.map, x, y);

            builder.New(0xC9);
            {
                builder += id;
                builder += (byte)0x12;
            }

            character.id = 0;

            foreach (var c in clients.Values)
            {
                c.Send(builder, "DelUserList");
            }

            builder.New(0x8F);
            {
                builder += (byte)0;
            }

            client.Send(builder, "Uninitialze");
            map.RemoveClient(client);
        }
Beispiel #6
0
        public static void DeleteCharacter(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            var charID = packet.ReadInt();

            var server     = (int)client.Metadata["server"];
            var syncServer = client.Metadata["syncServer"] as SyncReceiver;

            var status = CharacterManagement.DeleteCharacter(syncServer, server, client.AccountID, charID - client.AccountID * 8);

            builder.New(0x87);
            {
                builder += (byte)status;
            }

            client.Send(builder, "DelMyChartr");
        }
        public static void SetCharacterSlotOrder(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            var slots = packet.ReadInt();

            var server     = (int)client.Metadata["server"];
            var syncServer = client.Metadata["syncServer"] as SyncReceiver;

            CharacterManagement.SetSlotOrder(syncServer, server, client.AccountID, slots);
            client.Metadata["slotorder"] = slots;

            builder.New(0x7D1);
            {
                builder += (byte)0;
            }

            client.Send(builder, "SetCharacterSlotOrder");
        }
Beispiel #8
0
        public static void UpdateHelpInfo(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            Character character  = client.Metadata["fullchar"] as Character;
            var       clients    = client.Metadata["clients"] as Dictionary <ulong, ClientHandler>;
            var       syncServer = client.Metadata["syncServer"] as SyncReceiver;
            var       server     = (int)client.Metadata["server"];
            var       x          = character.x;
            var       y          = character.y;
            var       map        = client.Metadata["map"] as IMap;

            builder.New(0x087D);
            {
                builder += (byte)1;
            }

            CharacterManagement.UpdatePosition(syncServer, server, client.AccountID, character.slot, character.map, x, y);

            client.Send(builder, "UpdateHelpInfo");
        }
Beispiel #9
0
        public static void AlterDestination(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            var turnX = packet.ReadUShort();
            var turnY = packet.ReadUShort();
            var endX  = packet.ReadUShort();
            var endY  = packet.ReadUShort();
            //var unkX = packet.ReadShort();
            //var unkY = packet.ReadShort();
            //var unk0 = packet.ReadShort();

            Character character = client.Metadata["fullchar"] as Character;
            var       id        = character.id;
            var       timestamp = (uint)client.Metadata["timestamp"];

            character.x = (byte)turnX;
            character.y = (byte)turnY;
            client.Metadata["dest_x"] = endX;
            client.Metadata["dest_y"] = endY;

            var clients = (client.Metadata["map"] as IMap).GetSurroundingClients(client, 2);

            builder.New(0xD4);
            {
                builder += id;
                builder += Environment.TickCount - timestamp;
                builder += turnX;
                builder += turnY;
                builder += endX;
                builder += endY;
            }

            foreach (var c in clients)
            {
                c.Send(builder, "NFY_MoveChanged");
            }

            NewMobsList(packet, builder, client, events);
            //NewUserList(packet, builder, client, events);

            CharacterManagement.UpdatePosition(client.Metadata["syncServer"] as SyncReceiver, (int)client.Metadata["server"], client.AccountID, character.slot, character.map, character.x, character.y);
        }
Beispiel #10
0
        public static void SaveQuickSlot(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            var       quickslot = packet.ReadShort();
            var       skill     = packet.ReadShort();
            Character character = client.Metadata["fullchar"] as Character;
            var       id        = character.id;

            builder.New(0x0092);
            {
                builder += id;
                builder += quickslot;
                builder += skill;
            }

            var syncServer = client.Metadata["syncServer"] as SyncReceiver;
            var server     = (int)client.Metadata["server"];

            CharacterManagement.SetQuickSlots(syncServer, server, id, quickslot, skill);

            client.Send(builder, "SaveQuickSlot");
        }
Beispiel #11
0
        public static void CharacterSelect(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            builder.New(0x03D9);
            {
                builder += (byte)1;
            }

            Character character = client.Metadata["fullchar"] as Character;

            CharacterManagement.UpdatePosition(client.Metadata["syncServer"] as SyncReceiver, (int)client.Metadata["server"], client.AccountID, character.slot, character.map, character.x, character.y);

            client.Send(builder, "CharacterSelect");

            if (character.id != -999999998)
            {
                character.id = -999999998;
            }
            else
            {
                Log.Error("Character ID Already -999999998!");
            }
        }
Beispiel #12
0
        public static void AddSkillPoints(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            var       sync      = client.Metadata["syncServer"] as SyncReceiver;
            var       server    = (int)client.Metadata["server"];
            Character character = client.Metadata["fullchar"] as Character;

            var skill    = packet.ReadUShort();
            var slot     = packet.ReadByte();
            var oldlevel = packet.ReadUShort();
            var newlevel = packet.ReadUShort();

            if ((newlevel == oldlevel + 1) || (newlevel == oldlevel - 1))
            {
                CharacterManagement.UpdateSkillPoints(sync, server, character.id, skill, newlevel, slot);
                builder.New(0x0A56);
                client.Send(builder, "AddSkillPoints");
            }
            else //Punishment for hackers :D
            {
                var map = client.Metadata["map"] as IMap;
                CharacterManagement.UpdatePosition(sync, server, client.AccountID, character.slot, character.map, character.x, character.y);
                client.Disconnect();
            }
        }
Beispiel #13
0
        public static void QueryCashItem(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            builder.New(0x1A2);
            {
                Character character  = client.Metadata["fullchar"] as Character;
                var       cid        = character.id;
                var       server     = (int)client.Metadata["server"];
                var       syncServer = client.Metadata["syncServer"] as SyncReceiver;

                var CashItens = CharacterManagement.GetCashItem(syncServer, server, cid / 8);


                /*
                 * builder += (int)2;          //item qnt
                 *
                 * builder += (int)1;          //item cashid
                 * builder += (int)163865;         //item idx
                 * builder += (byte)0xF4;
                 * builder += (byte)0x00;
                 * builder += (byte)0x00;
                 * builder += (byte)0x00;
                 * //builder += (int)0x000000E4;          //item opt extreme
                 * builder += (int)536871167;  //item opt old
                 * builder += (int)0;
                 * builder += (byte)31;         //duration
                 *
                 * builder += (int)2;          //item cashid
                 * builder += (int)24;         //item idx
                 * builder += (int)4;          //item opt extreme
                 * builder += (int)536871167;  //item opt old
                 * builder += (int)0;
                 * builder += (byte)17;        //duration
                 */



                builder += CashItens.Length;

                foreach (var i in CashItens)
                {
                    builder += (int)i.ID;
                    builder += (int)i.itemid;
                    builder += i.itemopt;
                    builder += (int)i.itemopt2;
                    builder += (byte)i.duration;
                }

                /*
                 * builder += (int)2; //item qnt
                 *
                 * builder += (int)1; //item cashid
                 * builder += (int)25; //item idx
                 * builder += (int)536880405; //item opt
                 * builder += (byte)0; //duration
                 *
                 * builder += (int)2; //item cashid
                 * builder += (int)25; //item idx
                 * builder += (int)0; //item opt
                 * builder += (byte)0; //duration*/
            }

            client.Send(builder, "QueryCashItem");
        }
Beispiel #14
0
        public static void WarpCommand(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {

            Character character = client.Metadata["fullchar"] as Character;
            var npc = packet.ReadUShort();
            var unk1 = packet.ReadUShort();
            var unk2 = packet.ReadByte();
            var unk3 = packet.ReadByte();
            var unk4 = packet.ReadByte();

            var y = packet.ReadByte();
            var x = packet.ReadByte();
            var unk5 = packet.ReadByte();
            var unk6 = packet.ReadByte();

            var warpID = packet.ReadUInt();

            var unk7 = packet.ReadByte();
            var unk8 = packet.ReadByte();
            var unk9 = packet.ReadByte();
            var unk10 = packet.ReadByte();
            var unk11 = packet.ReadByte();
            var unk12 = packet.ReadByte();
            var unk13 = packet.ReadByte();
            var unk14 = packet.ReadByte();

            var map = (client.Metadata["map"] as IMap);
            var fee = character.stats.alz;
            var alive = (warpID == 0 && npc != 54 && npc != 63);

            int[] dest = null;

            if (alive)
                dest = map.GetWarpDestination(npc, 0);
            else if (npc == 201)
                warpID = (uint)map.ID;
            else
                dest = map.GetDeathDestination();

            if (dest!=null)
            {
                warpID = (byte)dest[0];
                x = (byte)dest[1];
                y = (byte)dest[2];
            }

            map.GetSurroundingClients(client, 1);
            map.RemoveClient(client);
            events.Warped("world.WarpCommand", client, (int)warpID, x, y);

            builder.New(0x00F4); // TODO: Load x,y values from WarpList
            {
                builder += (ushort)x;
                builder += (ushort)y;
                builder += (uint)character.stats.exp;
                builder += 0;                           //axp
                builder += fee;                         //Alz (for death penalty and fee?)
                builder += (byte)1;
                builder += (byte)1;
                builder += (byte)1;
                builder += (byte)1;
                builder += (byte)1;
                builder += (ulong)0;
                builder += warpID;
                builder += (byte)1;
                builder += (byte)1;
                builder += (byte)1;
                builder += (byte)1;
                builder += (byte)1;
                builder += (byte)1;
                builder += (byte)1;
                builder += (byte)1;
                builder += (byte)1;
                builder += (byte)1;
            }

            #region PacketAnalisys  
#if DEBUG
            string notice = "";

            /*for (int i = 0; i< packet.Size-10; i++)
            {
                notice += packet.ReadByte()+" ";   
            }
            */

            notice += npc + " " + unk1 + " " + unk2 + " " + unk3 + " " + unk4 + " " + x + " " + y + " " + unk5 + " " + unk6 + " " + warpID + " "
                + unk7 + " " + unk8 + " " + unk9 + " " + unk10 + " " + unk11 + " " + unk12 + " " + unk13 + " " + unk14;
            Log.Notice(notice);
#endif
            #endregion

            client.Send(builder, "WarpCommand");

            character.map = (byte)warpID;
            character.x = x;
            character.y = y;

            CharacterManagement.UpdatePosition(client.Metadata["syncServer"] as SyncReceiver, (int)client.Metadata["server"], client.AccountID, character.slot, (byte)warpID, character.x, character.y);
        }
        public static void EnterWorld2(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            if (packet.Size < 14)
            {
                return;
            }
            var id = packet.ReadInt();

            var server     = (int)client.Metadata["server"];
            var syncServer = client.Metadata["syncServer"] as SyncReceiver;

            ServerData[] servers     = GetChannels(syncServer);
            ChannelData  channelData = null;

            foreach (var svr in servers)
            {
                if (svr.id == server)
                {
                    foreach (var chn in svr.channels)
                    {
                        if (chn.id == (int)client.Metadata["channel"])
                        {
                            channelData = chn;
                        }
                    }
                }
            }

            if (channelData == null)
            {
                return;
            }

            var charslot = id % 8;
            var ip       = BitConverter.ToUInt32(Configuration.channelIp.GetAddressBytes(), 0);
            var chport   = Configuration.channelPort;

            if (client.AccountID <= 0)
            {
                client.AccountID = Authentication.GetUser(syncServer, (ulong)client.Metadata["magic"]);
            }


            Character character = CharacterManagement.GetFullCharacter(syncServer, server, client.AccountID, charslot);

            client.Metadata["fullchar"] = character;
            client.Metadata["id"]       = (int)id;

            client.Metadata["map"] = null;

            var equipment = character.equipment.GetEquipment();

            var level = character.level;
            var map   = character.map;
            var x     = (ushort)character.x;
            var y     = (ushort)character.y;

            client.Metadata["dest_x"] = x;
            client.Metadata["dest_y"] = y;



            var style = (int)character._class;

            style += (int)character.stats.rank << 3;
            style += (character.face << 8);
            style += (character.colour << 13);
            style += (character.hair << 17);
            style += (!character.gender) ? 0 : (1 << 26);
            style += 152;

            client.Metadata["style"]     = style;
            client.Metadata["equipment"] = equipment;


            var ditems = new List <byte[]>();
            var citems = new List <byte[]>();

            foreach (var i in character.inv)
            {
                var di   = (DItem)(i.item.ToStructure <DItem>());
                var slot = i.slot;
                var ci   = (CItem)(di.ToClient(slot));
                var item = ci.ToByteArray();

                if (i.amount != 0)
                {
                    BitConverter.GetBytes(i.amount).CopyTo(item, 8);
                }

                ditems.Add(di.ToByteArray());
                citems.Add(item);
            }

            client.Metadata["inventory"] = ditems;

            builder.New(0x8E, true);
            {
                builder += new byte[58];
                builder += (byte)0x14;
                builder += (byte)server;
                builder += (short)channelData.id;
                builder += new byte[22];
                builder += (byte)255;
                builder += (short)channelData.maxPlayers;
                builder += ip;                                          // channel ip
                builder += (ushort)chport;                              // channel port
                builder += (long)0;
                builder += 0x01000BF1;
                builder += (int)map;                                    // map
                builder += 0;
                builder += x;                                           // x
                builder += y;                                           // y
                builder += character.stats.exp;                         // exp
                builder += character.stats.alz;                         // alz
                builder += (ulong)0;                                    // wexp
                builder += level;                                       // level
                builder += 0;
                builder += character.stats.str_stat;                    // str
                builder += character.stats.dex_stat;                    // dex
                builder += character.stats.int_stat;                    // int
                builder += character.stats.pnt_stat;                    // points
                builder += character.stats.swordrank;                   // sword rank
                builder += (byte)0;                                     // magic rank **UNUSED**
                builder += new byte[6];
                builder += (uint)character.stats.maxhp;                 // max hp
                builder += (uint)character.stats.curhp;                 // curr hp
                builder += (uint)character.stats.maxmp;                 // max mp
                builder += (uint)character.stats.curmp;                 // curr mp
                builder += character.stats.maxsp;                       // max sp
                builder += character.stats.cursp;                       // curr sp
                builder += 8;                                           // max rage
                builder += (uint)0;                                     // DP
                builder += (ushort)0x2A30;
                builder += (ushort)0;
                builder += (uint)0;
                builder += (uint)0;                                     //SkillExpBars
                builder += (uint)0;                                     //SkillExp
                builder += (uint)0;                                     //SkillPoints
                builder += 0x0857;                                      //Unk 0x33
                builder += (uint)0;                                     //Unknw
                builder += (uint)999;                                   //Honor Points
                builder += (uint)0;
                builder += (uint)0;
                builder += (uint)0;
                builder += (uint)0;
                builder += (uint)0;
                builder += (ushort)0;
                builder += ip;                                          // unk server ip
                builder += (ushort)chport;                              // unk server port
                builder += ip;                                          // unk server ip Possible AuctionServer
                builder += (ushort)chport;                              // unk server port Possible AuctionServer
                builder += ip;                                          // unk server ip
                builder += (ushort)chport;                              // unk server port
                builder += (ushort)0xBBEE;
                builder += new byte[5];
                builder += 0x3FFFFF;                                    // warp codes?
                builder += 0x3FFFFF;                                    // map codes?
                builder += style;                                       // style
                builder += new byte[164];
                builder += (ushort)equipment.Count;                     // equip count
                builder += (ushort)citems.Count;                        // items count
                builder += (ushort)0;
                builder += (ushort)character.skills.Length;             // skills count
                builder += (ushort)character.qslots.Length;             // quickslots count
                builder += new byte[1540];
                builder += 0x03E8;                                      // help window..?
                builder += 59;

                /*
                 * builder += new byte[1975];
                 * builder += (int)1;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;                                      // 2 -> Unlimited Warp Active until 2000-00:00:00?
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;                                      // 1 or 0
                 * builder += (int)0;
                 * builder += (int)0;                                      // 0 or 1
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (int)0;
                 * builder += (byte)0;
                 * builder += (byte)0;
                 * builder += (int)0;                                      // My Merit Points (See UI for more accurate perception)
                 * builder += (int)0;                                      // Merit Point (See UI for more accurate perception)
                 * builder += (int)0;                                     // if 15 and the value bellow Force Gems is >2000 then Unlimited Warp Active until 2000-00:00:00?
                 * builder += (int)0;                                      // Force Gems
                 * builder += (int)0;                                   // Unknown Value Max (9999)?
                 */

                /*builder += new byte[2103];
                 * /*builder += (uint)0xFFFFFFFE;
                 * builder += new byte[2059];
                 * builder += (uint)0;                                     // Raise Spirit (millisecs)
                 * builder += new byte[16];
                 * builder += (int)0;                                      // My Merit Points (See UI for more accurate perception)
                 * builder += (int)0;                                      // Merit Point (See UI for more accurate perception)
                 * builder += (int)0;                                      // Unknown
                 * builder += (int)0;                                      // Force Gems
                 * builder += (int)0;                                      // Unknown*/

                builder += new byte[2115];

                builder += (byte)(character.name.Length + 1);           // name length + 1
                builder += character.name;                              // name

                foreach (var e in equipment)
                {
                    builder += e.ToByteArray();
                }

                foreach (var i in citems)
                {
                    builder += i;
                }

                foreach (var s in character.skills)
                {
                    builder += (short)s.skill;                          // Skill ID
                    builder += s.level;                                 // Skill Level
                    builder += s.slot;                                  // Skill Slot
                    builder += (byte)0;
                }

                foreach (var q in character.qslots)
                {
                    builder += (short)q.skill;                          // Skill ID (referenced by Skill Slot)
                    builder += (short)q.slot;                           // Slot (in quickslot bars)
                }

                builder += 0x20;
                builder += (ushort)0x21;
                builder += (ushort)0x01;
                builder += 0x0BC9;
                builder += (byte)0x01;
                builder += (byte)0x01;
                builder += (byte)0x00;
                builder += 0x0435;
                builder += 0;
            }

            client.Send(builder, "Initialised");
            events.Warped("world.Initialized", client, map, x, y);
            Authentication.UpdateOnline(syncServer, client.AccountID, true);

            NewUserList(packet, builder, client, events);
            //NewMobsList(packet, builder, client, events);
        }
Beispiel #16
0
        public static void MessageEvent(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            Character character = client.Metadata["fullchar"] as Character;
            var       name      = character.name;
            var       x         = (ushort)character.x;
            var       y         = (ushort)character.y;
            var       id        = character.id;
            var       map       = client.Metadata["map"] as IMap;
            var       clients   = map.GetSurroundingClients(client, 1);

            int unk = packet.ReadInt();

            packet.Skip(4);
            int size = packet.ReadShort() - 3;

            packet.Skip(2);
            var type = packet.ReadByte();
            var msg  = packet.ReadString(size);

            var smsg = msg.Split(' ');

            if (msg == "/quit")
            {
                CharacterManagement.UpdatePosition(client.Metadata["syncServer"] as SyncReceiver, (int)client.Metadata["server"], client.AccountID, character.slot, character.map, character.x, character.y);

                client.Disconnect();
                return;
            }

            #region DebugCommands
#if DEBUG
            if (smsg.Length > 1 && string.IsNullOrEmpty(smsg[0]) == false)
            {
                switch (smsg[0])
                {
                case "_drop":
                    int itemid = 0;

                    if (int.TryParse(smsg[1], out itemid))
                    {
                        map.DropItem(x, y, itemid, (uint)id, (uint)id);
                    }

                    break;

                case "_slm":
                    Unknown_86C(packet, builder, client, events);
                    break;

                case "_warp":
                    ushort mapid = 0;
                    ushort curx  = 0;
                    ushort cury  = 0;

                    if (!ushort.TryParse(smsg[1], out mapid))
                    {
                        return;
                    }

                    if (!ushort.TryParse(smsg[2], out curx))
                    {
                        return;
                    }

                    if (!ushort.TryParse(smsg[3], out cury))
                    {
                        return;
                    }

                    var p = client.CreatePacket("PC_WarpCommand", mapid, curx, cury, client);

                    events.Warped("world.Initialized", client, mapid, curx, cury);

                    client.Send(p, "PC_WarpCommand");

                    break;

                case "_levelup":
                    ushort level = 0;

                    var exp = character.stats.exp;

                    if (!ushort.TryParse(smsg[1], out level))
                    {
                        return;
                    }

                    character.stats.exp = 0;


                    /*
                     * builder.New(0x011F); // 3: Increase Hp, 4: Increase Mp, 5: SP, 8: Party Exp Bonus, 9:
                     * {
                     *  builder += (byte)9;
                     *  builder += (uint)0x5;
                     * }*/

                    //client.Send(builder, "LevelUp1");

                    builder.New(0x0120);
                    {
                        builder += (byte)level;
                        builder += character.id;
                    }

                    character.level += 1;

                    client.Send(builder, "LevelUp");

                    NFY_ChargeInfo(packet, builder, client, events);

                    Unknown9D6(packet, builder, client, events);

                    Unknown9E0(packet, builder, client, events);

                    builder.New(0x03F0);
                    {
                        builder += (byte)4;
                        builder += (uint)1428;
                        builder += (uint)1431;
                        builder += (uint)1430;
                        builder += (uint)1429;
                    }

                    client.Send(builder, "Unk3F0");

                    break;

                case "_spawn":
                    ushort mobid  = 0;
                    ushort specid = 0;

                    if (!ushort.TryParse(smsg[1], out mobid))
                    {
                        return;
                    }

                    if (!ushort.TryParse(smsg[2], out specid))
                    {
                        return;
                    }

                    var p1 = client.CreatePacket("MobSpawned", mobid, specid);

                    client.Send(p1, "MobSpawned");

                    break;

                case "/Partytime":
                    uint pid = 1337;

                    foreach (var c in clients)
                    {
                        builder.New(0xC9);
                        {
                            builder += (int)pid;
                            builder += (byte)12;

                            //b = builder.Data;
                        }

                        var timestamp = (uint)c.Metadata["timestamp"];
                        var style     = (uint)c.Metadata["style"];

                        c.Send(builder, "NFY_DelUserList");

                        builder.New(0xC8);
                        {
                            builder += (short)0x3101;
                            builder += (int)pid++;
                            builder += (short)0x000D;
                            builder += (short)0x0100;
                            builder += 1;
                            builder += Environment.TickCount - (int)timestamp;
                            builder += (short)(x + 1);
                            builder += (short)y;
                            builder += (short)(x + 1);
                            builder += (short)y;
                            builder += (byte)0;
                            builder += 0;
                            builder += (short)0;
                            builder += (int)style;
                            builder += (byte)1;
                            builder += (byte)0;
                            builder += 0;
                            builder += 0;
                            builder += (byte)0;

                            var equipment = (List <CItem>)c.Metadata["equipment"];

                            builder += (byte)(equipment.Count);
                            builder += (short)0;
                            builder += (byte)0;
                            builder += 0;

                            name = "PARTY TIME!!";

                            builder += (byte)(name.Length + 1);
                            builder += name;
                            builder += (byte)0;

                            foreach (var e in equipment)
                            {
                                builder += (short)e.ID;
                                builder += e.Slot;
                            }
                        }

                        c.Send(builder, "NFY_NewUserList");
                    }
                    return;
                }
            }
#endif
            #endregion

            builder.New(0xD9);
            {
                builder += id;
                builder += (byte)0;
                builder += (byte)unk;
                builder += (byte)0;
                builder += (byte)(msg.Length + 3);
                builder += (byte)0;
                builder += (byte)254;
                builder += (byte)254;
                builder += type;
                builder += msg;
                builder += new byte[3];
            }

            foreach (var c in clients)
            {
                c.Send(builder, "NFY_MessageEvnt");
            }

            events.SaidLocal("world.MessageEvnt", id, name, msg);
        }
Beispiel #17
0
        public static void GetCharacters(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events)
        {
            var server     = (int)client.Metadata["server"];
            var syncServer = client.Metadata["syncServer"] as SyncReceiver;
            var id         = Authentication.GetUser(syncServer, (ulong)client.Metadata["magic"]);


            if (id <= 0)
            {
                client.Disconnect();
                Log.Notice("Client disconnected!");
                return;
            }


            client.AccountID = id;

            var characters = CharacterManagement.GetCharacters(syncServer, server, id);
            var subpass    = SubpassManagement.GetSubpass(syncServer, id);
            var slotorder  = CharacterManagement.GetSlotOrder(syncServer, server, id);

            if (slotorder == -1)
            {
                slotorder = 0x00123456;
            }

            client.Metadata["slotorder"] = slotorder;

            builder.New(0x85);
            {
                if (!subpass)
                {
                    builder += 0;   // not exist
                }
                else
                {
                    builder += 1;   // exists
                }
                builder += new byte[9];
                builder += (byte)1;
                builder += 0;       // selected char id
                builder += slotorder;
                builder += 8;       //open 7th and 8th slot

                for (int i = 0; i < characters.Length; i++)
                {
                    var charId = characters[i].id;
                    var style  = (uint)characters[i]._class;
                    style += (uint)(characters[i].face << 8);
                    style += (uint)(characters[i].colour << 13);
                    style += (uint)(characters[i].hair << 17);
                    style += (!characters[i].gender) ? 0 : (uint)(1 << 26);

                    TimeSpan date = (characters[i].created - new DateTime(1970, 1, 1, 0, 0, 0));

                    var eq        = characters[i].equipment;
                    int head      = (eq.head != null) ? (int)(BitConverter.ToUInt32(eq.head, 0) + (eq.head[0x02] * 0x2000)) : (ushort)0;
                    int body      = (eq.body != null) ? (int)(BitConverter.ToUInt32(eq.body, 0) + (eq.body[0x02] * 0x2000)) : (ushort)0;
                    int hands     = (eq.hands != null) ? (int)(BitConverter.ToUInt32(eq.hands, 0) + (eq.hands[0x02] * 0x2000)) : (ushort)0;
                    int feet      = (eq.feet != null) ? (int)(BitConverter.ToUInt32(eq.feet, 0) + (eq.feet[0x02] * 0x2000)) : (ushort)0;
                    int righthand = (eq.righthand != null) ? (int)(BitConverter.ToUInt32(eq.righthand, 0) + (eq.righthand[0x02] * 0x2000)) : (ushort)0;
                    int lefthand  = (eq.lefthand != null) ? (int)(BitConverter.ToUInt32(eq.lefthand, 0) + (eq.lefthand[0x02] * 0x2000)) : (ushort)0;
                    int back      = (eq.back != null) ? (int)(BitConverter.ToUInt32(eq.back, 0) + (eq.back[0x02] * 0x2000)) : (ushort)0;

                    builder += charId;
                    builder += (long)date.TotalSeconds;     // created
                    builder += style;
                    builder += characters[i].level;
                    builder += 1;
                    builder += 0;
                    builder += 0;
                    builder += (byte)0;
                    builder += characters[i].map;
                    builder += (ushort)characters[i].x;
                    builder += (ushort)characters[i].y;

                    builder += (long)head;
                    builder += (long)0;
                    builder += (long)body;
                    builder += (long)0;
                    builder += (long)hands;
                    builder += (long)0;
                    builder += (long)feet;
                    builder += (long)0;
                    builder += (long)righthand;
                    builder += (long)0;
                    builder += (long)lefthand;
                    builder += (long)0;
                    builder += (long)back;
                    builder += (long)0;

                    builder += new byte[588];

                    builder += (byte)(characters[i].name.Length + 1);
                    builder += characters[i].name;
                    builder += 0;
                    builder += 0;
                    builder += (byte)0;
                }
            }

            client.Send(builder, "GetMyChartr");
            Authentication.UpdateOnline(syncServer, id, true);
        }