public static void EnterWorld2(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { if (packet.Size < 14) { return; } var id = packet.ReadInt(); var server = (int)client.Metadata["server"]; var syncServer = client.Metadata["syncServer"] as SyncReceiver; ServerData[] servers = GetChannels(syncServer); ChannelData channelData = null; foreach (var svr in servers) { if (svr.id == server) { foreach (var chn in svr.channels) { if (chn.id == (int)client.Metadata["channel"]) { channelData = chn; } } } } if (channelData == null) { return; } var charslot = id % 8; var ip = BitConverter.ToUInt32(Configuration.channelIp.GetAddressBytes(), 0); var chport = Configuration.channelPort; if (client.AccountID <= 0) { client.AccountID = Authentication.GetUser(syncServer, (ulong)client.Metadata["magic"]); } Character character = CharacterManagement.GetFullCharacter(syncServer, server, client.AccountID, charslot); client.Metadata["fullchar"] = character; client.Metadata["id"] = (int)id; client.Metadata["map"] = null; var equipment = character.equipment.GetEquipment(); var level = character.level; var map = character.map; var x = (ushort)character.x; var y = (ushort)character.y; client.Metadata["dest_x"] = x; client.Metadata["dest_y"] = y; var style = (int)character._class; style += (int)character.stats.rank << 3; style += (character.face << 8); style += (character.colour << 13); style += (character.hair << 17); style += (!character.gender) ? 0 : (1 << 26); style += 152; client.Metadata["style"] = style; client.Metadata["equipment"] = equipment; var ditems = new List <byte[]>(); var citems = new List <byte[]>(); foreach (var i in character.inv) { var di = (DItem)(i.item.ToStructure <DItem>()); var slot = i.slot; var ci = (CItem)(di.ToClient(slot)); var item = ci.ToByteArray(); if (i.amount != 0) { BitConverter.GetBytes(i.amount).CopyTo(item, 8); } ditems.Add(di.ToByteArray()); citems.Add(item); } client.Metadata["inventory"] = ditems; builder.New(0x8E, true); { builder += new byte[58]; builder += (byte)0x14; builder += (byte)server; builder += (short)channelData.id; builder += new byte[22]; builder += (byte)255; builder += (short)channelData.maxPlayers; builder += ip; // channel ip builder += (ushort)chport; // channel port builder += (long)0; builder += 0x01000BF1; builder += (int)map; // map builder += 0; builder += x; // x builder += y; // y builder += character.stats.exp; // exp builder += character.stats.alz; // alz builder += (ulong)0; // wexp builder += level; // level builder += 0; builder += character.stats.str_stat; // str builder += character.stats.dex_stat; // dex builder += character.stats.int_stat; // int builder += character.stats.pnt_stat; // points builder += character.stats.swordrank; // sword rank builder += (byte)0; // magic rank **UNUSED** builder += new byte[6]; builder += (uint)character.stats.maxhp; // max hp builder += (uint)character.stats.curhp; // curr hp builder += (uint)character.stats.maxmp; // max mp builder += (uint)character.stats.curmp; // curr mp builder += character.stats.maxsp; // max sp builder += character.stats.cursp; // curr sp builder += 8; // max rage builder += (uint)0; // DP builder += (ushort)0x2A30; builder += (ushort)0; builder += (uint)0; builder += (uint)0; //SkillExpBars builder += (uint)0; //SkillExp builder += (uint)0; //SkillPoints builder += 0x0857; //Unk 0x33 builder += (uint)0; //Unknw builder += (uint)999; //Honor Points builder += (uint)0; builder += (uint)0; builder += (uint)0; builder += (uint)0; builder += (uint)0; builder += (ushort)0; builder += ip; // unk server ip builder += (ushort)chport; // unk server port builder += ip; // unk server ip Possible AuctionServer builder += (ushort)chport; // unk server port Possible AuctionServer builder += ip; // unk server ip builder += (ushort)chport; // unk server port builder += (ushort)0xBBEE; builder += new byte[5]; builder += 0x3FFFFF; // warp codes? builder += 0x3FFFFF; // map codes? builder += style; // style builder += new byte[164]; builder += (ushort)equipment.Count; // equip count builder += (ushort)citems.Count; // items count builder += (ushort)0; builder += (ushort)character.skills.Length; // skills count builder += (ushort)character.qslots.Length; // quickslots count builder += new byte[1540]; builder += 0x03E8; // help window..? builder += 59; /* * builder += new byte[1975]; * builder += (int)1; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; // 2 -> Unlimited Warp Active until 2000-00:00:00? * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; // 1 or 0 * builder += (int)0; * builder += (int)0; // 0 or 1 * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (byte)0; * builder += (byte)0; * builder += (int)0; // My Merit Points (See UI for more accurate perception) * builder += (int)0; // Merit Point (See UI for more accurate perception) * builder += (int)0; // if 15 and the value bellow Force Gems is >2000 then Unlimited Warp Active until 2000-00:00:00? * builder += (int)0; // Force Gems * builder += (int)0; // Unknown Value Max (9999)? */ /*builder += new byte[2103]; * /*builder += (uint)0xFFFFFFFE; * builder += new byte[2059]; * builder += (uint)0; // Raise Spirit (millisecs) * builder += new byte[16]; * builder += (int)0; // My Merit Points (See UI for more accurate perception) * builder += (int)0; // Merit Point (See UI for more accurate perception) * builder += (int)0; // Unknown * builder += (int)0; // Force Gems * builder += (int)0; // Unknown*/ builder += new byte[2115]; builder += (byte)(character.name.Length + 1); // name length + 1 builder += character.name; // name foreach (var e in equipment) { builder += e.ToByteArray(); } foreach (var i in citems) { builder += i; } foreach (var s in character.skills) { builder += (short)s.skill; // Skill ID builder += s.level; // Skill Level builder += s.slot; // Skill Slot builder += (byte)0; } foreach (var q in character.qslots) { builder += (short)q.skill; // Skill ID (referenced by Skill Slot) builder += (short)q.slot; // Slot (in quickslot bars) } builder += 0x20; builder += (ushort)0x21; builder += (ushort)0x01; builder += 0x0BC9; builder += (byte)0x01; builder += (byte)0x01; builder += (byte)0x00; builder += 0x0435; builder += 0; } client.Send(builder, "Initialised"); events.Warped("world.Initialized", client, map, x, y); Authentication.UpdateOnline(syncServer, client.AccountID, true); NewUserList(packet, builder, client, events); //NewMobsList(packet, builder, client, events); }