public WindowTexture(Texture2D texture, int spriteWidth, int spriteHeight) { texture.ThrowIfNull("texture"); _texture = texture; _spriteWidth = spriteWidth; _spriteHeight = spriteHeight; _padding = new Padding(spriteWidth, spriteHeight); _borderTopLeftRectangle = new Rectangle(0, 0, spriteWidth, spriteHeight); _borderTopRectangle = new Rectangle(spriteWidth, 0, spriteWidth, spriteHeight); _borderTopRightRectangle = new Rectangle(spriteWidth * 2, 0, spriteWidth, spriteHeight); _borderRightRectangle = new Rectangle(spriteWidth * 2, spriteHeight, spriteWidth, spriteHeight); _borderBottomRightRectangle = new Rectangle(spriteWidth * 2, spriteHeight * 2, spriteWidth, spriteHeight); _borderBottomRectangle = new Rectangle(spriteWidth, spriteHeight * 2, spriteWidth, spriteHeight); _borderBottomLeftRectangle = new Rectangle(0, spriteHeight * 2, spriteWidth, spriteHeight); _borderTextureLeftRectangle = new Rectangle(0, spriteHeight, spriteWidth, spriteHeight); _backgroundTopLeftRectangle = new Rectangle(0, spriteHeight * 3, spriteWidth, spriteHeight); _backgroundTopRectangle = new Rectangle(spriteWidth, spriteHeight * 3, spriteWidth, spriteHeight); _backgroundTopRightRectangle = new Rectangle(spriteWidth * 2, spriteHeight * 3, spriteWidth, spriteHeight); _backgroundRightRectangle = new Rectangle(spriteWidth * 2, spriteHeight + (spriteHeight * 3), spriteWidth, spriteHeight); _backgroundBottomRightRectangle = new Rectangle(spriteWidth * 2, (spriteHeight * 2) + (spriteHeight * 3), spriteWidth, spriteHeight); _backgroundBottomRectangle = new Rectangle(spriteWidth, (spriteHeight * 2) + (spriteHeight * 3), spriteWidth, spriteHeight); _backgroundBottomLeftRectangle = new Rectangle(0, (spriteHeight * 2) + (spriteHeight * 3), spriteWidth, spriteHeight); _backgroundLeftRectangle = new Rectangle(0, spriteHeight + (spriteHeight * 3), spriteWidth, spriteHeight); _backgroundCenterRectangle = new Rectangle(spriteWidth, spriteHeight + (spriteHeight * 3), spriteWidth, spriteHeight); _upArrowRectangle = new Rectangle(spriteWidth * 3, 0, spriteWidth, spriteHeight); _downArrowRectangle = new Rectangle(spriteWidth * 3, spriteHeight, spriteWidth, spriteHeight); }