Пример #1
0
        public WindowTexture(Texture2D texture, int spriteWidth, int spriteHeight)
        {
            texture.ThrowIfNull("texture");

            _texture = texture;
            _spriteWidth = spriteWidth;
            _spriteHeight = spriteHeight;
            _padding = new Padding(spriteWidth, spriteHeight);
            _borderTopLeftRectangle = new Rectangle(0, 0, spriteWidth, spriteHeight);
            _borderTopRectangle = new Rectangle(spriteWidth, 0, spriteWidth, spriteHeight);
            _borderTopRightRectangle = new Rectangle(spriteWidth * 2, 0, spriteWidth, spriteHeight);
            _borderRightRectangle = new Rectangle(spriteWidth * 2, spriteHeight, spriteWidth, spriteHeight);
            _borderBottomRightRectangle = new Rectangle(spriteWidth * 2, spriteHeight * 2, spriteWidth, spriteHeight);
            _borderBottomRectangle = new Rectangle(spriteWidth, spriteHeight * 2, spriteWidth, spriteHeight);
            _borderBottomLeftRectangle = new Rectangle(0, spriteHeight * 2, spriteWidth, spriteHeight);
            _borderTextureLeftRectangle = new Rectangle(0, spriteHeight, spriteWidth, spriteHeight);
            _backgroundTopLeftRectangle = new Rectangle(0, spriteHeight * 3, spriteWidth, spriteHeight);
            _backgroundTopRectangle = new Rectangle(spriteWidth, spriteHeight * 3, spriteWidth, spriteHeight);
            _backgroundTopRightRectangle = new Rectangle(spriteWidth * 2, spriteHeight * 3, spriteWidth, spriteHeight);
            _backgroundRightRectangle = new Rectangle(spriteWidth * 2, spriteHeight + (spriteHeight * 3), spriteWidth, spriteHeight);
            _backgroundBottomRightRectangle = new Rectangle(spriteWidth * 2, (spriteHeight * 2) + (spriteHeight * 3), spriteWidth, spriteHeight);
            _backgroundBottomRectangle = new Rectangle(spriteWidth, (spriteHeight * 2) + (spriteHeight * 3), spriteWidth, spriteHeight);
            _backgroundBottomLeftRectangle = new Rectangle(0, (spriteHeight * 2) + (spriteHeight * 3), spriteWidth, spriteHeight);
            _backgroundLeftRectangle = new Rectangle(0, spriteHeight + (spriteHeight * 3), spriteWidth, spriteHeight);
            _backgroundCenterRectangle = new Rectangle(spriteWidth, spriteHeight + (spriteHeight * 3), spriteWidth, spriteHeight);
            _upArrowRectangle = new Rectangle(spriteWidth * 3, 0, spriteWidth, spriteHeight);
            _downArrowRectangle = new Rectangle(spriteWidth * 3, spriteHeight, spriteWidth, spriteHeight);
        }