public void LoadContent(GraphicsDevice device, GraphicsDeviceManager deviceManager, SpriteFont font, Effect bgEffect) { Check.ArgumentNotNull(deviceManager, nameof(deviceManager), "Cannot instantiate the console without graphics device manager."); Check.ArgumentNotNull(font, nameof(font), "Cannot instantiate the console without a font."); GraphicsDevice = device; _graphicsDeviceManager = deviceManager; _defaultFont = font; if (Font == null) { Font = _defaultFont; } SpriteBatch = new SpriteBatch(GraphicsDevice); _graphicsDeviceManager.PreparingDeviceSettings += OnPreparingDeviceChanged; #if MONOGAME WhiteTexture = new Texture2D(GraphicsDevice, 2, 2, false, SurfaceFormat.Color); WhiteTexture.SetData(new[] { Color.White, Color.White, Color.White, Color.White }); #else WhiteTexture = Texture.New2D(GraphicsDevice, 2, 2, PixelFormat.R8G8B8A8_UNorm, new[] { Color.White, Color.White, Color.White, Color.White }); #endif _loaded = true; MeasureFontSize(); SetWindowWidthAndHeight(); ConsoleInput.LoadContent(this); ConsoleOutput.LoadContent(this); BgRenderer.LoadContent(this, bgEffect); }