예제 #1
0
 /// <summary>
 /// Convert Manus Pose to Unity Transform
 /// </summary>
 /// <param name="unity">Unity Transform Object, which will store the result</param>
 /// <param name="manus">GLOVE_POSE Manus Thumb Struct to be converted</param>
 private void ManusToUnity(ref Transform unity, GLOVE_POSE manus)
 {
     // Do not update position until positional tracking is implemented.
     //unity.position = ManusToUnity(manus.position);
     unity.rotation = ManusToUnity(manus.orientation);
 }
예제 #2
0
 /// <summary>
 /// Convert Manus Pose to Unity Transform
 /// </summary>
 /// <param name="unity">Unity Transform Object, which will store the result</param>
 /// <param name="manus">GLOVE_POSE Manus Thumb Struct to be converted</param>
 private void ManusToUnity(ref Transform unity, GLOVE_POSE manus)
 {
     // Do not update position until positional tracking is implemented.
     //unity.position = ManusToUnity(manus.position);
     unity.rotation = ManusToUnity(manus.orientation);
 }