/// <summary> /// Convert Manus Pose to Unity Transform /// </summary> /// <param name="unity">Unity Transform Object, which will store the result</param> /// <param name="manus">GLOVE_POSE Manus Thumb Struct to be converted</param> private void ManusToUnity(ref Transform unity, GLOVE_POSE manus) { // Do not update position until positional tracking is implemented. //unity.position = ManusToUnity(manus.position); unity.rotation = ManusToUnity(manus.orientation); }