예제 #1
0
 public static void CreateSceneItemConfg()
 {
     ScriptableObjectUtility.CreateUnityAsset <ContenInfor>();
 }
 public static void CreatePanelConfg()
 {
     ScriptableObjectUtility.CreateUnityAsset <UIPanelConfigure>();
 }
예제 #3
0
 public static void CreateSceneItemConfg()
 {
     ScriptableObjectUtility.CreateUnityAsset <SceneItemGenarationInfor_Total>();
 }