public static void CreateSceneItemConfg() { ScriptableObjectUtility.CreateUnityAsset <ContenInfor>(); }
public static void CreatePanelConfg() { ScriptableObjectUtility.CreateUnityAsset <UIPanelConfigure>(); }
public static void CreateSceneItemConfg() { ScriptableObjectUtility.CreateUnityAsset <SceneItemGenarationInfor_Total>(); }