public static void CreateSceneItemConfg()
 {
     ScriptableObjectUtility.CreateUnityAsset <ContenInfor>();
 }
 public static void CreatePanelConfg()
 {
     ScriptableObjectUtility.CreateUnityAsset <UIPanelConfigure>();
 }
Beispiel #3
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 public static void CreateSceneItemConfg()
 {
     ScriptableObjectUtility.CreateUnityAsset <SceneItemGenarationInfor_Total>();
 }