// Code to run when used by a player public override void Use(Player p, string message) { if (p.HasBlockchange()) { p.SendMessage("There is no action to abort."); } else { p.ClearBlockchange(); p.SendMessage("Action aborted."); } }
// Code to run when used by a player public override void Use(Player p,string message) { if (p.HasBlockchange()) { p.SendMessage("There is no action to abort."); } else { p.ClearBlockchange(); p.SendMessage("Action aborted."); } }