static int OnLevelLoaded(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.LuaManager obj = (LuaFramework.LuaManager)ToLua.CheckObject <LuaFramework.LuaManager>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.OnLevelLoaded(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
protected void OnLevelWasLoaded(int level) { LuaManager.OnLevelLoaded(level); PanelManager.OnLevelLoaded(level); }
void OnSceneLoaded(Scene scene, LoadSceneMode mode) { LuaManager.OnLevelLoaded(scene.buildIndex); PanelManager.OnLevelLoaded(scene.buildIndex); }