static int OnDestroy(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaFramework.LuaManager obj = (LuaFramework.LuaManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.LuaManager)); obj.OnDestroy(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }