public AIStateRegular(StateStrategy stm) { stateMachine = stm; }
public AIStateAngry(StateStrategy stm) { Console.WriteLine("now i'm Angry;"); stateMachine = stm; }
//public int enactedCount { get; set; } public AIStateVengeful(StateStrategy stm) { stateMachine = stm; Console.WriteLine("NOW I'm Vengeful!!!!!!!!!!! I only target one guy and only kill that guy!!"); }