Beispiel #1
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 public AIStateRegular(StateStrategy stm)
 {
     stateMachine = stm;
 }
Beispiel #2
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 public AIStateAngry(StateStrategy stm)
 {
     Console.WriteLine("now i'm Angry;");
     stateMachine = stm;
 }
Beispiel #3
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 //public int enactedCount { get; set; }
 public AIStateVengeful(StateStrategy stm)
 {
     stateMachine = stm;
     Console.WriteLine("NOW I'm Vengeful!!!!!!!!!!! I only target one guy and only kill that guy!!");
 }