public CastingHandler(WowProcess wowProcess, PlayerReader playerReader, StopMoving stopMoving, ILogger logger, ClassConfiguration classConfiguration, IPlayerDirection direction, NpcNameFinder npcNameFinder) { this.wowProcess = wowProcess; this.playerReader = playerReader; this.stopMoving = stopMoving; this.logger = logger; this.classConfiguration = classConfiguration; this.direction = direction; this.npcNameFinder = npcNameFinder; }
public LootAction(WowProcess wowProcess, PlayerReader playerReader, BagReader bagReader, StopMoving stopMoving, ILogger logger, ClassConfiguration classConfiguration) { this.wowProcess = wowProcess; this.playerReader = playerReader; this.stopMoving = stopMoving; this.bagReader = bagReader; this.logger = logger; this.classConfiguration = classConfiguration; lootWheel = new LootWheel(wowProcess, playerReader, logger); }
public ParallelAction(WowProcess wowProcess, PlayerReader playerReader, StopMoving stopMoving, List <KeyConfiguration> keysConfig, CastingHandler castingHandler, ILogger logger) { this.wowProcess = wowProcess; this.stopMoving = stopMoving; this.playerReader = playerReader; this.logger = logger; this.castingHandler = castingHandler; AddPrecondition(GoapKey.incombat, false); keysConfig.ForEach(key => this.Keys.Add(key)); }
public CorpseRunAction(PlayerReader playerReader, WowProcess wowProcess, IPlayerDirection playerDirection, List <WowPoint> spiritWalker, StopMoving stopMoving, ILogger logger, StuckDetector stuckDetector) { this.playerReader = playerReader; this.wowProcess = wowProcess; this.playerDirection = playerDirection; this.stopMoving = stopMoving; this.spiritWalkerPath = spiritWalker.ToList(); this.logger = logger; this.stuckDetector = stuckDetector; AddPrecondition(GoapKey.isdead, true); }
public CombatAction(WowProcess wowProcess, PlayerReader playerReader, StopMoving stopMoving, ILogger logger, ClassConfiguration classConfiguration, CastingHandler castingHandler) { this.wowProcess = wowProcess; this.playerReader = playerReader; this.stopMoving = stopMoving; this.logger = logger; this.classConfiguration = classConfiguration; this.castingHandler = castingHandler; AddPrecondition(GoapKey.incombat, true); AddPrecondition(GoapKey.hastarget, true); AddPrecondition(GoapKey.incombatrange, true); this.classConfiguration.Combat.Sequence.Where(k => k != null).ToList().ForEach(key => this.Keys.Add(key)); }
public FollowRouteAction(PlayerReader playerReader, WowProcess wowProcess, IPlayerDirection playerDirection, List <WowPoint> points, StopMoving stopMoving, NpcNameFinder npcNameFinder, IBlacklist blacklist, ILogger logger, StuckDetector stuckDetector, ClassConfiguration classConfiguration) { this.playerReader = playerReader; this.wowProcess = wowProcess; this.playerDirection = playerDirection; this.stopMoving = stopMoving; this.pointsList = points; this.npcNameFinder = npcNameFinder; this.blacklist = blacklist; this.logger = logger; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; AddPrecondition(GoapKey.incombat, false); }
public ApproachTargetAction(WowProcess wowProcess, PlayerReader playerReader, StopMoving stopMoving, NpcNameFinder npcNameFinder, ILogger logger, StuckDetector stuckDetector, ClassConfiguration classConfiguration) { this.wowProcess = wowProcess; this.playerReader = playerReader; this.stopMoving = stopMoving; this.npcNameFinder = npcNameFinder; this.logger = logger; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; AddPrecondition(GoapKey.incombatrange, false); AddPrecondition(GoapKey.targetisalive, true); var rect = wowProcess.GetWindowRect(); mouseLocationOfAdd = new Point((int)(rect.right / 2f), (int)((rect.bottom / 20) * 13f)); }
public PullTargetAction(WowProcess wowProcess, PlayerReader playerReader, NpcNameFinder npcNameFinder, StopMoving stopMoving, ILogger logger, CastingHandler castingHandler, StuckDetector stuckDetector, ClassConfiguration classConfiguration) { this.wowProcess = wowProcess; this.playerReader = playerReader; this.npcNameFinder = npcNameFinder; this.stopMoving = stopMoving; this.logger = logger; this.castingHandler = castingHandler; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; AddPrecondition(GoapKey.incombat, false); AddPrecondition(GoapKey.hastarget, true); AddPrecondition(GoapKey.pulled, false); AddPrecondition(GoapKey.withinpullrange, true); AddEffect(GoapKey.pulled, true); this.classConfiguration.Pull.Sequence.Where(k => k != null).ToList().ForEach(key => this.Keys.Add(key)); }
public AdhocAction(WowProcess wowProcess, PlayerReader playerReader, StopMoving stopMoving, KeyConfiguration key, CastingHandler castingHandler, ILogger logger) { this.wowProcess = wowProcess; this.stopMoving = stopMoving; this.playerReader = playerReader; this.key = key; this.logger = logger; this.castingHandler = castingHandler; if (key.InCombat == "false") { AddPrecondition(GoapKey.incombat, false); } else if (key.InCombat == "true") { AddPrecondition(GoapKey.incombat, true); } this.Keys.Add(key); }
public PostKillLootAction(WowProcess wowProcess, PlayerReader playerReader, BagReader bagReader, StopMoving stopMoving, ILogger logger, ClassConfiguration classConfiguration) : base(wowProcess, playerReader, bagReader, stopMoving, logger, classConfiguration) { }