示例#1
0
 public CastingHandler(WowProcess wowProcess, PlayerReader playerReader, StopMoving stopMoving, ILogger logger, ClassConfiguration classConfiguration, IPlayerDirection direction, NpcNameFinder npcNameFinder)
 {
     this.wowProcess         = wowProcess;
     this.playerReader       = playerReader;
     this.stopMoving         = stopMoving;
     this.logger             = logger;
     this.classConfiguration = classConfiguration;
     this.direction          = direction;
     this.npcNameFinder      = npcNameFinder;
 }
示例#2
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        public LootAction(WowProcess wowProcess, PlayerReader playerReader, BagReader bagReader, StopMoving stopMoving, ILogger logger, ClassConfiguration classConfiguration)
        {
            this.wowProcess         = wowProcess;
            this.playerReader       = playerReader;
            this.stopMoving         = stopMoving;
            this.bagReader          = bagReader;
            this.logger             = logger;
            this.classConfiguration = classConfiguration;

            lootWheel = new LootWheel(wowProcess, playerReader, logger);
        }
示例#3
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        public ParallelAction(WowProcess wowProcess, PlayerReader playerReader, StopMoving stopMoving, List <KeyConfiguration> keysConfig, CastingHandler castingHandler, ILogger logger)
        {
            this.wowProcess     = wowProcess;
            this.stopMoving     = stopMoving;
            this.playerReader   = playerReader;
            this.logger         = logger;
            this.castingHandler = castingHandler;

            AddPrecondition(GoapKey.incombat, false);

            keysConfig.ForEach(key => this.Keys.Add(key));
        }
        public CorpseRunAction(PlayerReader playerReader, WowProcess wowProcess, IPlayerDirection playerDirection, List <WowPoint> spiritWalker, StopMoving stopMoving, ILogger logger, StuckDetector stuckDetector)
        {
            this.playerReader     = playerReader;
            this.wowProcess       = wowProcess;
            this.playerDirection  = playerDirection;
            this.stopMoving       = stopMoving;
            this.spiritWalkerPath = spiritWalker.ToList();
            this.logger           = logger;
            this.stuckDetector    = stuckDetector;

            AddPrecondition(GoapKey.isdead, true);
        }
        public CombatAction(WowProcess wowProcess, PlayerReader playerReader, StopMoving stopMoving, ILogger logger, ClassConfiguration classConfiguration, CastingHandler castingHandler)
        {
            this.wowProcess         = wowProcess;
            this.playerReader       = playerReader;
            this.stopMoving         = stopMoving;
            this.logger             = logger;
            this.classConfiguration = classConfiguration;
            this.castingHandler     = castingHandler;

            AddPrecondition(GoapKey.incombat, true);
            AddPrecondition(GoapKey.hastarget, true);
            AddPrecondition(GoapKey.incombatrange, true);

            this.classConfiguration.Combat.Sequence.Where(k => k != null).ToList().ForEach(key => this.Keys.Add(key));
        }
        public FollowRouteAction(PlayerReader playerReader, WowProcess wowProcess, IPlayerDirection playerDirection, List <WowPoint> points, StopMoving stopMoving, NpcNameFinder npcNameFinder, IBlacklist blacklist, ILogger logger, StuckDetector stuckDetector, ClassConfiguration classConfiguration)
        {
            this.playerReader       = playerReader;
            this.wowProcess         = wowProcess;
            this.playerDirection    = playerDirection;
            this.stopMoving         = stopMoving;
            this.pointsList         = points;
            this.npcNameFinder      = npcNameFinder;
            this.blacklist          = blacklist;
            this.logger             = logger;
            this.stuckDetector      = stuckDetector;
            this.classConfiguration = classConfiguration;

            AddPrecondition(GoapKey.incombat, false);
        }
        public ApproachTargetAction(WowProcess wowProcess, PlayerReader playerReader, StopMoving stopMoving, NpcNameFinder npcNameFinder, ILogger logger, StuckDetector stuckDetector, ClassConfiguration classConfiguration)
        {
            this.wowProcess         = wowProcess;
            this.playerReader       = playerReader;
            this.stopMoving         = stopMoving;
            this.npcNameFinder      = npcNameFinder;
            this.logger             = logger;
            this.stuckDetector      = stuckDetector;
            this.classConfiguration = classConfiguration;

            AddPrecondition(GoapKey.incombatrange, false);
            AddPrecondition(GoapKey.targetisalive, true);

            var rect = wowProcess.GetWindowRect();

            mouseLocationOfAdd = new Point((int)(rect.right / 2f), (int)((rect.bottom / 20) * 13f));
        }
示例#8
0
        public PullTargetAction(WowProcess wowProcess, PlayerReader playerReader, NpcNameFinder npcNameFinder, StopMoving stopMoving, ILogger logger, CastingHandler castingHandler, StuckDetector stuckDetector, ClassConfiguration classConfiguration)
        {
            this.wowProcess         = wowProcess;
            this.playerReader       = playerReader;
            this.npcNameFinder      = npcNameFinder;
            this.stopMoving         = stopMoving;
            this.logger             = logger;
            this.castingHandler     = castingHandler;
            this.stuckDetector      = stuckDetector;
            this.classConfiguration = classConfiguration;

            AddPrecondition(GoapKey.incombat, false);
            AddPrecondition(GoapKey.hastarget, true);
            AddPrecondition(GoapKey.pulled, false);
            AddPrecondition(GoapKey.withinpullrange, true);
            AddEffect(GoapKey.pulled, true);

            this.classConfiguration.Pull.Sequence.Where(k => k != null).ToList().ForEach(key => this.Keys.Add(key));
        }
示例#9
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        public AdhocAction(WowProcess wowProcess, PlayerReader playerReader, StopMoving stopMoving, KeyConfiguration key, CastingHandler castingHandler, ILogger logger)
        {
            this.wowProcess     = wowProcess;
            this.stopMoving     = stopMoving;
            this.playerReader   = playerReader;
            this.key            = key;
            this.logger         = logger;
            this.castingHandler = castingHandler;

            if (key.InCombat == "false")
            {
                AddPrecondition(GoapKey.incombat, false);
            }
            else if (key.InCombat == "true")
            {
                AddPrecondition(GoapKey.incombat, true);
            }

            this.Keys.Add(key);
        }
示例#10
0
 public PostKillLootAction(WowProcess wowProcess, PlayerReader playerReader, BagReader bagReader, StopMoving stopMoving, ILogger logger, ClassConfiguration classConfiguration)
     : base(wowProcess, playerReader, bagReader, stopMoving, logger, classConfiguration)
 {
 }