public static void SellItems(string item, int amount, Player player) { switch (item) { case "cups": if (player.inventory.money < amount * priceOfCups) { UI.NotEnoughMoneyFor($"{amount} cups"); } else { player.inventory.money -= amount * priceOfCups; player.inventory.cups += amount; } break; case "lemons": if (player.inventory.money < amount * priceOfLemons) { UI.NotEnoughMoneyFor($"{amount} lemons"); } else { player.inventory.money -= amount * priceOfLemons; player.inventory.lemons += amount; } break; case "sugar": if (player.inventory.money < amount * priceOfSugar) { UI.NotEnoughMoneyFor($"{amount} sugars"); } else { player.inventory.money -= amount * priceOfSugar; player.inventory.sugar += amount; } break; case "ice": if (player.inventory.money < amount * priceOfIce) { UI.NotEnoughMoneyFor($"{amount} ice"); } else { player.inventory.money -= amount * priceOfIce; player.inventory.ice += amount; } break; default: break; } }