// RUN DAY METHOD public void RunDay(Player player, Store store, Day day) { bool inventoryCheck = player.inventory.InventoryCheck(); if (inventoryCheck) { GenerateWeather(); UI.DisplayActualWeather(weather.actualCondition, weather.actualTemperature); SetQualityControl(); } else { UI.DisplayInventoryContents(player.inventory); UI.DisplayNotEnoughInventory(); // display "not enough inventory items to run a day" // travel to the store to purchase items } }