public void GenerateDay() { for (int i = 0; i < day.days.Count; i++) { Console.WriteLine("It is " + day.days[i]); day.weather.DisplayTemperature(); day.weather.DisplayCondition(); player1.budget.DisplayBalance(); player1.ChooseRecipe(); player1.budget.SetLemonadePrice(); player1.inventory.CurrentInventory(); player1.Purchases(); day.GeneratePeople(day, player1); player1.budget.GenerateProfit(day); player1.budget.GenerateLoss(day); player1.budget.DisplayTotalProfit(); player1.budget.DisplayTotalLoss(); player1.recipe.ClearList(); Console.Clear(); } }