public void MasterMeth() { Console.Clear(); Console.WriteLine("Youre Total Money is " + day.player.wallet.totalMoney); Console.WriteLine("Would you like to see just 'One' days weather or the next 'Seven' days?"); day.weather.OneDayOrSeven(); Console.WriteLine("Press enter...."); Console.ReadLine(); Console.Clear(); Console.WriteLine("The price of lemons are " + day.player.CostOfLemon + " Dollars"); day.player.CheckLemonOrderingMoney(); GameCheck(); Console.WriteLine("You have " + day.player.wallet.totalMoney + " Dollars left."); Console.WriteLine("The price of Sugar cubes are " + day.player.CostOfSugar + " Dollars"); day.player.CheckSugarOrderingMoney(); GameCheck(); Console.WriteLine("You have " + day.player.wallet.totalMoney + " Dollars left."); Console.WriteLine("The price of Ice are " + day.player.CostOfIce + " Dollars"); day.player.CheckIceOrderingMoney(); GameCheck(); Console.WriteLine("You have " + day.player.wallet.totalMoney + " Dollars left."); Console.WriteLine("The price of Cups are " + day.player.CostOfCup + " Dollars"); day.player.CheckCupOrderingMoney(); GameCheck(); WhoMakesRecipe(); Console.WriteLine("What would you like to set the price of one cup of lemonade?"); Console.WriteLine("You cannot set the price higher than 2 times the amount that the supplies cost individually."); Console.WriteLine("The max set price is " + day.player.maxPrice + " Dollars."); Console.WriteLine("*Tip* If you set the price too high, you will have a lower cance of lemonade being purchased! *Tip*"); day.player.SetPurchasePrice(); Console.Clear(); Console.WriteLine("Time to sell some Lemonade!"); day.AmountOfCustomersForDay(); day.FlowOfCustomers(); Console.WriteLine("No more customers for the day!"); Console.ReadLine(); day.ProfitFromLemonadeSold(); day.player.lemonadeMachine.inventory.Perishable(); Console.WriteLine("Youre profit for the day is " + day.player.wallet.profit); Console.WriteLine("Youre total money is " + day.player.wallet.totalMoney); Console.ReadLine(); StatReset(); GameCheck(); MasterMeth(); }
public void Run() { Console.Clear(); UserInterface.WeatherText(); day.weather.OneDayOrSeven(); Console.ReadLine(); Console.Clear(); UserInterface.PriceText(day.player.store); UserInterface.MoneyText(day.player.wallet); day.player.CheckLemonOrderingMoney(); GameCheck(); UserInterface.MoneyText(day.player.wallet); day.player.CheckSugarOrderingMoney(); GameCheck(); UserInterface.MoneyText(day.player.wallet); day.player.CheckIceOrderingMoney(); GameCheck(); UserInterface.MoneyText(day.player.wallet); day.player.CheckCupOrderingMoney(); GameCheck(); WhoMakesRecipe(day.player.inventory); UserInterface.SetPriceText(day.player); day.player.SetPurchasePrice(); Console.Clear(); UserInterface.LemonadeTimeText(); day.AmountOfCustomersForDay(); day.FlowOfCustomers(); UserInterface.NoMoreCustomersText(); Console.ReadLine(); day.ProfitFromLemonadeSold(); day.player.inventory.Perishable(); UserInterface.ProfitForTheDayText(day.player.wallet); UserInterface.MoneyText(day.player.wallet); Console.ReadLine(); StatReset(); GameCheck(); Run(); }