예제 #1
0
        public override void Start()
        {
            m_Instance = this;

            //根据发布版或者开发版情况开放是否需要修复mono的bug
            HotFixBugsManager.OpenBugFixReg = HotFixDllLoader.IsHotFix;
            HotFixBugsManager.RegDelegate();

            //开始热更新主逻辑
            m_GameMain = new GameMain();
            m_GameMain.Start();
        }
예제 #2
0
 public override void Start()
 {
     m_Instance = this;
     //注册需要修复的bug
     LCLFieldDelegateName.__LCL_MainTest__Test2_Int32_Single__Delegate += OnHotFixTest;
 }