public override void Start() { m_Instance = this; //根据发布版或者开发版情况开放是否需要修复mono的bug HotFixBugsManager.OpenBugFixReg = HotFixDllLoader.IsHotFix; HotFixBugsManager.RegDelegate(); //开始热更新主逻辑 m_GameMain = new GameMain(); m_GameMain.Start(); }
public override void Start() { m_Instance = this; //注册需要修复的bug LCLFieldDelegateName.__LCL_MainTest__Test2_Int32_Single__Delegate += OnHotFixTest; }