public LevelKnapp(Game1 game, Sprite spriteSheet, Vector2 position, Level level) : base(spriteSheet, position) { this.game = game; this.level = level; winCount = 0; loseCount = 0; startCount = 0; }
public Level2Knapp(Game1 game, Sprite spriteSheet, Vector2 position, Level level) : base(game, spriteSheet, position, level) { displaySprite = spriteSheet.GetSubSprite(new Rectangle(80, 80, 50, 30)); }
public TestLevelKnapp(Game1 game, Sprite spriteSheet, Vector2 position, Level level) : base(game, spriteSheet, position, level) { displaySprite = spriteSheet.GetSubSprite(new Rectangle(80, 200, 50, 30)); this.game = game; }
public void MakeLevel(Level level) { spelObjektLista.AddRange(level.GetLevel()); currentLevel = level; }