public override void Collision() { if (node == null) return; if (Render.Scene.ActiveCamera == null) return; Vector3D intersection = new Vector3D(); Triangle3D triangle = new Triangle3D(); Position2D mouse = new Position2D((int)Ox.DataStore.Input.Position[0], (int)Ox.DataStore.Input.Position[1]); Line3D line = Render.Scene.CollisionManager.GetRayFromScreenCoordinates(mouse, Render.Scene.ActiveCamera); bool hit = Render.Scene.CollisionManager.GetCollisionPoint( line, node.TriangleSelector, out intersection, out triangle ); if (hit) { float[] point = Util.ToPositionArrayFromIrrlicht(ref intersection); float length = (float)intersection.DistanceFrom(line.Start); PointData.HitData data = new PointData.HitData(point[0], point[1], point[2], PointData.ObjectType.Ground, ClickActionType.None, length, string.Empty); Ox.DataStore.World.Point.Add(ref data); } }
public override void Collision() { if (Render.Scene.ActiveCamera == null) return; Position2D mouse = new Position2D((int)Ox.DataStore.Input.Position[0], (int)Ox.DataStore.Input.Position[1]); Line3D line = Render.Scene.CollisionManager.GetRayFromScreenCoordinates(mouse, Render.Scene.ActiveCamera); foreach (string key in list.Keys) { SceneNode node = list[key]; if (node.TriangleSelector == null) // <-- 3dimesh continue; Box3D box; Util.CreateBox3DFromNode(node, out box); // Check inside bounding box if (box.IntersectsWithLimitedLine(line)) { Vector3D intersection = new Vector3D(); Triangle3D triangle = new Triangle3D(); bool hit = Render.Scene.CollisionManager.GetCollisionPoint( line, node.TriangleSelector, out intersection, out triangle ); if (!hit) continue; ObjectData data; if (!Ox.DataStore.World.SimCollection.TryGetObject(key, out data)) continue; if (!(data is PrimData)) continue; PrimData primData = data as PrimData; float[] point = Util.ToPositionArrayFromIrrlicht(ref intersection); float length = (float)intersection.DistanceFrom(line.Start); PointData.HitData hitData = new PointData.HitData(point[0], point[1], point[2], PointData.ObjectType.Prim, primData.ClickActionType, length, key); Ox.DataStore.World.Point.Add(ref hitData); } } }
public SceneNode GetSceneNodeFromRay(Line3D ray, int bitMask, bool noDebug, Vector3D campos) { SceneNode returnobj = null; Vector3D collisionpoint = new Vector3D(0, 0, 0); Triangle3D tri = new Triangle3D(0, 0, 0, 0, 0, 0, 0, 0, 0); Vector3D closestpoint = new Vector3D(999, 999, 9999); List<TriangleSelector> removeList = new List<TriangleSelector>(); lock (trilist) { foreach (TriangleSelector trisel in trilist) { if (trisel == null) { removeList.Add(trisel); continue; } if (trisel.Raw == IntPtr.Zero) { removeList.Add(trisel); continue; } try { if (scm.GetCollisionPoint(ray, trisel, out collisionpoint, out tri)) { if (campos.DistanceFrom(collisionpoint) < campos.DistanceFrom(closestpoint)) { closestpoint = collisionpoint; if (triLookup.ContainsKey(trisel.Raw)) { SceneNode sreturnobj = triLookup[trisel.Raw]; if (!(sreturnobj is TerrainSceneNode)) returnobj = sreturnobj; } } } } catch (AccessViolationException) { VUtil.LogConsole(this.ToString() + "[ACCESSVIOLATION]", "TrianglePickerMapper::GetSceneNodeFromRay"); removeList.Add(trisel); continue; } catch (System.Runtime.InteropServices.SEHException) { removeList.Add(trisel); continue; } } foreach (TriangleSelector trisel2 in removeList) { trilist.Remove(trisel2); } } return returnobj; }