public Box3D(float xMin, float yMin, float zMin, float xMax, float yMax, float zMax) { MinEdge = new Vector3D(); MaxEdge = new Vector3D(); MinEdge.Set(xMin, yMin, zMin); MaxEdge.Set(xMax, yMax, zMax); }
public IrrlichtNETCP.Vector3D CalculateSphericalCameraCoordinates(IrrlichtNETCP.Vector3D camPos, IrrlichtNETCP.Vector3D targetPos) { float xCamRotationAnglePHI, xCamRotationAngleTHETA; IrrlichtNETCP.Vector3D result = new IrrlichtNETCP.Vector3D(); // result is spherical coordinates as a 3D vector in (radius, theta, phi) order IrrlichtNETCP.Vector3D relCamPos = camPos - targetPos; float camDistance = (float)Math.Sqrt(relCamPos.DotProduct(relCamPos)); xCamRotationAnglePHI = 0.5f * (float)Math.PI - (float)Math.Asin((double)(relCamPos.Y / camDistance)); if (xCamRotationAnglePHI < 0.0) { xCamRotationAnglePHI += 2.0f * (float)Math.PI; } if (Math.Abs(relCamPos.X) > 0.0) { xCamRotationAngleTHETA = (float)Math.Atan((double)(relCamPos.Z / relCamPos.X)); if (relCamPos.X < 0.0f) { xCamRotationAngleTHETA += (float)Math.PI; } if (xCamRotationAngleTHETA < 0.0) { xCamRotationAngleTHETA += 2.0f * (float)Math.PI; } } else { if (relCamPos.Z > 0) { xCamRotationAngleTHETA = 0.5f * (float)Math.PI; // 90 deg } else { xCamRotationAngleTHETA = 1.5f * (float)Math.PI; // 270 deg } } result.Set(camDistance, xCamRotationAngleTHETA, xCamRotationAnglePHI); return result; }