예제 #1
0
		public Box3D(float xMin, float yMin, float zMin, float xMax, float yMax, float zMax)
		{
			MinEdge = new Vector3D();
			MaxEdge = new Vector3D();
			MinEdge.Set(xMin, yMin, zMin);
			MaxEdge.Set(xMax, yMax, zMax);
		}
예제 #2
0
        public IrrlichtNETCP.Vector3D CalculateSphericalCameraCoordinates(IrrlichtNETCP.Vector3D camPos, 
            IrrlichtNETCP.Vector3D targetPos)
        {
            float xCamRotationAnglePHI, xCamRotationAngleTHETA;
            IrrlichtNETCP.Vector3D result = new IrrlichtNETCP.Vector3D(); // result is spherical coordinates as a 3D vector in (radius, theta, phi) order

            IrrlichtNETCP.Vector3D relCamPos = camPos - targetPos;
            float camDistance = (float)Math.Sqrt(relCamPos.DotProduct(relCamPos));
            xCamRotationAnglePHI = 0.5f * (float)Math.PI - (float)Math.Asin((double)(relCamPos.Y / camDistance));
            if (xCamRotationAnglePHI < 0.0)
            {
                xCamRotationAnglePHI += 2.0f * (float)Math.PI;
            }

            if (Math.Abs(relCamPos.X) > 0.0)
            {
                xCamRotationAngleTHETA = (float)Math.Atan((double)(relCamPos.Z / relCamPos.X));
                if (relCamPos.X < 0.0f)
                {
                    xCamRotationAngleTHETA += (float)Math.PI;
                }
                if (xCamRotationAngleTHETA < 0.0)
                {
                    xCamRotationAngleTHETA += 2.0f * (float)Math.PI;
                }
            }
            else
            {
                if (relCamPos.Z > 0)
                {
                    xCamRotationAngleTHETA = 0.5f * (float)Math.PI; // 90 deg
                }
                else
                {
                    xCamRotationAngleTHETA = 1.5f * (float)Math.PI; // 270 deg
                }
            }
            result.Set(camDistance, xCamRotationAngleTHETA, xCamRotationAnglePHI);
            return result;
        }