public StreamSocket(TransportInstance instance, Socket fd) { _instance = instance; _fd = fd; _state = StateConnected; try { _desc = Network.FdToString(_fd); } catch (Exception) { Network.CloseSocketNoThrow(_fd); throw; } Network.SetBlock(_fd, false); Network.SetTcpBufSize(_fd, _instance); _readEventArgs = new SocketAsyncEventArgs(); _readEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IoCompleted); _writeEventArgs = new SocketAsyncEventArgs(); _writeEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IoCompleted); // // For timeouts to work properly, we need to receive/send // the data in several chunks. Otherwise, we would only be // notified when all the data is received/written. The // connection timeout could easily be triggered when // receiving/sending large messages. // _maxSendPacketSize = Math.Max(512, Network.GetSendBufferSize(_fd)); _maxRecvPacketSize = Math.Max(512, Network.GetRecvBufferSize(_fd)); }
public StreamSocket(TransportInstance instance, INetworkProxy?proxy, EndPoint addr, IPAddress?sourceAddr) { _instance = instance; _proxy = proxy; _addr = addr; _sourceAddr = sourceAddr; _fd = Network.CreateSocket(false, (_proxy != null ? _proxy.GetAddress() : _addr).AddressFamily); _state = StateNeedConnect; Network.SetBlock(_fd, false); Network.SetTcpBufSize(_fd, _instance); _readEventArgs = new SocketAsyncEventArgs(); _readEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IoCompleted); _writeEventArgs = new SocketAsyncEventArgs(); _writeEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IoCompleted); // // For timeouts to work properly, we need to receive/send // the data in several chunks. Otherwise, we would only be // notified when all the data is received/written. The // connection timeout could easily be triggered when // receiving/sending large messages. // _maxSendPacketSize = Math.Max(512, Network.GetSendBufferSize(_fd)); _maxRecvPacketSize = Math.Max(512, Network.GetRecvBufferSize(_fd)); }
internal TcpAcceptor(TcpEndpoint endpoint, TransportInstance instance, string host, int port) { _endpoint = endpoint; _instance = instance; _backlog = instance.Communicator.GetPropertyAsInt("Ice.TCP.Backlog") ?? 511; try { int ipVersion = _instance.IPVersion; _addr = (IPEndPoint)Network.GetAddressForServer(host, port, ipVersion, _instance.PreferIPv6); _fd = Network.CreateServerSocket(false, _addr.AddressFamily, ipVersion); Network.SetBlock(_fd, false); Network.SetTcpBufSize(_fd, _instance); } catch (Exception) { _fd = null; throw; } }
public void SetBufferSize(int rcvSize, int sndSize) { Debug.Assert(_fd != null); Network.SetTcpBufSize(_fd, rcvSize, sndSize, _instance); }