private void InputSource_ManipulationStarted(object sender, ManipulationEventArgs e) { // Create input event manipulationEventData.Initialize(e.InputSource, e.SourceId, e.CumulativeDelta); // Pass handler through HandleEvent to perform modal/fallback logic HandleEvent(manipulationEventData, OnManipulationStartedEventHandler); }
public void RaiseManipulationStarted(IInputSource source, uint sourceId, Vector3 cumulativeDelta) { // Create input event manipulationEventData.Initialize(source, sourceId, cumulativeDelta); // Pass handler through HandleEvent to perform modal/fallback logic HandleEvent(manipulationEventData, OnManipulationStartedEventHandler); }
public void RaiseManipulationStarted(IInputSource source, uint sourceId, object[] tags = null) { // Create input event manipulationEventData.Initialize(source, sourceId, tags, Vector3.zero); // Pass handler through HandleEvent to perform modal/fallback logic HandleEvent(manipulationEventData, OnManipulationStartedEventHandler); }