예제 #1
2
 static Cube()
 {
     var b1 = new MeshBuilder();
     b1.AddBox(new Vector3(0, 0, 0), 1, 1, 1);
     geometry = b1.ToMeshGeometry3D();
 }
예제 #2
1
파일: Cube.cs 프로젝트: AlexBroecker/WIP_PC
        public Cube()
        {
            var b1 = new HelixToolkit.Wpf.SharpDX.MeshBuilder();

            b1.AddBox(new Vector3(0, 0, 0), 1, 1, 1);
            Geometry = b1.ToMeshGeometry3D();
        }
예제 #3
0
        public MainViewModel()
        {
            this.Title = "Environment Mapping Demo";
            this.SubTitle = "HelixToolkitDX";                        

            // camera setup
            this.Camera = new PerspectiveCamera { Position = new Point3D(10, 0, 0), LookDirection = new Vector3D(-10, 0, 0), UpDirection = new Vector3D(0, 1, 0) };
            //this.Camera = new OrthographicCamera { Position = new Point3D(3, 3, 5), LookDirection = new Vector3D(-3, -3, -5), UpDirection = new Vector3D(0, 1, 0) };

            // lighting setup            
            this.AmbientLightColor = new Color4(0.5f, 0.5f, 0.5f, 1.0f);
            this.DirectionalLightColor = Color.White;
            this.DirectionalLightDirection = new Vector3(-2, -1, 1);

            // scene model3d
            var b1 = new MeshBuilder(true);
            b1.AddSphere(new Vector3(0, 0, 0), 1.0, 64, 64);
            b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 3, BoxFaces.All);

            this.Model = b1.ToMeshGeometry3D();
            this.ModelTransform = new Media3D.TranslateTransform3D();
            this.ModelMaterial = PhongMaterials.Copper;

            RenderTechniquesManager = new DefaultRenderTechniquesManager();
            RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn];
            EffectsManager = new DefaultEffectsManager(RenderTechniquesManager);
        }
예제 #4
0
파일: Cube.cs 프로젝트: AlexBroecker/WIP_PC
        public Cube(double x, double y, double z)
        {
            var b1 = new HelixToolkit.Wpf.SharpDX.MeshBuilder();

            b1.AddBox(new Vector3(0, 0, 0), x, y, z);
            Geometry = b1.ToMeshGeometry3D();
        }
예제 #5
0
        public MainViewModel()
        {
            Title = "ImageViewDemo";
            SubTitle = "WPF & SharpDX";

            this.OpenCommand = new RelayCommand((x) => OnOpenClick());

            // camera setup
            this.defaultPerspectiveCamera = new PerspectiveCamera { Position = new Point3D(0, 0, 5), LookDirection = new Vector3D(0, 0, -5), UpDirection = new Vector3D(0, 1, 0), NearPlaneDistance = 0.5, FarPlaneDistance = 150 };
            this.defaultOrthographicCamera = new OrthographicCamera { Position = new Point3D(0, 0, 5), LookDirection = new Vector3D(0, 0, -5), UpDirection = new Vector3D(0, 1, 0), NearPlaneDistance = 0, FarPlaneDistance = 100 };
            this.Camera = defaultPerspectiveCamera;

            // setup lighting            
            this.AmbientLightColor = new Color4(0f, 0f, 0f, 0f);
            this.DirectionalLightColor = Color.White;
            this.DirectionalLightDirection = new Vector3(-0, -0, -10);

            // floor plane grid
            this.Grid = LineBuilder.GenerateGrid(Vector3.UnitZ, -5, 5, -5, 5);           
            this.GridColor = SharpDX.Color.Black;
            this.GridTransform = new Media3D.TranslateTransform3D(0, 0, 0);

            // plane
            var b2 = new MeshBuilder();
            b2.AddBox(new Vector3(0, 0, 0), 10, 10, 0, BoxFaces.PositiveZ);
            this.Plane = b2.ToMeshGeometry3D();
            this.PlaneMaterial = PhongMaterials.Blue;
            this.PlaneTransform = new Media3D.TranslateTransform3D(-0, -0, -0);            
            //this.PlaneMaterial.ReflectiveColor = Color.Black;
            this.PlaneTransform = new Media3D.TranslateTransform3D(0, 0, 0);

            this.RenderTechnique = Techniques.RenderBlinn;
        }
예제 #6
0
        public MainViewModel()
        {
            // titles
            this.Title = "Simple Demo (Workitem 10043)";
            this.SubTitle = "Please switch to Viewport 2 and then back to Viewport 1";

            // camera setup
            this.Camera = new PerspectiveCamera { Position = new Point3D(3, 3, 5), LookDirection = new Vector3D(-3, -3, -5), UpDirection = new Vector3D(0, 1, 0) };

            if (this.RenderTechniquesManager != null)
            {
                // default render technique
                this.RenderTechnique = RenderTechniquesManager.RenderTechniques.Get(DefaultRenderTechniqueNames.Blinn);
            }

            // setup lighting            
            this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f);
            this.DirectionalLightColor = Color.White;
            this.DirectionalLightDirection = new Vector3(-2, -5, -2);

            // floor plane grid
            this.Grid = LineBuilder.GenerateGrid();
            this.GridColor = SharpDX.Color.Black;
            this.GridTransform = new Media3D.TranslateTransform3D(-5, -1, -5);

            // scene model3d
            var b1 = new MeshBuilder();            
            b1.AddSphere(new Vector3(0, 0, 0), 0.5);
            b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All);
           
            var meshGeometry = b1.ToMeshGeometry3D();
            meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4()));
            this.Model = meshGeometry;

            // lines model3d
            var e1 = new LineBuilder();
            e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2);
            this.Lines = e1.ToLineGeometry3D();

            // model trafos
            this.Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0);
            this.Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0);
            this.Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0);
            
            // model materials
            this.RedMaterial = PhongMaterials.Red;
            this.GreenMaterial = PhongMaterials.Green;
            this.BlueMaterial = PhongMaterials.Blue;
            //var diffColor = this.RedMaterial.DiffuseColor;
            //diffColor.Alpha = 0.5f;
            //this.RedMaterial.DiffuseColor = diffColor;            
        }
 public void Setup()
 {
     closePoint = InitializePointWithId("closePoint");
     farPoint = InitializePointWithId("farPoint", new Vector3(10000, 10000, 10000));
     var builder = new MeshBuilder();
     builder.AddBox(new Vector3(-10000, -10000, -5000), 5, 5, 5, BoxFaces.All);
     var boxGeom = builder.ToMeshGeometry3D();
     cube = new MeshGeometryModel3D()
     {
         Geometry = boxGeom,
         Name = "cube"
     };
 }
예제 #8
0
        public MainViewModel()
        {
            RenderTechniquesManager = new DefaultRenderTechniquesManager();
            RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn];
            EffectsManager = new DefaultEffectsManager(RenderTechniquesManager);

            Title = "Shadow Map Demo";
            SubTitle = "WPF & SharpDX";

            // setup lighting            
            this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f);
            this.DirectionalLightColor = Color.White;
            this.DirectionalLightDirection = new Vector3(-0, -1, -1);
            this.LightDirectionTransform = CreateAnimatedTransform(-DirectionalLightDirection.ToVector3D(), new Vector3D(0, 1, -1), 24);
            this.ShadowMapResolution = new Vector2(2048, 2048);

            // camera setup
            this.Camera = new PerspectiveCamera { Position = (Point3D)(-DirectionalLightDirection.ToVector3D()), LookDirection = DirectionalLightDirection.ToVector3D(), UpDirection = new Vector3D(0, 1, 0) };

            // floor plane grid
            //Grid = LineBuilder.GenerateGrid();
            //GridColor = SharpDX.Color.Black;
            //GridTransform = new Media3D.TranslateTransform3D(-5, -1, -5);

            // scene model3d
            var b1 = new MeshBuilder();
            b1.AddSphere(new Vector3(0, 0, 0), 0.5);
            b1.AddBox(new Vector3(0, 0, 0), 1, 0.25, 2, BoxFaces.All);
            Model = b1.ToMeshGeometry3D();
            //Instances = new[] { Matrix.Translation(0, 0, -1.5f), Matrix.Translation(0, 0, 1.5f) };

            var b2 = new MeshBuilder();
            b2.AddBox(new Vector3(0, 0, 0), 10, 0, 10, BoxFaces.PositiveY);
            Plane = b2.ToMeshGeometry3D();
            PlaneTransform = new Media3D.TranslateTransform3D(-0, -2, -0);
            GrayMaterial = PhongMaterials.LightGray;
            //GrayMaterial.TextureMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute)); 

            // lines model3d            
            Lines = LineBuilder.GenerateBoundingBox(Model);

            // model trafos
            Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0);
            Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0);
            Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0);            

            // model materials
            RedMaterial = PhongMaterials.Glass;
            GreenMaterial = PhongMaterials.Green;
            BlueMaterial = PhongMaterials.Blue;
        }
예제 #9
0
        public MainViewModel()
        {
            RenderTechniquesManager = new DefaultRenderTechniquesManager();
            RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn];
            EffectsManager = new DefaultEffectsManager(RenderTechniquesManager);

            this.Title = "Line Shading Demo (HelixToolkitDX)";
            this.SubTitle = null;

            // camera setup
            this.Camera = new PerspectiveCamera { Position = new Point3D(0, 5, 5), LookDirection = new Vector3D(-0, -5, -5), UpDirection = new Vector3D(0, 1, 0) };

            // setup lighting            
            this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f);
            this.DirectionalLightColor = Color.White;
            this.DirectionalLightDirection = new Vector3(-2, -5, -2);

            // floor plane grid
            this.Grid = LineBuilder.GenerateGrid();
            this.GridColor = SharpDX.Color.Black;
            this.GridTransform = new TranslateTransform3D(-5, -1, -5);

            // scene model3d
            var b1 = new MeshBuilder();
            b1.AddSphere(new Vector3(0, 0, 0), 0.5);
            b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All);
            this.Model = b1.ToMeshGeometry3D();

            // lines model3d
            var e1 = new LineBuilder();
            e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2);
            //e1.AddLine(new Vector3(-1, 0, 0), new Vector3(1, 0, 0));
            this.Lines = e1.ToLineGeometry3D();

            // lines params
            this.LineThickness = 2;
            this.LineSmoothness = 2.0;
            this.LinesEnabled = true;
            this.GridEnabled = true;

            // model trafos
            this.Model1Transform = new TranslateTransform3D(0, 0, 0);
            this.Model2Transform = new TranslateTransform3D(-2, 0, 0);
            this.Model3Transform = new TranslateTransform3D(+2, 0, 0);

            // model materials
            this.Material1 = PhongMaterials.PolishedGold;
            this.Material2 = PhongMaterials.Copper;
            this.Material3 = PhongMaterials.Glass;                        
        }
        public Watch3DxControl()
        {
            InitializeComponent();
            // DataContext = this;

            // titles
            view1.Title = "Watch3DxNode";
            view1.SubTitle = "SharpDX";

            // camera setup
            view1.Camera = new PerspectiveCamera
            {
                Position = new Point3D(3, 3, 5),
                LookDirection = new Vector3D(-3, -3, -5),
                UpDirection = new Vector3D(0, 1, 0),
                FarPlaneDistance = 5000000
            };

            // default render technique
            view1.RenderTechniquesManager = new DefaultRenderTechniquesManager();
            view1.RenderTechnique = view1.RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Phong];
            view1.EffectsManager = new DefaultEffectsManager(view1.RenderTechniquesManager);

            // Setup lights
            var directionalLight3D = new DirectionalLight3D
            {
                Color = Color.White,
                Direction = new Vector3(-2, -5, -2)
            };

            var ambientLight3D = new AmbientLight3D {Color = Color.White};

            view1.Items.Add(ambientLight3D);
            view1.Items.Add(directionalLight3D);

            // Geometry
            var mb = new MeshBuilder();
            mb.AddSphere(new Vector3(0, 0, 0), 0.5);
            mb.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All);
            var meshGeometry = mb.ToMeshGeometry3D();

            var meshGeomModel = new MeshGeometryModel3D
            {
                Geometry = meshGeometry,
                Material = PhongMaterials.Red
            };
            // Add the Model to the viewport
            view1.Items.Add(meshGeomModel);
        }
예제 #11
0
        public MainViewModel()
        {
            RenderTechniquesManager = new DefaultRenderTechniquesManager();
            RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn];
            EffectsManager = new DefaultEffectsManager(RenderTechniquesManager);

            this.Title = "Manipulator Demo";
            this.SubTitle = null;

            // camera setup
            this.Camera = new OrthographicCamera { Position = new Point3D(0, 0, 5), LookDirection = new Vector3D(0, 0, -5), UpDirection = new Vector3D(0, 1, 0) };

            // setup lighting            
            this.AmbientLightColor = new Color4(0.2f, 0.2f, 0.2f, 1.0f);
            this.DirectionalLightColor = Color.White;
            this.DirectionalLightDirection = new Vector3(-2, -5, -2);

            // floor plane grid
            this.Grid = LineBuilder.GenerateGrid();
            this.GridColor = SharpDX.Color.Black;
            this.GridTransform = new TranslateTransform3D(-5, -1, -5);

            // scene model3d
            var b1 = new MeshBuilder();
            b1.AddSphere(new Vector3(0, 0, 0), 0.5);
            b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 1.5, BoxFaces.All);
            this.Model = b1.ToMeshGeometry3D();

            // lines model3d
            var e1 = new LineBuilder();
            e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 1.5);
            this.Lines = e1.ToLineGeometry3D();

            // model trafos
            this.Model1Transform = CreateAnimatedTransform(new Vector3D(0, 0, 0), new Vector3D(1, 1, 1), 20);
            this.Model2Transform = new TranslateTransform3D(-3, 0, 0);
            this.Model3Transform = new TranslateTransform3D(+3, 0, 0);

            // model materials
            this.Material1 = PhongMaterials.Orange;
            this.Material2 = PhongMaterials.Orange;
            this.Material3 = PhongMaterials.Red;

            var dr = Color.DarkRed;
            Console.WriteLine(dr);
        }
        static InteractionHandle3D()
        {
            var b1 = new MeshBuilder();
            b1.AddSphere(new Vector3(0.0f, 0.0f, 0), 0.135);
            NodeGeometry = b1.ToMeshGeometry3D();

            var b2 = new MeshBuilder();
            b2.AddCylinder(new Vector3(0, 0, 0), new Vector3(1, 0, 0), 0.05, 32, true, true);
            EdgeHGeometry = b2.ToMeshGeometry3D();

            var b3 = new MeshBuilder();
            b3.AddCylinder(new Vector3(0, 0, 0), new Vector3(0, 1, 0), 0.05, 32, true, true);
            EdgeVGeometry = b3.ToMeshGeometry3D();

            var b4 = new MeshBuilder();
            b4.AddBox(new Vector3(0, 0, 0), 0.175, 0.175, 0.175);
            BoxGeometry = b4.ToMeshGeometry3D();
        }
예제 #13
0
        public MainViewModel()
        {
            Title = "Instancing Demo";            

            // camera setup
            Camera = new PerspectiveCamera { Position = new Point3D(3, 3, 5), LookDirection = new Vector3D(-3, -3, -5), UpDirection = new Vector3D(0, 1, 0) };

            // setup lighting            
            this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f);
            this.DirectionalLightColor = (Color4)Color.White;
            this.DirectionalLightDirection = new Vector3(-2, -5, -2);

            // scene model3d
            var b1 = new MeshBuilder(); 
            b1.AddBox(new Vector3(0, 0, 0), 0.8, 0.8, 0.5, BoxFaces.All);
            Model = b1.ToMeshGeometry3D();

            var l1 = new LineBuilder();
            l1.AddBox(new Vector3(0, 0, 0), 0.8, 0.8, 0.5);
            Lines = l1.ToLineGeometry3D();   

            int num = 10;
            var instances = new List<Matrix>();
            for (int i = -num; i < num; i++)
            {
                for (int j = -num; j < num; j++)
                {
                    instances.Add(Matrix.Translation(new Vector3(i / 1.0f, j / 1.0f, 0f)));
                }
            }
            ModelInstances = instances;
            SubTitle = "Number of Instances: " + instances.Count.ToString();

            // model trafo
            ModelTransform = Media3D.Transform3D.Identity;// new Media3D.RotateTransform3D(new Media3D.AxisAngleRotation3D(new Vector3D(0, 0, 1), 45));

            // model material
            ModelMaterial = PhongMaterials.Glass;

            RenderTechniquesManager = new DefaultRenderTechniquesManager();
            RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn];
            EffectsManager = new DefaultEffectsManager(RenderTechniquesManager);
        }
예제 #14
0
        public MainViewModel()
        {
            // titles
            Title = "Simple Demo";
            SubTitle = "WPF & SharpDX";

            // camera setup
            Camera = new PerspectiveCamera { 
                Position = new Point3D(3, 3, 5), 
                LookDirection = new Vector3D(-3, -3, -5), 
                UpDirection = new Vector3D(0, 1, 0),
                FarPlaneDistance = 5000000
            };

            // Create a custom render techniques manager that 
            // only supports Phong and Blinn
            RenderTechniquesManager = new CustomRenderTechniquesManager();
            RenderTechnique = RenderTechniquesManager.RenderTechniques["RenderCustom"];
            EffectsManager = new CustomEffectsManager(RenderTechniquesManager);

            // setup lighting            
            AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f);
            DirectionalLightColor = Color.White;
            DirectionalLightDirection = new Vector3(-2, -5, -2);

            // floor plane grid
            Grid = LineBuilder.GenerateGrid();
            GridColor = Color.Black;
            GridTransform = new Media3D.TranslateTransform3D(-5, -1, -5);

            // scene model3d
            var b1 = new MeshBuilder();            
            b1.AddSphere(new Vector3(0, 0, 0), 0.5);
            b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All);
           
            var meshGeometry = b1.ToMeshGeometry3D();
            meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4()));
            Model = meshGeometry;

            // lines model3d
            var e1 = new LineBuilder();
            e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2);
            Lines = e1.ToLineGeometry3D();

            // model transform
            Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0);
            Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0);
            Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0);

            // model materials
            RedMaterial = PhongMaterials.Red;
            GreenMaterial = PhongMaterials.Green;
            BlueMaterial = PhongMaterials.Blue;

            Points = new PointGeometry3D();
            var ptPos = new Vector3Collection();
            var ptIdx = new IntCollection();

            Text = new BillboardText3D();

            for (int x = -5; x <= 5; x++)
            {
                for (int y = -5; y <= 5; y++)
                {
                    ptIdx.Add(ptPos.Count);
                    ptPos.Add(new Vector3(x, -1, y));
                    Text.TextInfo.Add(new TextInfo(string.Format("{0}:{1}", x, y), new Vector3(x, -1, y)));
                }
            }

            Points.Positions = ptPos;
            Points.Indices = ptIdx;
        }
예제 #15
0
        public MainViewModel()
        {
            // ----------------------------------------------
            // titles
            this.Title = "Lighting Demo";
            this.SubTitle = "WPF & SharpDX";

            // ----------------------------------------------
            // camera setup
            this.Camera = new PerspectiveCamera { Position = new Point3D(8, 9, 7), LookDirection = new Vector3D(-5, -12, -5), UpDirection = new Vector3D(0, 1, 0) };

            // ----------------------------------------------
            // setup scene
            this.AmbientLightColor = new Color4(0.2f, 0.2f, 0.2f, 1.0f);

            this.RenderLight1 = true;
            this.RenderLight2 = true;
            this.RenderLight3 = true;
            this.RenderLight4 = true;

            this.Light1Color = (Color4)Color.White;
            this.Light2Color = (Color4)Color.Red;
            this.Light3Color = (Color4)Color.LightYellow;
            this.Light4Color = (Color4)Color.LightBlue;

            this.Light2Attenuation = new Vector3(1.0f, 0.5f, 0.10f);
            this.Light3Attenuation = new Vector3(1.0f, 0.1f, 0.05f);
            this.Light4Attenuation = new Vector3(1.0f, 0.2f, 0.0f);

            this.Light1Direction = new Vector3(0, -10, -10);
            this.Light1Transform = new TranslateTransform3D(-Light1Direction.ToVector3D());
            this.Light1DirectionTransform = CreateAnimatedTransform2(-Light1Direction.ToVector3D(), new Vector3D(0, 1, -1), 24);

            this.Light2Transform = CreateAnimatedTransform1(new Vector3D(-4, 0, 0), new Vector3D(0, 0, 1), 3);
            this.Light3Transform = CreateAnimatedTransform1(new Vector3D(0, 0, 4), new Vector3D(0, 1, 0), 5);

            this.Light4Direction = new Vector3(0, -5, 0);
            this.Light4Transform = new TranslateTransform3D(-Light4Direction.ToVector3D());
            this.Light4DirectionTransform = CreateAnimatedTransform2(-Light4Direction.ToVector3D(), new Vector3D(1, 0, 0), 12); 
            
            // ----------------------------------------------
            // light model3d
            var sphere = new MeshBuilder();
            sphere.AddSphere(new Vector3(0, 0, 0), 0.2);
            Sphere = sphere.ToMeshGeometry3D();
            this.LightModelMaterial = new PhongMaterial
            {
                AmbientColor = Color.Gray,
                DiffuseColor = Color.Gray,
                EmissiveColor = Color.Yellow,
                SpecularColor = Color.Black,
            };

            // ----------------------------------------------
            // scene model3d
            var b1 = new MeshBuilder(true, true, true);
            b1.AddSphere(new Vector3(0.25f, 0.25f, 0.25f), 0.75, 64, 64);
            b1.AddBox(-new Vector3(0.25f, 0.25f, 0.25f), 1, 1, 1, BoxFaces.All);
            b1.AddBox(-new Vector3(5.0f, 0.0f, 0.0f), 1, 1, 1, BoxFaces.All);
            b1.AddSphere(new Vector3(5f, 0f, 0f), 0.75, 64, 64);
            b1.AddCylinder(new Vector3(0f, -3f, -5f), new Vector3(0f, 3f, -5f), 1.2, 64);

            this.Model = b1.ToMeshGeometry3D();
            this.ModelTransform = new Media3D.TranslateTransform3D(0, 0, 0);
            this.ModelMaterial = PhongMaterials.Chrome;
            //this.ModelMaterial.TextureMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute));
            this.ModelMaterial.NormalMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2_dot3.jpg", System.UriKind.RelativeOrAbsolute));
            //odelMaterial.NormalMap = new BitmapImage(new System.Uri(@"TextureNoise1_dot3.jpg", System.UriKind.RelativeOrAbsolute));


            // ----------------------------------------------
            // floor model3d
            var b2 = new MeshBuilder(true, true, true);
            b2.AddBox(new Vector3(0.0f, -5.0f, 0.0f), 15, 0.1, 15, BoxFaces.All);
            b2.AddSphere(new Vector3(-5.0f, -5.0f, 5.0f), 4, 64, 64);
            b2.AddCone(new Vector3(6f, -9f, -6f), new Vector3(6f, -1f, -6f), 4f, true, 64);
            this.Floor = b2.ToMeshGeometry3D();
            this.FloorTransform = new Media3D.TranslateTransform3D(0, 0, 0);
            this.FloorMaterial = new PhongMaterial
            {
                AmbientColor = Color.Gray,
                DiffuseColor = new Color4(0.75f, 0.75f, 0.75f, 1.0f), 
                SpecularColor = Color.White,
                SpecularShininess = 100f,
                DiffuseMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute)),
                NormalMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2_dot3.jpg", System.UriKind.RelativeOrAbsolute)),
            };            
        }
예제 #16
0
        public MainViewModel()
        {
            RenderTechniquesManager = new DefaultRenderTechniquesManager();
            RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn];
            EffectsManager = new DefaultEffectsManager(RenderTechniquesManager);

            // titles
            this.Title = "Mouse Drag Demo";
            this.SubTitle = "WPF & SharpDX";

            // camera setup
            this.Camera = new PerspectiveCamera { Position = new Point3D(0, 0, 9), LookDirection = new Vector3D(-0, -0, -9), UpDirection = new Vector3D(0, 1, 0) };

            // default render technique
            this.RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn];

            // setup lighting            
            this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f);
            this.DirectionalLightColor = Color.White;
            this.DirectionalLightDirection = new Vector3(-2, -5, -2);

            // floor plane grid
            this.Grid = LineBuilder.GenerateGrid(Vector3.UnitZ, -5, 5);
            this.GridColor = SharpDX.Color.Black;
            this.GridTransform = new Media3D.TranslateTransform3D(-0, -0, -0);

            // scene model3d
            var b1 = new MeshBuilder();
            b1.AddSphere(new Vector3(0, 0, 0), 0.65);
            b1.AddBox(new Vector3(0, 0, 0), 1, 1, 1);
            var meshGeometry = b1.ToMeshGeometry3D();
            meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4()));
            this.MeshGeometry = meshGeometry;
            this.Model1Instances = new List<Matrix>();
            for (int i = 0; i < 5; i++)
            {
                this.Model1Instances.Add(Matrix.Translation(0, i, 0));
            }

            // lines model3d
            var e1 = new LineBuilder();
            e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2);
            this.Lines = e1.ToLineGeometry3D();

            // model trafos
            this.Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0.0);
            this.Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0);
            this.Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0);

            // model materials
            this.RedMaterial = PhongMaterials.Red;
            this.GreenMaterial = PhongMaterials.Green;
            this.BlueMaterial = PhongMaterials.Blue;

            // ---
            this.Shape3DCollection = new ObservableCollection<Shape3D>
            {
                new Shape3D()
                {
                    Geometry = this.MeshGeometry,
                    Material = this.BlueMaterial,
                    Transform = this.Model3Transform,
                    Instances = new List<Matrix>{Matrix.Identity},
                    DragZ = false,
                },
                new Shape3D()
                {
                    Geometry = this.MeshGeometry,
                    Material = this.RedMaterial,
                    Transform = this.Model1Transform,
                    Instances = new List<Matrix>{Matrix.Identity},
                    DragZ = true,
                },
            };

            this.Element3DCollection = new ObservableCollection<Element3D>()
            {
                new DraggableGeometryModel3D()
                {
                    Geometry = this.MeshGeometry,
                    Material = this.BlueMaterial,
                    Transform = this.Model3Transform,
                },
                                
                new DraggableGeometryModel3D()
                {
                    Geometry = this.MeshGeometry,
                    Material = this.RedMaterial,
                    Transform = this.Model1Transform,
                },
            };

            this.AddCmd = new RelayCommand((o) => AddShape());
            this.DelCmd = new RelayCommand((o) => DelShape());
        }
예제 #17
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        public MainViewModel()
        {
            // titles
            this.Title = "Simple Demo";
            this.SubTitle = "WPF & SharpDX";

            // camera setup
            this.Camera = new PerspectiveCamera {
                Position = new Point3D(3, 3, 5),
                LookDirection = new Vector3D(-3, -3, -5),
                UpDirection = new Vector3D(0, 1, 0),
                FarPlaneDistance = 5000000
            };

            // default render technique
            this.RenderTechnique = Techniques.RenderBlinn;

            // setup lighting
            this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f);
            this.DirectionalLightColor = Color.White;
            this.DirectionalLightDirection = new Vector3(-2, -5, -2);

            // floor plane grid
            this.Grid = LineBuilder.GenerateGrid();
            this.GridColor = SharpDX.Color.Black;
            this.GridTransform = new Media3D.TranslateTransform3D(-5, -1, -5);

            // scene model3d
            var b1 = new MeshBuilder();
            b1.AddSphere(new Vector3(0, 0, 0), 0.5);
            b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All);

            var meshGeometry = b1.ToMeshGeometry3D();
            meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4()));
            this.Model = meshGeometry;

            // lines model3d
            var e1 = new LineBuilder();
            e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2);
            this.Lines = e1.ToLineGeometry3D();

            // model trafos
            this.Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0);
            this.Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0);
            this.Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0);

            // model materials
            this.RedMaterial = PhongMaterials.Red;
            this.GreenMaterial = PhongMaterials.Green;
            this.BlueMaterial = PhongMaterials.Blue;
            //var diffColor = this.RedMaterial.DiffuseColor;
            //diffColor.Alpha = 0.5f;
            //this.RedMaterial.DiffuseColor = diffColor;

            Points = new PointGeometry3D();
            var ptPos = new Vector3Collection();
            var ptIdx = new IntCollection();

            for (int x = 0; x < 10; x++)
            {
                for (int y = 0; y < 10; y++)
                {
                    for (int z = 0; z < 10; z++)
                    {
                        ptIdx.Add(ptPos.Count);
                        ptPos.Add(new Vector3(x, y, z));
                    }
                }
            }

            Points.Positions = ptPos;
            Points.Indices = ptIdx;

            Text = new BillboardText3D();

            for (var i = 0; i < 50; i++)
            {
                for (var j = 0; j < 50; j++)
                {
                    Text.TextInfo.Add(new TextInfo("Hello World", new Vector3(i,j,0)));
                }
            }
        }
예제 #18
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        /// <summary>
        /// Constructor of the MainViewModel
        /// </summary>
        public MainViewModel()
        {
            // titles
            this.Title = "Deferred Shading Demo";
            this.SubTitle = "WPF & SharpDX";

            // camera setup
            this.Camera = new PerspectiveCamera { Position = new Point3D(18, 64, 30), LookDirection = new Vector3D(-18, -64, -30), UpDirection = new Vector3D(0, 1, 0) };

            // deferred render technique
            RenderTechniquesManager = new DeferredTechniquesManager();
            RenderTechnique = RenderTechniquesManager.RenderTechniques[DeferredRenderTechniqueNames.Deferred];
            EffectsManager = new DeferredEffectsManager(RenderTechniquesManager);
            SupportDeferredRender = true;

            //load model
            var reader = new ObjReader();
            var objModel = reader.Read(@"./Media/bunny.obj");
            this.Model = objModel[0].Geometry as MeshGeometry3D;
            var scale = 2.0;

            // model trafos
            var transf1 = new Transform3DGroup();
            transf1.Children.Add(new ScaleTransform3D(scale, scale, scale));
            transf1.Children.Add(new RotateTransform3D(new Media3D.AxisAngleRotation3D(new Vector3D(0, 1, 0), 40), 0.0, 0.0, 0.0));
            transf1.Children.Add(new TranslateTransform3D(0, -2, 3));
            this.Model1Transform = transf1;

            var transf2 = new Transform3DGroup();
            transf2.Children.Add(new ScaleTransform3D(scale, scale, scale));
            transf2.Children.Add(new Media3D.RotateTransform3D(new Media3D.AxisAngleRotation3D(new Vector3D(0, 1, 0), 66), 0.0, 0.0, 0.0));
            transf2.Children.Add(new Media3D.TranslateTransform3D(-3.0, -2, -2.5));
            this.Model2Transform = transf2;

            var transf3 = new Transform3DGroup();
            transf3.Children.Add(new ScaleTransform3D(scale, scale, scale));
            transf3.Children.Add(new TranslateTransform3D(+3.5, -2, -1.0));
            this.Model3Transform = transf3;

            // floor plane
            var meshBuilder = new MeshBuilder();
            meshBuilder.AddBox(new Vector3(0, 0, 0), 100, 0.0, 100, BoxFaces.PositiveY);
            this.Plane = meshBuilder.ToMeshGeometry3D();
            this.PlaneTransform = new TranslateTransform3D(0, -1.05, 0);

            // model materials
            this.RedMaterial = PhongMaterials.Red;
            this.GreenMaterial = PhongMaterials.Green;
            this.BlueMaterial = PhongMaterials.Blue;
            this.PlaneMaterial = PhongMaterials.DefaultVRML;
            this.PlaneMaterial.DiffuseMap = new BitmapImage(new System.Uri(@"./Media/TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute));
            this.PlaneMaterial.NormalMap = new BitmapImage(new System.Uri(@"./Media/TextureCheckerboard2_dot3.jpg", System.UriKind.RelativeOrAbsolute));

            // setup lighting
            this.AmbientLightColor = new Color4(0.3f, 0.3f, 0.3f, 1.0f);
            this.DirectionalLightColor = new Color4(0.2f, 0.2f, 0.2f, 1.0f);
            this.DirectionalLightDirection = new Vector3(-2, -5, -2);

            this.PointLightColor = (Color4)Color.White;
            this.PointLightAttenuation = new Vector3(0.0f, 0.0f, 0.18f); //1/0/0 ; 0.1, 0.2, 0.3
            this.PointLightTransform1 = new TranslateTransform3D(new Vector3D(0, 1, 0));
            this.PointLightTransform2 = new TranslateTransform3D(new Vector3D(6, 1, 3));
            this.PointLightTransform3 = new TranslateTransform3D(new Vector3D(-3, 1, -6));

            this.SpotLightColor = (Color4)Color.AntiqueWhite;
            this.SpotLightAttenuation = new Vector3(1.0f, 0.1f, 0.01f);

            // light collection
            this.PointLightCollection = new Element3DCollection();
            this.PointLightCount = 7;
            this.PointLightSpread = 100;

            // spotlight collection
            this.SpotLightCollection = new Element3DCollection();
            this.SpotLightCount = 7;
            this.SpotLightSpread = 100;
        }
예제 #19
0
        private static MeshGeometry3D DrawTestMesh()
        {
            var b1 = new MeshBuilder();
            for (var x = 0; x < 4; x++)
            {
                for (var y = 0; y < 4; y++)
                {
                    for (var z = 0; z < 4; z++)
                    {
                        b1.AddBox(new Vector3(x, y, z), 0.5, 0.5, 0.5, BoxFaces.All);
                    }
                }
            }
            var mesh = b1.ToMeshGeometry3D();
            
            mesh.Colors = new Color4Collection();
            foreach (var v in mesh.Positions)
            {
                mesh.Colors.Add(new Color4(1f,0f,0f,1f));
            }

            return mesh;
        }
        public void ComputeBoundsForSelectedNodeGeometry_OnePointOneCubeSelected_BoundingBoxIsCorrect()
        {
            var pointA = InitializePointWithId("A");

            var builder = new MeshBuilder();
            builder.AddBox(new Vector3(1000000, 1000000, 1000000), 5, 5, 5, BoxFaces.All);
            var boxGeom = builder.ToMeshGeometry3D();
            var boxB = new MeshGeometryModel3D()
            {
                Geometry = boxGeom,
                Name = "B"
            };

            var bounds = HelixWatch3DViewModel.ComputeBoundsForGeometry(new GeometryModel3D[] { pointA, boxB });
            Assert.AreEqual(bounds.Minimum, pointA.Bounds().Minimum);
            Assert.AreEqual(bounds.Maximum, boxB.Bounds().Maximum);
        }
예제 #21
0
        public Watch3DNodeDx(Core.VplControl hostCanvas) : base(hostCanvas)
        {
            // Add Control s
            _control = new Watch3DxControl();
            AddControlToNode(_control);

            // Set Node resizable ...
            IsResizeable = true;

            // Add Control s
            _control = new Watch3DxControl();

            /*
             * {
             *  ViewPort3D =
             *  {
             *
             *      Background = new SolidColorBrush(Colors.White),
             *      Camera =
             *          new PerspectiveCamera
             *          {
             *              Position = new Point3D(0, 0, 0),
             *              NearPlaneDistance = 0.1,
             *              FarPlaneDistance = double.PositiveInfinity,
             *              LookDirection = new Vector3D(-3, -3, -5),
             *              UpDirection = new Vector3D(0, 1, 0)
             *          },
             *      RenderTechnique = Techniques.RenderBlinn,
             *      MaximumFieldOfView = 45,
             *      MinimumFieldOfView = 20
             *
             *  }
             * };
             */

            // ViewPort3D = _control.ViewPort3D;

            var mb = new MeshBuilder();

            for (var i = 0; i < 1000; i++)
            {
                mb.AddBox(new Vector3(i + 15, i + 15, i + 15), 100, 100, 100, BoxFaces.All);
            }

            // _control.meshModel.Material = PhongMaterials.Orange;
            // _control.meshModel.Geometry = mb.ToMeshGeometry3D();
            //_control.meshModel.Visibility = Visibility.Visible;

            var model = new MeshGeometryModel3D();

            model.Geometry = mb.ToMeshGeometry3D();
            model.Material = PhongMaterials.Orange;

            // {Geometry = mb.ToMeshGeometry3D(), Material = PhongMaterials.Orange, Visibility = Visibility.Visible};
            _control.ViewPort3D.Items.Add(model);

            _control.ViewPort3D.Items.Add(new AmbientLight3D {
                Color = Color4.White
            });
            // control.ViewPort3D.Items.Add(new DirectionalLight3D() { Color = Color4.White , Direction = new Vector3(0,0,1)});

            // _control.ViewPort3D.ShowTriangleCountInfo = true;
            // _control.ViewPort3D.ShowFieldOfView = true;

            AddControlToNode(_control);

            AddInputPortToNode("Elements", typeof(object));
        }
        public Watch3DNodeDx(Core.VplControl hostCanvas) : base(hostCanvas)
        {
            // Add Control s
            _control = new Watch3DxControl();
            AddControlToNode(_control);

            // Set Node resizable ...
            IsResizeable = true;

            // Add Control s
            _control = new Watch3DxControl();
            /*
            {
                ViewPort3D =
                {
                    
                    Background = new SolidColorBrush(Colors.White),
                    Camera =
                        new PerspectiveCamera
                        {
                            Position = new Point3D(0, 0, 0),
                            NearPlaneDistance = 0.1,
                            FarPlaneDistance = double.PositiveInfinity,
                            LookDirection = new Vector3D(-3, -3, -5),
                            UpDirection = new Vector3D(0, 1, 0)
                        },
                    RenderTechnique = Techniques.RenderBlinn,
                    MaximumFieldOfView = 45,
                    MinimumFieldOfView = 20
                    
                }
            };
            */

            // ViewPort3D = _control.ViewPort3D;

            var mb = new MeshBuilder();
            for (var i = 0; i < 1000; i++)
            {
                mb.AddBox(new Vector3(i + 15, i + 15, i + 15), 100, 100, 100, BoxFaces.All);
            }

            // _control.meshModel.Material = PhongMaterials.Orange;
            // _control.meshModel.Geometry = mb.ToMeshGeometry3D();
            //_control.meshModel.Visibility = Visibility.Visible;

            var model = new MeshGeometryModel3D();
            model.Geometry = mb.ToMeshGeometry3D();
            model.Material = PhongMaterials.Orange;

            // {Geometry = mb.ToMeshGeometry3D(), Material = PhongMaterials.Orange, Visibility = Visibility.Visible};
            _control.ViewPort3D.Items.Add(model);

            _control.ViewPort3D.Items.Add(new AmbientLight3D {Color = Color4.White});
            // control.ViewPort3D.Items.Add(new DirectionalLight3D() { Color = Color4.White , Direction = new Vector3(0,0,1)});

            // _control.ViewPort3D.ShowTriangleCountInfo = true;
            // _control.ViewPort3D.ShowFieldOfView = true;

            AddControlToNode(_control);

            AddInputPortToNode("Elements", typeof (object));
        }
        public MainViewModel()
        {
            // titles
            Title = "Watch3DxNode";
            // SubTitle = "SharpDX";

            // camera setup
            Camera = new PerspectiveCamera { 
                Position = new Point3D(3, 3, 5), 
                LookDirection = new Vector3D(-3, -3, -5), 
                UpDirection = new Vector3D(0, 1, 0),
                FarPlaneDistance = 5000000
            };

            // default render technique
            RenderTechniquesManager = new DefaultRenderTechniquesManager();
            RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn];
            EffectsManager = new DefaultEffectsManager(RenderTechniquesManager);


            // Init
            RedMaterial = PhongMaterials.Red;

            // Choose the device -> BestAdapter is chosen here. 
            // var text = EffectsManager.Device.DebugName;

            // setup lighting         
            AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f);
            DirectionalLightColor = Color.White;
            DirectionalLightDirection = new Vector3(-2, -5, -2);

            var b1 = new MeshBuilder();

            
            b1.AddSphere(new Vector3(0, 0, 0), 0.5);// floor plane grid
            // Grid = LineBuilder.GenerateGrid();
            b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All);// GridColor = Color.Black;
            // GridTransform = new Media3D.TranslateTransform3D(-5, -1, -5);
            var meshGeometry = b1.ToMeshGeometry3D();// 
            meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4()));// scene model3d
            Model = meshGeometry;

            // var b1 = new MeshBuilder();

            // 
            // b1.AddSphere(new Vector3(0, 0, 0), 0.5);
            // 
            // b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All);
            // 
            // var meshGeometry = b1.ToMeshGeometry3D();
            // meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4()));
            // Model = meshGeometry;

            // // lines model3d
            // var e1 = new LineBuilder();
            // e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2);
            // Lines = e1.ToLineGeometry3D();
            // 
            // // model trafos
            // Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0);
            // Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0);
            // Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0);
            // 
            // // model materials

            // GreenMaterial = PhongMaterials.Green;
            // BlueMaterial = PhongMaterials.Blue;
            // 
            // // var mat = new PhongMaterial();
            // // mat.AmbientColor = new Color4(new Color3());
            // 
            // //var diffColor = this.RedMaterial.DiffuseColor;
            // //diffColor.Alpha = 0.5f;
            // //this.RedMaterial.DiffuseColor = diffColor;   
            // 
            // Points = new PointGeometry3D();
            // var ptPos = new Vector3Collection();
            // var ptIdx = new IntCollection();
            // 
            // for (int x = 0; x < 100; x++)
            // {
            //     for (int y = 0; y < 100; y++)
            //     {
            //         for (int z = 0; z < 100; z++)
            //         {
            //             ptIdx.Add(ptPos.Count);
            //             ptPos.Add(new Vector3(x, y, z));
            //         }
            //     }
            // }
            // 
            // Points.Positions = ptPos;
            // Points.Indices = ptIdx;
            // 
            // Text = new BillboardText3D();
            // 
            // for (var i = 0; i < 50; i++)
            // {
            //     for (var j = 0; j < 50; j++)
            //     {
            //         Text.TextInfo.Add(new TextInfo("Hello World", new Vector3(i,j,0)));
            //     }
            // }
        }