static Cube() { var b1 = new MeshBuilder(); b1.AddBox(new Vector3(0, 0, 0), 1, 1, 1); geometry = b1.ToMeshGeometry3D(); }
public Cube() { var b1 = new HelixToolkit.Wpf.SharpDX.MeshBuilder(); b1.AddBox(new Vector3(0, 0, 0), 1, 1, 1); Geometry = b1.ToMeshGeometry3D(); }
public MainViewModel() { this.Title = "Environment Mapping Demo"; this.SubTitle = "HelixToolkitDX"; // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(10, 0, 0), LookDirection = new Vector3D(-10, 0, 0), UpDirection = new Vector3D(0, 1, 0) }; //this.Camera = new OrthographicCamera { Position = new Point3D(3, 3, 5), LookDirection = new Vector3D(-3, -3, -5), UpDirection = new Vector3D(0, 1, 0) }; // lighting setup this.AmbientLightColor = new Color4(0.5f, 0.5f, 0.5f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-2, -1, 1); // scene model3d var b1 = new MeshBuilder(true); b1.AddSphere(new Vector3(0, 0, 0), 1.0, 64, 64); b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 3, BoxFaces.All); this.Model = b1.ToMeshGeometry3D(); this.ModelTransform = new Media3D.TranslateTransform3D(); this.ModelMaterial = PhongMaterials.Copper; RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); }
public Cube(double x, double y, double z) { var b1 = new HelixToolkit.Wpf.SharpDX.MeshBuilder(); b1.AddBox(new Vector3(0, 0, 0), x, y, z); Geometry = b1.ToMeshGeometry3D(); }
public MainViewModel() { Title = "ImageViewDemo"; SubTitle = "WPF & SharpDX"; this.OpenCommand = new RelayCommand((x) => OnOpenClick()); // camera setup this.defaultPerspectiveCamera = new PerspectiveCamera { Position = new Point3D(0, 0, 5), LookDirection = new Vector3D(0, 0, -5), UpDirection = new Vector3D(0, 1, 0), NearPlaneDistance = 0.5, FarPlaneDistance = 150 }; this.defaultOrthographicCamera = new OrthographicCamera { Position = new Point3D(0, 0, 5), LookDirection = new Vector3D(0, 0, -5), UpDirection = new Vector3D(0, 1, 0), NearPlaneDistance = 0, FarPlaneDistance = 100 }; this.Camera = defaultPerspectiveCamera; // setup lighting this.AmbientLightColor = new Color4(0f, 0f, 0f, 0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-0, -0, -10); // floor plane grid this.Grid = LineBuilder.GenerateGrid(Vector3.UnitZ, -5, 5, -5, 5); this.GridColor = SharpDX.Color.Black; this.GridTransform = new Media3D.TranslateTransform3D(0, 0, 0); // plane var b2 = new MeshBuilder(); b2.AddBox(new Vector3(0, 0, 0), 10, 10, 0, BoxFaces.PositiveZ); this.Plane = b2.ToMeshGeometry3D(); this.PlaneMaterial = PhongMaterials.Blue; this.PlaneTransform = new Media3D.TranslateTransform3D(-0, -0, -0); //this.PlaneMaterial.ReflectiveColor = Color.Black; this.PlaneTransform = new Media3D.TranslateTransform3D(0, 0, 0); this.RenderTechnique = Techniques.RenderBlinn; }
public MainViewModel() { // titles this.Title = "Simple Demo (Workitem 10043)"; this.SubTitle = "Please switch to Viewport 2 and then back to Viewport 1"; // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(3, 3, 5), LookDirection = new Vector3D(-3, -3, -5), UpDirection = new Vector3D(0, 1, 0) }; if (this.RenderTechniquesManager != null) { // default render technique this.RenderTechnique = RenderTechniquesManager.RenderTechniques.Get(DefaultRenderTechniqueNames.Blinn); } // setup lighting this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-2, -5, -2); // floor plane grid this.Grid = LineBuilder.GenerateGrid(); this.GridColor = SharpDX.Color.Black; this.GridTransform = new Media3D.TranslateTransform3D(-5, -1, -5); // scene model3d var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.5); b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All); var meshGeometry = b1.ToMeshGeometry3D(); meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4())); this.Model = meshGeometry; // lines model3d var e1 = new LineBuilder(); e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2); this.Lines = e1.ToLineGeometry3D(); // model trafos this.Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0); this.Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0); this.Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0); // model materials this.RedMaterial = PhongMaterials.Red; this.GreenMaterial = PhongMaterials.Green; this.BlueMaterial = PhongMaterials.Blue; //var diffColor = this.RedMaterial.DiffuseColor; //diffColor.Alpha = 0.5f; //this.RedMaterial.DiffuseColor = diffColor; }
public void Setup() { closePoint = InitializePointWithId("closePoint"); farPoint = InitializePointWithId("farPoint", new Vector3(10000, 10000, 10000)); var builder = new MeshBuilder(); builder.AddBox(new Vector3(-10000, -10000, -5000), 5, 5, 5, BoxFaces.All); var boxGeom = builder.ToMeshGeometry3D(); cube = new MeshGeometryModel3D() { Geometry = boxGeom, Name = "cube" }; }
public MainViewModel() { RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); Title = "Shadow Map Demo"; SubTitle = "WPF & SharpDX"; // setup lighting this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-0, -1, -1); this.LightDirectionTransform = CreateAnimatedTransform(-DirectionalLightDirection.ToVector3D(), new Vector3D(0, 1, -1), 24); this.ShadowMapResolution = new Vector2(2048, 2048); // camera setup this.Camera = new PerspectiveCamera { Position = (Point3D)(-DirectionalLightDirection.ToVector3D()), LookDirection = DirectionalLightDirection.ToVector3D(), UpDirection = new Vector3D(0, 1, 0) }; // floor plane grid //Grid = LineBuilder.GenerateGrid(); //GridColor = SharpDX.Color.Black; //GridTransform = new Media3D.TranslateTransform3D(-5, -1, -5); // scene model3d var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.5); b1.AddBox(new Vector3(0, 0, 0), 1, 0.25, 2, BoxFaces.All); Model = b1.ToMeshGeometry3D(); //Instances = new[] { Matrix.Translation(0, 0, -1.5f), Matrix.Translation(0, 0, 1.5f) }; var b2 = new MeshBuilder(); b2.AddBox(new Vector3(0, 0, 0), 10, 0, 10, BoxFaces.PositiveY); Plane = b2.ToMeshGeometry3D(); PlaneTransform = new Media3D.TranslateTransform3D(-0, -2, -0); GrayMaterial = PhongMaterials.LightGray; //GrayMaterial.TextureMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute)); // lines model3d Lines = LineBuilder.GenerateBoundingBox(Model); // model trafos Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0); Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0); Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0); // model materials RedMaterial = PhongMaterials.Glass; GreenMaterial = PhongMaterials.Green; BlueMaterial = PhongMaterials.Blue; }
public MainViewModel() { RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); this.Title = "Line Shading Demo (HelixToolkitDX)"; this.SubTitle = null; // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(0, 5, 5), LookDirection = new Vector3D(-0, -5, -5), UpDirection = new Vector3D(0, 1, 0) }; // setup lighting this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-2, -5, -2); // floor plane grid this.Grid = LineBuilder.GenerateGrid(); this.GridColor = SharpDX.Color.Black; this.GridTransform = new TranslateTransform3D(-5, -1, -5); // scene model3d var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.5); b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All); this.Model = b1.ToMeshGeometry3D(); // lines model3d var e1 = new LineBuilder(); e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2); //e1.AddLine(new Vector3(-1, 0, 0), new Vector3(1, 0, 0)); this.Lines = e1.ToLineGeometry3D(); // lines params this.LineThickness = 2; this.LineSmoothness = 2.0; this.LinesEnabled = true; this.GridEnabled = true; // model trafos this.Model1Transform = new TranslateTransform3D(0, 0, 0); this.Model2Transform = new TranslateTransform3D(-2, 0, 0); this.Model3Transform = new TranslateTransform3D(+2, 0, 0); // model materials this.Material1 = PhongMaterials.PolishedGold; this.Material2 = PhongMaterials.Copper; this.Material3 = PhongMaterials.Glass; }
public Watch3DxControl() { InitializeComponent(); // DataContext = this; // titles view1.Title = "Watch3DxNode"; view1.SubTitle = "SharpDX"; // camera setup view1.Camera = new PerspectiveCamera { Position = new Point3D(3, 3, 5), LookDirection = new Vector3D(-3, -3, -5), UpDirection = new Vector3D(0, 1, 0), FarPlaneDistance = 5000000 }; // default render technique view1.RenderTechniquesManager = new DefaultRenderTechniquesManager(); view1.RenderTechnique = view1.RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Phong]; view1.EffectsManager = new DefaultEffectsManager(view1.RenderTechniquesManager); // Setup lights var directionalLight3D = new DirectionalLight3D { Color = Color.White, Direction = new Vector3(-2, -5, -2) }; var ambientLight3D = new AmbientLight3D {Color = Color.White}; view1.Items.Add(ambientLight3D); view1.Items.Add(directionalLight3D); // Geometry var mb = new MeshBuilder(); mb.AddSphere(new Vector3(0, 0, 0), 0.5); mb.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All); var meshGeometry = mb.ToMeshGeometry3D(); var meshGeomModel = new MeshGeometryModel3D { Geometry = meshGeometry, Material = PhongMaterials.Red }; // Add the Model to the viewport view1.Items.Add(meshGeomModel); }
public MainViewModel() { RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); this.Title = "Manipulator Demo"; this.SubTitle = null; // camera setup this.Camera = new OrthographicCamera { Position = new Point3D(0, 0, 5), LookDirection = new Vector3D(0, 0, -5), UpDirection = new Vector3D(0, 1, 0) }; // setup lighting this.AmbientLightColor = new Color4(0.2f, 0.2f, 0.2f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-2, -5, -2); // floor plane grid this.Grid = LineBuilder.GenerateGrid(); this.GridColor = SharpDX.Color.Black; this.GridTransform = new TranslateTransform3D(-5, -1, -5); // scene model3d var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.5); b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 1.5, BoxFaces.All); this.Model = b1.ToMeshGeometry3D(); // lines model3d var e1 = new LineBuilder(); e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 1.5); this.Lines = e1.ToLineGeometry3D(); // model trafos this.Model1Transform = CreateAnimatedTransform(new Vector3D(0, 0, 0), new Vector3D(1, 1, 1), 20); this.Model2Transform = new TranslateTransform3D(-3, 0, 0); this.Model3Transform = new TranslateTransform3D(+3, 0, 0); // model materials this.Material1 = PhongMaterials.Orange; this.Material2 = PhongMaterials.Orange; this.Material3 = PhongMaterials.Red; var dr = Color.DarkRed; Console.WriteLine(dr); }
static InteractionHandle3D() { var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0.0f, 0.0f, 0), 0.135); NodeGeometry = b1.ToMeshGeometry3D(); var b2 = new MeshBuilder(); b2.AddCylinder(new Vector3(0, 0, 0), new Vector3(1, 0, 0), 0.05, 32, true, true); EdgeHGeometry = b2.ToMeshGeometry3D(); var b3 = new MeshBuilder(); b3.AddCylinder(new Vector3(0, 0, 0), new Vector3(0, 1, 0), 0.05, 32, true, true); EdgeVGeometry = b3.ToMeshGeometry3D(); var b4 = new MeshBuilder(); b4.AddBox(new Vector3(0, 0, 0), 0.175, 0.175, 0.175); BoxGeometry = b4.ToMeshGeometry3D(); }
public MainViewModel() { Title = "Instancing Demo"; // camera setup Camera = new PerspectiveCamera { Position = new Point3D(3, 3, 5), LookDirection = new Vector3D(-3, -3, -5), UpDirection = new Vector3D(0, 1, 0) }; // setup lighting this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); this.DirectionalLightColor = (Color4)Color.White; this.DirectionalLightDirection = new Vector3(-2, -5, -2); // scene model3d var b1 = new MeshBuilder(); b1.AddBox(new Vector3(0, 0, 0), 0.8, 0.8, 0.5, BoxFaces.All); Model = b1.ToMeshGeometry3D(); var l1 = new LineBuilder(); l1.AddBox(new Vector3(0, 0, 0), 0.8, 0.8, 0.5); Lines = l1.ToLineGeometry3D(); int num = 10; var instances = new List<Matrix>(); for (int i = -num; i < num; i++) { for (int j = -num; j < num; j++) { instances.Add(Matrix.Translation(new Vector3(i / 1.0f, j / 1.0f, 0f))); } } ModelInstances = instances; SubTitle = "Number of Instances: " + instances.Count.ToString(); // model trafo ModelTransform = Media3D.Transform3D.Identity;// new Media3D.RotateTransform3D(new Media3D.AxisAngleRotation3D(new Vector3D(0, 0, 1), 45)); // model material ModelMaterial = PhongMaterials.Glass; RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); }
public MainViewModel() { // titles Title = "Simple Demo"; SubTitle = "WPF & SharpDX"; // camera setup Camera = new PerspectiveCamera { Position = new Point3D(3, 3, 5), LookDirection = new Vector3D(-3, -3, -5), UpDirection = new Vector3D(0, 1, 0), FarPlaneDistance = 5000000 }; // Create a custom render techniques manager that // only supports Phong and Blinn RenderTechniquesManager = new CustomRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques["RenderCustom"]; EffectsManager = new CustomEffectsManager(RenderTechniquesManager); // setup lighting AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); DirectionalLightColor = Color.White; DirectionalLightDirection = new Vector3(-2, -5, -2); // floor plane grid Grid = LineBuilder.GenerateGrid(); GridColor = Color.Black; GridTransform = new Media3D.TranslateTransform3D(-5, -1, -5); // scene model3d var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.5); b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All); var meshGeometry = b1.ToMeshGeometry3D(); meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4())); Model = meshGeometry; // lines model3d var e1 = new LineBuilder(); e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2); Lines = e1.ToLineGeometry3D(); // model transform Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0); Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0); Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0); // model materials RedMaterial = PhongMaterials.Red; GreenMaterial = PhongMaterials.Green; BlueMaterial = PhongMaterials.Blue; Points = new PointGeometry3D(); var ptPos = new Vector3Collection(); var ptIdx = new IntCollection(); Text = new BillboardText3D(); for (int x = -5; x <= 5; x++) { for (int y = -5; y <= 5; y++) { ptIdx.Add(ptPos.Count); ptPos.Add(new Vector3(x, -1, y)); Text.TextInfo.Add(new TextInfo(string.Format("{0}:{1}", x, y), new Vector3(x, -1, y))); } } Points.Positions = ptPos; Points.Indices = ptIdx; }
public MainViewModel() { // ---------------------------------------------- // titles this.Title = "Lighting Demo"; this.SubTitle = "WPF & SharpDX"; // ---------------------------------------------- // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(8, 9, 7), LookDirection = new Vector3D(-5, -12, -5), UpDirection = new Vector3D(0, 1, 0) }; // ---------------------------------------------- // setup scene this.AmbientLightColor = new Color4(0.2f, 0.2f, 0.2f, 1.0f); this.RenderLight1 = true; this.RenderLight2 = true; this.RenderLight3 = true; this.RenderLight4 = true; this.Light1Color = (Color4)Color.White; this.Light2Color = (Color4)Color.Red; this.Light3Color = (Color4)Color.LightYellow; this.Light4Color = (Color4)Color.LightBlue; this.Light2Attenuation = new Vector3(1.0f, 0.5f, 0.10f); this.Light3Attenuation = new Vector3(1.0f, 0.1f, 0.05f); this.Light4Attenuation = new Vector3(1.0f, 0.2f, 0.0f); this.Light1Direction = new Vector3(0, -10, -10); this.Light1Transform = new TranslateTransform3D(-Light1Direction.ToVector3D()); this.Light1DirectionTransform = CreateAnimatedTransform2(-Light1Direction.ToVector3D(), new Vector3D(0, 1, -1), 24); this.Light2Transform = CreateAnimatedTransform1(new Vector3D(-4, 0, 0), new Vector3D(0, 0, 1), 3); this.Light3Transform = CreateAnimatedTransform1(new Vector3D(0, 0, 4), new Vector3D(0, 1, 0), 5); this.Light4Direction = new Vector3(0, -5, 0); this.Light4Transform = new TranslateTransform3D(-Light4Direction.ToVector3D()); this.Light4DirectionTransform = CreateAnimatedTransform2(-Light4Direction.ToVector3D(), new Vector3D(1, 0, 0), 12); // ---------------------------------------------- // light model3d var sphere = new MeshBuilder(); sphere.AddSphere(new Vector3(0, 0, 0), 0.2); Sphere = sphere.ToMeshGeometry3D(); this.LightModelMaterial = new PhongMaterial { AmbientColor = Color.Gray, DiffuseColor = Color.Gray, EmissiveColor = Color.Yellow, SpecularColor = Color.Black, }; // ---------------------------------------------- // scene model3d var b1 = new MeshBuilder(true, true, true); b1.AddSphere(new Vector3(0.25f, 0.25f, 0.25f), 0.75, 64, 64); b1.AddBox(-new Vector3(0.25f, 0.25f, 0.25f), 1, 1, 1, BoxFaces.All); b1.AddBox(-new Vector3(5.0f, 0.0f, 0.0f), 1, 1, 1, BoxFaces.All); b1.AddSphere(new Vector3(5f, 0f, 0f), 0.75, 64, 64); b1.AddCylinder(new Vector3(0f, -3f, -5f), new Vector3(0f, 3f, -5f), 1.2, 64); this.Model = b1.ToMeshGeometry3D(); this.ModelTransform = new Media3D.TranslateTransform3D(0, 0, 0); this.ModelMaterial = PhongMaterials.Chrome; //this.ModelMaterial.TextureMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute)); this.ModelMaterial.NormalMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2_dot3.jpg", System.UriKind.RelativeOrAbsolute)); //odelMaterial.NormalMap = new BitmapImage(new System.Uri(@"TextureNoise1_dot3.jpg", System.UriKind.RelativeOrAbsolute)); // ---------------------------------------------- // floor model3d var b2 = new MeshBuilder(true, true, true); b2.AddBox(new Vector3(0.0f, -5.0f, 0.0f), 15, 0.1, 15, BoxFaces.All); b2.AddSphere(new Vector3(-5.0f, -5.0f, 5.0f), 4, 64, 64); b2.AddCone(new Vector3(6f, -9f, -6f), new Vector3(6f, -1f, -6f), 4f, true, 64); this.Floor = b2.ToMeshGeometry3D(); this.FloorTransform = new Media3D.TranslateTransform3D(0, 0, 0); this.FloorMaterial = new PhongMaterial { AmbientColor = Color.Gray, DiffuseColor = new Color4(0.75f, 0.75f, 0.75f, 1.0f), SpecularColor = Color.White, SpecularShininess = 100f, DiffuseMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute)), NormalMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2_dot3.jpg", System.UriKind.RelativeOrAbsolute)), }; }
public MainViewModel() { RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); // titles this.Title = "Mouse Drag Demo"; this.SubTitle = "WPF & SharpDX"; // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(0, 0, 9), LookDirection = new Vector3D(-0, -0, -9), UpDirection = new Vector3D(0, 1, 0) }; // default render technique this.RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; // setup lighting this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-2, -5, -2); // floor plane grid this.Grid = LineBuilder.GenerateGrid(Vector3.UnitZ, -5, 5); this.GridColor = SharpDX.Color.Black; this.GridTransform = new Media3D.TranslateTransform3D(-0, -0, -0); // scene model3d var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.65); b1.AddBox(new Vector3(0, 0, 0), 1, 1, 1); var meshGeometry = b1.ToMeshGeometry3D(); meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4())); this.MeshGeometry = meshGeometry; this.Model1Instances = new List<Matrix>(); for (int i = 0; i < 5; i++) { this.Model1Instances.Add(Matrix.Translation(0, i, 0)); } // lines model3d var e1 = new LineBuilder(); e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2); this.Lines = e1.ToLineGeometry3D(); // model trafos this.Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0.0); this.Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0); this.Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0); // model materials this.RedMaterial = PhongMaterials.Red; this.GreenMaterial = PhongMaterials.Green; this.BlueMaterial = PhongMaterials.Blue; // --- this.Shape3DCollection = new ObservableCollection<Shape3D> { new Shape3D() { Geometry = this.MeshGeometry, Material = this.BlueMaterial, Transform = this.Model3Transform, Instances = new List<Matrix>{Matrix.Identity}, DragZ = false, }, new Shape3D() { Geometry = this.MeshGeometry, Material = this.RedMaterial, Transform = this.Model1Transform, Instances = new List<Matrix>{Matrix.Identity}, DragZ = true, }, }; this.Element3DCollection = new ObservableCollection<Element3D>() { new DraggableGeometryModel3D() { Geometry = this.MeshGeometry, Material = this.BlueMaterial, Transform = this.Model3Transform, }, new DraggableGeometryModel3D() { Geometry = this.MeshGeometry, Material = this.RedMaterial, Transform = this.Model1Transform, }, }; this.AddCmd = new RelayCommand((o) => AddShape()); this.DelCmd = new RelayCommand((o) => DelShape()); }
public MainViewModel() { // titles this.Title = "Simple Demo"; this.SubTitle = "WPF & SharpDX"; // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(3, 3, 5), LookDirection = new Vector3D(-3, -3, -5), UpDirection = new Vector3D(0, 1, 0), FarPlaneDistance = 5000000 }; // default render technique this.RenderTechnique = Techniques.RenderBlinn; // setup lighting this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-2, -5, -2); // floor plane grid this.Grid = LineBuilder.GenerateGrid(); this.GridColor = SharpDX.Color.Black; this.GridTransform = new Media3D.TranslateTransform3D(-5, -1, -5); // scene model3d var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.5); b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All); var meshGeometry = b1.ToMeshGeometry3D(); meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4())); this.Model = meshGeometry; // lines model3d var e1 = new LineBuilder(); e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2); this.Lines = e1.ToLineGeometry3D(); // model trafos this.Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0); this.Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0); this.Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0); // model materials this.RedMaterial = PhongMaterials.Red; this.GreenMaterial = PhongMaterials.Green; this.BlueMaterial = PhongMaterials.Blue; //var diffColor = this.RedMaterial.DiffuseColor; //diffColor.Alpha = 0.5f; //this.RedMaterial.DiffuseColor = diffColor; Points = new PointGeometry3D(); var ptPos = new Vector3Collection(); var ptIdx = new IntCollection(); for (int x = 0; x < 10; x++) { for (int y = 0; y < 10; y++) { for (int z = 0; z < 10; z++) { ptIdx.Add(ptPos.Count); ptPos.Add(new Vector3(x, y, z)); } } } Points.Positions = ptPos; Points.Indices = ptIdx; Text = new BillboardText3D(); for (var i = 0; i < 50; i++) { for (var j = 0; j < 50; j++) { Text.TextInfo.Add(new TextInfo("Hello World", new Vector3(i,j,0))); } } }
/// <summary> /// Constructor of the MainViewModel /// </summary> public MainViewModel() { // titles this.Title = "Deferred Shading Demo"; this.SubTitle = "WPF & SharpDX"; // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(18, 64, 30), LookDirection = new Vector3D(-18, -64, -30), UpDirection = new Vector3D(0, 1, 0) }; // deferred render technique RenderTechniquesManager = new DeferredTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DeferredRenderTechniqueNames.Deferred]; EffectsManager = new DeferredEffectsManager(RenderTechniquesManager); SupportDeferredRender = true; //load model var reader = new ObjReader(); var objModel = reader.Read(@"./Media/bunny.obj"); this.Model = objModel[0].Geometry as MeshGeometry3D; var scale = 2.0; // model trafos var transf1 = new Transform3DGroup(); transf1.Children.Add(new ScaleTransform3D(scale, scale, scale)); transf1.Children.Add(new RotateTransform3D(new Media3D.AxisAngleRotation3D(new Vector3D(0, 1, 0), 40), 0.0, 0.0, 0.0)); transf1.Children.Add(new TranslateTransform3D(0, -2, 3)); this.Model1Transform = transf1; var transf2 = new Transform3DGroup(); transf2.Children.Add(new ScaleTransform3D(scale, scale, scale)); transf2.Children.Add(new Media3D.RotateTransform3D(new Media3D.AxisAngleRotation3D(new Vector3D(0, 1, 0), 66), 0.0, 0.0, 0.0)); transf2.Children.Add(new Media3D.TranslateTransform3D(-3.0, -2, -2.5)); this.Model2Transform = transf2; var transf3 = new Transform3DGroup(); transf3.Children.Add(new ScaleTransform3D(scale, scale, scale)); transf3.Children.Add(new TranslateTransform3D(+3.5, -2, -1.0)); this.Model3Transform = transf3; // floor plane var meshBuilder = new MeshBuilder(); meshBuilder.AddBox(new Vector3(0, 0, 0), 100, 0.0, 100, BoxFaces.PositiveY); this.Plane = meshBuilder.ToMeshGeometry3D(); this.PlaneTransform = new TranslateTransform3D(0, -1.05, 0); // model materials this.RedMaterial = PhongMaterials.Red; this.GreenMaterial = PhongMaterials.Green; this.BlueMaterial = PhongMaterials.Blue; this.PlaneMaterial = PhongMaterials.DefaultVRML; this.PlaneMaterial.DiffuseMap = new BitmapImage(new System.Uri(@"./Media/TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute)); this.PlaneMaterial.NormalMap = new BitmapImage(new System.Uri(@"./Media/TextureCheckerboard2_dot3.jpg", System.UriKind.RelativeOrAbsolute)); // setup lighting this.AmbientLightColor = new Color4(0.3f, 0.3f, 0.3f, 1.0f); this.DirectionalLightColor = new Color4(0.2f, 0.2f, 0.2f, 1.0f); this.DirectionalLightDirection = new Vector3(-2, -5, -2); this.PointLightColor = (Color4)Color.White; this.PointLightAttenuation = new Vector3(0.0f, 0.0f, 0.18f); //1/0/0 ; 0.1, 0.2, 0.3 this.PointLightTransform1 = new TranslateTransform3D(new Vector3D(0, 1, 0)); this.PointLightTransform2 = new TranslateTransform3D(new Vector3D(6, 1, 3)); this.PointLightTransform3 = new TranslateTransform3D(new Vector3D(-3, 1, -6)); this.SpotLightColor = (Color4)Color.AntiqueWhite; this.SpotLightAttenuation = new Vector3(1.0f, 0.1f, 0.01f); // light collection this.PointLightCollection = new Element3DCollection(); this.PointLightCount = 7; this.PointLightSpread = 100; // spotlight collection this.SpotLightCollection = new Element3DCollection(); this.SpotLightCount = 7; this.SpotLightSpread = 100; }
private static MeshGeometry3D DrawTestMesh() { var b1 = new MeshBuilder(); for (var x = 0; x < 4; x++) { for (var y = 0; y < 4; y++) { for (var z = 0; z < 4; z++) { b1.AddBox(new Vector3(x, y, z), 0.5, 0.5, 0.5, BoxFaces.All); } } } var mesh = b1.ToMeshGeometry3D(); mesh.Colors = new Color4Collection(); foreach (var v in mesh.Positions) { mesh.Colors.Add(new Color4(1f,0f,0f,1f)); } return mesh; }
public void ComputeBoundsForSelectedNodeGeometry_OnePointOneCubeSelected_BoundingBoxIsCorrect() { var pointA = InitializePointWithId("A"); var builder = new MeshBuilder(); builder.AddBox(new Vector3(1000000, 1000000, 1000000), 5, 5, 5, BoxFaces.All); var boxGeom = builder.ToMeshGeometry3D(); var boxB = new MeshGeometryModel3D() { Geometry = boxGeom, Name = "B" }; var bounds = HelixWatch3DViewModel.ComputeBoundsForGeometry(new GeometryModel3D[] { pointA, boxB }); Assert.AreEqual(bounds.Minimum, pointA.Bounds().Minimum); Assert.AreEqual(bounds.Maximum, boxB.Bounds().Maximum); }
public Watch3DNodeDx(Core.VplControl hostCanvas) : base(hostCanvas) { // Add Control s _control = new Watch3DxControl(); AddControlToNode(_control); // Set Node resizable ... IsResizeable = true; // Add Control s _control = new Watch3DxControl(); /* * { * ViewPort3D = * { * * Background = new SolidColorBrush(Colors.White), * Camera = * new PerspectiveCamera * { * Position = new Point3D(0, 0, 0), * NearPlaneDistance = 0.1, * FarPlaneDistance = double.PositiveInfinity, * LookDirection = new Vector3D(-3, -3, -5), * UpDirection = new Vector3D(0, 1, 0) * }, * RenderTechnique = Techniques.RenderBlinn, * MaximumFieldOfView = 45, * MinimumFieldOfView = 20 * * } * }; */ // ViewPort3D = _control.ViewPort3D; var mb = new MeshBuilder(); for (var i = 0; i < 1000; i++) { mb.AddBox(new Vector3(i + 15, i + 15, i + 15), 100, 100, 100, BoxFaces.All); } // _control.meshModel.Material = PhongMaterials.Orange; // _control.meshModel.Geometry = mb.ToMeshGeometry3D(); //_control.meshModel.Visibility = Visibility.Visible; var model = new MeshGeometryModel3D(); model.Geometry = mb.ToMeshGeometry3D(); model.Material = PhongMaterials.Orange; // {Geometry = mb.ToMeshGeometry3D(), Material = PhongMaterials.Orange, Visibility = Visibility.Visible}; _control.ViewPort3D.Items.Add(model); _control.ViewPort3D.Items.Add(new AmbientLight3D { Color = Color4.White }); // control.ViewPort3D.Items.Add(new DirectionalLight3D() { Color = Color4.White , Direction = new Vector3(0,0,1)}); // _control.ViewPort3D.ShowTriangleCountInfo = true; // _control.ViewPort3D.ShowFieldOfView = true; AddControlToNode(_control); AddInputPortToNode("Elements", typeof(object)); }
public Watch3DNodeDx(Core.VplControl hostCanvas) : base(hostCanvas) { // Add Control s _control = new Watch3DxControl(); AddControlToNode(_control); // Set Node resizable ... IsResizeable = true; // Add Control s _control = new Watch3DxControl(); /* { ViewPort3D = { Background = new SolidColorBrush(Colors.White), Camera = new PerspectiveCamera { Position = new Point3D(0, 0, 0), NearPlaneDistance = 0.1, FarPlaneDistance = double.PositiveInfinity, LookDirection = new Vector3D(-3, -3, -5), UpDirection = new Vector3D(0, 1, 0) }, RenderTechnique = Techniques.RenderBlinn, MaximumFieldOfView = 45, MinimumFieldOfView = 20 } }; */ // ViewPort3D = _control.ViewPort3D; var mb = new MeshBuilder(); for (var i = 0; i < 1000; i++) { mb.AddBox(new Vector3(i + 15, i + 15, i + 15), 100, 100, 100, BoxFaces.All); } // _control.meshModel.Material = PhongMaterials.Orange; // _control.meshModel.Geometry = mb.ToMeshGeometry3D(); //_control.meshModel.Visibility = Visibility.Visible; var model = new MeshGeometryModel3D(); model.Geometry = mb.ToMeshGeometry3D(); model.Material = PhongMaterials.Orange; // {Geometry = mb.ToMeshGeometry3D(), Material = PhongMaterials.Orange, Visibility = Visibility.Visible}; _control.ViewPort3D.Items.Add(model); _control.ViewPort3D.Items.Add(new AmbientLight3D {Color = Color4.White}); // control.ViewPort3D.Items.Add(new DirectionalLight3D() { Color = Color4.White , Direction = new Vector3(0,0,1)}); // _control.ViewPort3D.ShowTriangleCountInfo = true; // _control.ViewPort3D.ShowFieldOfView = true; AddControlToNode(_control); AddInputPortToNode("Elements", typeof (object)); }
public MainViewModel() { // titles Title = "Watch3DxNode"; // SubTitle = "SharpDX"; // camera setup Camera = new PerspectiveCamera { Position = new Point3D(3, 3, 5), LookDirection = new Vector3D(-3, -3, -5), UpDirection = new Vector3D(0, 1, 0), FarPlaneDistance = 5000000 }; // default render technique RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); // Init RedMaterial = PhongMaterials.Red; // Choose the device -> BestAdapter is chosen here. // var text = EffectsManager.Device.DebugName; // setup lighting AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); DirectionalLightColor = Color.White; DirectionalLightDirection = new Vector3(-2, -5, -2); var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.5);// floor plane grid // Grid = LineBuilder.GenerateGrid(); b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All);// GridColor = Color.Black; // GridTransform = new Media3D.TranslateTransform3D(-5, -1, -5); var meshGeometry = b1.ToMeshGeometry3D();// meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4()));// scene model3d Model = meshGeometry; // var b1 = new MeshBuilder(); // // b1.AddSphere(new Vector3(0, 0, 0), 0.5); // // b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All); // // var meshGeometry = b1.ToMeshGeometry3D(); // meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4())); // Model = meshGeometry; // // lines model3d // var e1 = new LineBuilder(); // e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2); // Lines = e1.ToLineGeometry3D(); // // // model trafos // Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0); // Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0); // Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0); // // // model materials // GreenMaterial = PhongMaterials.Green; // BlueMaterial = PhongMaterials.Blue; // // // var mat = new PhongMaterial(); // // mat.AmbientColor = new Color4(new Color3()); // // //var diffColor = this.RedMaterial.DiffuseColor; // //diffColor.Alpha = 0.5f; // //this.RedMaterial.DiffuseColor = diffColor; // // Points = new PointGeometry3D(); // var ptPos = new Vector3Collection(); // var ptIdx = new IntCollection(); // // for (int x = 0; x < 100; x++) // { // for (int y = 0; y < 100; y++) // { // for (int z = 0; z < 100; z++) // { // ptIdx.Add(ptPos.Count); // ptPos.Add(new Vector3(x, y, z)); // } // } // } // // Points.Positions = ptPos; // Points.Indices = ptIdx; // // Text = new BillboardText3D(); // // for (var i = 0; i < 50; i++) // { // for (var j = 0; j < 50; j++) // { // Text.TextInfo.Add(new TextInfo("Hello World", new Vector3(i,j,0))); // } // } }