/// <summary> /// Read a series of quaternions. /// </summary> /// <param name="count">The number of quaternions to read.</param> /// <returns>The quaternion array.</returns> public Quat16[] ReadQuat16s(int count) { Quat16[] ret = new Quat16[count]; for (int i = 0; i < ret.Length; i++) ReadQuat16(ref ret[i]); return ret; }
static void _readAndExtendArray(BinaryReader bin, ref Quat16[] array, int addNum) { int startSize = array.Length; TorqueUtil.ResizeArray(ref array, startSize + addNum); for (int i = startSize; i < startSize + addNum; i++) { array[i].X = bin.ReadInt16(); array[i].Y = bin.ReadInt16(); array[i].Z = bin.ReadInt16(); array[i].W = bin.ReadInt16(); } }
/// <summary> /// Read four shorts as a quaternion. /// </summary> /// <param name="q">The quaternion to receive the data.</param> public void ReadQuat16(ref Quat16 q) { q.X = ReadS16(); q.Y = ReadS16(); q.Z = ReadS16(); q.W = ReadS16(); }