private static void goofTime() { foreach (Client _client in Server.clients.Values) { if (_client.player != null) { _client.player.Update(); } } foreach (Spell _spell in Spell.AllSpells) { _spell.update(); } #region Cleanup foreach (Spell _spell in Spell.spellsToRemove) { ServerSend.removeSpell(_spell); Spell.AllSpells.Remove(_spell); } Spell.spellsToRemove = new List <Spell> (); #endregion if (players > 1) { if (!endGoofTime) { Console.WriteLine("more than 2 players, restarting in 10 sec"); time = DateTime.Now; } endGoofTime = true; } TimeSpan TimeElapsed = DateTime.Now - time; if (endGoofTime && TimeElapsed.TotalSeconds > 10) { Console.WriteLine("ending goof round"); round = true; init = true; endGoofTime = false; for (int i = 1; i <= ServerHandle.playersInGame; i++) { ServerSend.DespawnPlayer(Server.clients[i].player); Wait(DateTime.Now, 2000); } } ThreadManager.UpdateMain(); }
private static void gameRound() { foreach (Client _client in Server.clients.Values) { if (_client.player != null) { _client.player.Update(); } } foreach (Spell _spell in Spell.AllSpells) { _spell.update(); } #region Cleanup foreach (Spell _spell in Spell.spellsToRemove) { ServerSend.removeSpell(_spell); Spell.AllSpells.Remove(_spell); } foreach (Player _player in Player.playersToDespawn) { ServerSend.DespawnPlayer(_player); } Spell.spellsToRemove = new List <Spell> (); Player.playersToDespawn = new List <Player> (); #endregion if (players == deadPlayers + 1) { Console.WriteLine("time to restart round"); for (int i = 1; i <= ServerHandle.playersInGame; i++) { ServerSend.DespawnPlayer(Server.clients[i].player); Wait(DateTime.Now, 2000); } init = true; round = false; } ThreadManager.UpdateMain(); }