public static void HandleChangeStrategy(int fromClient, Packet packet) { int clientIDCheck = packet.ReadInt(); if (fromClient != clientIDCheck) { Console.WriteLine($"Player with ID: \"{fromClient}\" has assumed the wrong client ID: \"{clientIDCheck}\"!"); } bool usePlayerTroopInventory = packet.ReadBool(); HexCoordinates coords = packet.ReadHexCoordinates(); int oldIndex = packet.ReadInt(); int newIndex = packet.ReadInt(); Player player = Server.clients[fromClient].Player; if (usePlayerTroopInventory) { if (GameLogic.ChangeStrategyOfPlayer(player.Name, oldIndex, newIndex)) { ServerSend.BroadcastChangeStrategyOfPlayer(player.Name, oldIndex, newIndex); } } else { if (GameLogic.PlayerInRange(coords, player)) { if (GameLogic.ChangeStrategyOfProtectedBuilding(coords, oldIndex, newIndex)) { ServerSend.BroadcastChangeStrategyOfProtectedBuilding(coords, oldIndex, newIndex); } } } }