상속: UnityEngine.MonoBehaviour
예제 #1
0
 public bool IsLeader(Npc npc)
 {
     return (leader == npc);
 }
예제 #2
0
 public void SetLeader(Npc leader)
 {
     this.leader = leader;
 }
예제 #3
0
 public void AddNpc(Npc npc)
 {
     npcs.Add(npc);
     npcCount++;
 }