Inheritance: UnityEngine.MonoBehaviour
Exemple #1
0
 public bool IsLeader(Npc npc)
 {
     return (leader == npc);
 }
Exemple #2
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 public void SetLeader(Npc leader)
 {
     this.leader = leader;
 }
Exemple #3
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 public void AddNpc(Npc npc)
 {
     npcs.Add(npc);
     npcCount++;
 }