예제 #1
0
        public void AddState(int objId, string state)
        {
            EntityInfo entity = m_Scene.EntityManager.GetEntityInfo(objId);

            if (null != entity)
            {
                entity.AddState((CharacterPropertyEnum)CharacterStateUtility.NameToState(state));
            }
        }
예제 #2
0
        public void AddState(int objId, string state)
        {
            EntityViewModel view = GetEntityViewById(objId);

            if (null != view && null != view.Entity)
            {
                EntityInfo entity = view.Entity;
                entity.AddState((CharacterPropertyEnum)CharacterStateUtility.NameToState(state));
            }
        }