public static Msg_RC_CreateNpc BuildCreateNpcMessage(EntityInfo npc, int rate = -1) { Msg_RC_CreateNpc bder = new Msg_RC_CreateNpc(); bder.npc_id = npc.GetId(); bder.unit_id = npc.GetUnitId(); ScriptRuntime.Vector3 pos = npc.GetMovementStateInfo().GetPosition3D(); GameFrameworkMessage.Position pos_bd = new GameFrameworkMessage.Position(); pos_bd.x = (float)pos.X; pos_bd.z = (float)pos.Z; bder.cur_pos = pos_bd; bder.face_direction = (float)npc.GetMovementStateInfo().GetFaceDir(); bder.link_id = npc.GetTableId(); bder.camp_id = npc.GetCampId(); if (npc.OwnerId > 0) { bder.owner_id = npc.OwnerId; } if (npc.GetAiStateInfo().LeaderId > 0) { bder.leader_id = npc.GetAiStateInfo().LeaderId; } User user = npc.CustomData as User; if (null != user) { bder.key = user.GetKey(); } bder.level = npc.Level; return(bder); }
private void OnCreateEntity(EntityInfo entity) { if (null != entity) { StorySystem.SendMessage("obj_created", entity.GetId()); StorySystem.SendMessage(string.Format("npc_created:{0}", entity.GetUnitId()), entity.GetId()); } }
internal static Msg_RC_CreateNpc BuildCreateNpcMessage(EntityInfo npc, int rate = -1) { Msg_RC_CreateNpc bder = new Msg_RC_CreateNpc(); bder.npc_id = npc.GetId(); bder.unit_id = npc.GetUnitId(); ScriptRuntime.Vector3 pos = npc.GetMovementStateInfo().GetPosition3D(); GameFrameworkMessage.Position pos_bd = new GameFrameworkMessage.Position(); pos_bd.x = (float)pos.X; pos_bd.z = (float)pos.Z; bder.cur_pos = pos_bd; bder.face_direction = (float)npc.GetMovementStateInfo().GetFaceDir(); bder.link_id = npc.GetLinkId(); bder.camp_id = npc.GetCampId(); if (npc.OwnerId > 0) { bder.owner_id = npc.OwnerId; } if (npc.GetAiStateInfo().LeaderID > 0) { bder.leader_id = npc.GetAiStateInfo().LeaderID; } User user = npc.CustomData as User; if (null != user) { bder.key = user.GetKey(); } bder.level = npc.GetLevel(); return bder; }
private void OnEntityKilled(EntityInfo ni) { int leftEnemyCt = GetBattleNpcCount((int)CampIdEnum.Blue, CharacterRelation.RELATION_ENEMY); int leftFriendCt = GetBattleNpcCount((int)CampIdEnum.Blue); m_StorySystem.SendMessage("obj_killed", ni.GetId(), leftEnemyCt, leftFriendCt); m_StorySystem.SendMessage("npc_killed:" + ni.GetUnitId(), ni.GetId(), leftEnemyCt, leftFriendCt); }
public void NotifyAiMeetEnemy(EntityInfo entity) { if (null != OnAiMeetEnemy) { OnAiMeetEnemy(entity); } AiSendStoryMessage(entity, "obj_meet_enemy", entity.GetId()); AiSendStoryMessage(entity, "npc_meet_enemy:" + entity.GetUnitId(), entity.GetId()); }
public int ObjId2UnitId(int actorId) { int id = 0; EntityInfo entity = GetEntityById(actorId); if (null != entity) { id = entity.GetUnitId(); } return(id); }
private void OnCreateEntity(EntityInfo entity) { if (null != entity) { GfxStorySystem.Instance.SendMessage("obj_created", entity.GetId()); GfxStorySystem.Instance.SendMessage(string.Format("npc_created:{0}", entity.GetUnitId()), entity.GetId()); bool isGreen = CharacterRelation.RELATION_FRIEND == EntityInfo.GetRelation(entity.GetCampId(), CampId); Utility.EventSystem.Publish("ui_add_actor", "ui", entity.GetId(), isGreen, entity.ConfigData); } }
private void OnEntityKilled(EntityInfo ni) { if (ni.GetMovementStateInfo().IsMoving) { ni.GetMovementStateInfo().IsMoving = false; } int leftEnemyCt = GetBattleNpcCount(CampId, CharacterRelation.RELATION_ENEMY); int leftFriendCt = GetBattleNpcCount(CampId); GfxStorySystem.Instance.SendMessage("obj_killed", ni.GetId(), leftEnemyCt, leftFriendCt); GfxStorySystem.Instance.SendMessage("npc_killed:" + ni.GetUnitId(), ni.GetId(), leftEnemyCt, leftFriendCt); }
internal void LeaveScene(User user) { EntityInfo info = user.Info; RemoveCareList(info); m_StorySystem.SendMessage("user_leave_scene", info.GetId(), info.GetUnitId(), info.GetCampId(), info.GetMovementStateInfo().PositionX, info.GetMovementStateInfo().PositionZ); user.SetHpArmor(info.Hp, info.Energy); user.HaveEnterPosition = false; user.IsEntered = false; info.NeedDelete = true; user.Info = null; }
internal static void DoPursuitCommandState(EntityInfo entity, long deltaTime, AbstractAiStateLogic logic) { AiStateInfo info = entity.GetAiStateInfo(); info.Time += deltaTime; if (info.Time > 200) { EntityInfo target = AiLogicUtility.GetLivingCharacterInfoHelper(entity, info.Target); if (null != target) { float minDist = entity.GetRadius() + target.GetRadius(); float dist = (float)entity.GetActualProperty().AttackRange + minDist; float distGoHome = entity.GohomeRange; Vector3 targetPos = target.GetMovementStateInfo().GetPosition3D(); ScriptRuntime.Vector3 srcPos = entity.GetMovementStateInfo().GetPosition3D(); float dir = Geometry.GetYRadian(new Vector2(targetPos.X, targetPos.Z), new Vector2(srcPos.X, srcPos.Z)); targetPos.X += (float)(minDist * Math.Sin(dir)); targetPos.Z += (float)(minDist * Math.Cos(dir)); float powDist = Geometry.DistanceSquare(srcPos, targetPos); if (powDist < dist * dist) { logic.AiSendStoryMessage(entity, "npc_pursuit_finish:" + entity.GetUnitId(), entity.GetId()); logic.AiSendStoryMessage(entity, "obj_pursuit_finish", entity.GetId()); logic.NotifyAiStopPursue(entity); logic.ChangeToState(entity, (int)AiStateId.Idle); } else { logic.NotifyAiPursue(entity, targetPos); } } else { logic.AiSendStoryMessage(entity, "npc_pursuit_exit:" + entity.GetUnitId(), entity.GetId()); logic.AiSendStoryMessage(entity, "obj_pursuit_exit", entity.GetId()); logic.NotifyAiStopPursue(entity); logic.ChangeToState(entity, (int)AiStateId.Idle); } } }
public EntityInfo GetEntityInfoByUnitId(int id) { EntityInfo entity = null; for (LinkedListNode <EntityInfo> linkNode = m_Entities.FirstValue; null != linkNode; linkNode = linkNode.Next) { EntityInfo info = linkNode.Value; if (info.GetUnitId() == id) { entity = info; break; } } return(entity); }
internal int GetNpcCount(int startUnitId, int endUnitId) { int ct = 0; for (LinkedListNode <EntityInfo> linkNode = m_EntityManager.Entities.FirstValue; null != linkNode; linkNode = linkNode.Next) { EntityInfo info = linkNode.Value; if (null != info && !info.IsDead()) { int unitId = info.GetUnitId(); if (unitId >= startUnitId && unitId <= endUnitId) { ++ct; } } } return(ct); }
public void EnterScene(User newUser) { Msg_LR_RoomUserInfo lobbyUserData = newUser.LobbyUserData; if (null == lobbyUserData) { return; } TableConfig.Actor cfg = TableConfig.ActorProvider.Instance.GetActor(lobbyUserData.Hero); EntityInfo info = m_EntityMgr.AddEntity(0, lobbyUserData.Camp, cfg, string.Empty); info.SetUnitId(EntityInfo.c_StartUserUnitId + info.GetId()); info.GetMovementStateInfo().FormationIndex = 0; if (null != m_SceneConfig) { info.GetMovementStateInfo().SetPosition2D(m_SceneConfig.EnterX + (Helper.Random.NextFloat() - 0.5f) * m_SceneConfig.EnterRadius, m_SceneConfig.EnterY + (Helper.Random.NextFloat() - 0.5f) * m_SceneConfig.EnterRadius); } newUser.Info = info; AttrCalculator.Calc(info); if (newUser.HaveHpArmor) { info.Hp = newUser.Hp; info.Energy = newUser.Energy; } else { info.Hp = newUser.Info.HpMax; info.Energy = newUser.Info.EnergyMax; } info.SceneContext = m_SceneContext; AddCareList(info); if (newUser.IsEntered) { var args = m_StorySystem.NewBoxedValueList(); args.Add(info.GetId()); args.Add(info.GetUnitId()); args.Add(info.GetCampId()); args.Add(info.GetMovementStateInfo().PositionX); args.Add(info.GetMovementStateInfo().PositionZ); m_StorySystem.SendMessage("user_enter_scene", args); } }
internal static void DoMoveCommandState(EntityInfo entity, long deltaTime, AbstractAiStateLogic logic) { //执行状态处理 AiData_ForMoveCommand data = GetAiDataForMoveCommand(entity); if (null == data) { return; } if (!data.IsFinish) { if (WayPointArrived(entity, data)) { Vector3 targetPos = new Vector3(); MoveToNext(entity, data, ref targetPos); if (!data.IsFinish) { logic.NotifyAiPursue(entity, targetPos); } } else { AiStateInfo info = entity.GetAiStateInfo(); info.Time += deltaTime; if (info.Time > 500) { info.Time = 0; Vector3 targetPos = data.WayPoints[data.Index]; logic.NotifyAiPursue(entity, targetPos); } } } //判断是否状态结束并执行相应处理 if (data.IsFinish) { logic.AiSendStoryMessage(entity, "npc_arrived:" + entity.GetUnitId(), entity.GetId()); logic.AiSendStoryMessage(entity, "obj_arrived", entity.GetId()); logic.NotifyAiStopPursue(entity); logic.ChangeToState(entity, (int)AiStateId.Idle); } }
internal static void DoSkillCommandState(EntityInfo entity, long deltaTime, AbstractAiStateLogic logic, int skillId) { if (entity.GetMovementStateInfo().IsMoving) { logic.NotifyAiStopPursue(entity); } if (skillId > 0) { AiStateInfo aiInfo = entity.GetAiStateInfo(); SkillInfo skillInfo = entity.GetSkillStateInfo().GetSkillInfoById(skillId); if (null != skillInfo) { if (aiInfo.Target <= 0) { EntityInfo info; if (skillInfo.ConfigData.targetType == (int)SkillTargetType.Enemy || skillInfo.ConfigData.targetType == (int)SkillTargetType.RandEnemy) { info = GetNearstTargetHelper(entity, CharacterRelation.RELATION_ENEMY); } else { info = GetNearstTargetHelper(entity, CharacterRelation.RELATION_FRIEND); } if (null != info) { aiInfo.Target = info.GetId(); } } if (aiInfo.Target > 0) { logic.NotifyAiSkill(entity, skillId); } } } else if (!entity.GetSkillStateInfo().IsSkillActivated()) { logic.AiSendStoryMessage(entity, "npc_skill_finish:" + entity.GetUnitId(), entity.GetId()); logic.AiSendStoryMessage(entity, "obj_skill_finish", entity.GetId()); logic.ChangeToState(entity, (int)AiStateId.Idle); } }
private static void DoMoveCommandState(EntityInfo npc, long deltaTime) { //执行状态处理 AiData_ForMoveCommand data = GetAiDataForMoveCommand(npc); if (null == data) { return; } if (!data.IsFinish) { if (WayPointArrived(npc, data)) { ScriptRuntime.Vector3 targetPos = new ScriptRuntime.Vector3(); MoveToNext(npc, data, ref targetPos); if (!data.IsFinish) { AiPursue(npc, targetPos); } } else { ScriptRuntime.Vector3 targetPos = data.WayPoints[data.Index]; AiPursue(npc, targetPos); } } //判断是否状态结束并执行相应处理 if (data.IsFinish) { Scene scene = npc.SceneContext.CustomData as Scene; if (null != scene) { scene.StorySystem.SendMessage("npcarrived:" + npc.GetUnitId(), npc.GetId()); scene.StorySystem.SendMessage("objarrived", npc.GetId()); } AiStopPursue(npc); npc.GetAiStateInfo().ChangeToState((int)PredefinedAiStateId.Idle); } }
public void LeaveScene(User user) { user.HaveEnterPosition = false; user.IsEntered = false; EntityInfo info = user.Info; if (null != info) { RemoveCareList(info); var args = m_StorySystem.NewBoxedValueList(); args.Add(info.GetId()); args.Add(info.GetUnitId()); args.Add(info.GetCampId()); args.Add(info.GetMovementStateInfo().PositionX); args.Add(info.GetMovementStateInfo().PositionZ); m_StorySystem.SendMessage("user_leave_scene", args); user.SetHpArmor(info.Hp, info.Energy); info.NeedDelete = true; user.Info = null; } }
private static void DoMoveCommandState(EntityInfo npc, long deltaTime) { //执行状态处理 AiData_ForMoveCommand data = GetAiDataForMoveCommand(npc); if (null == data) { return; } if (!data.IsFinish) { if (WayPointArrived(npc, data)) { ScriptRuntime.Vector3 targetPos = new ScriptRuntime.Vector3(); MoveToNext(npc, data, ref targetPos); if (!data.IsFinish) { AiPursue(npc, targetPos); } } else { ScriptRuntime.Vector3 targetPos = data.WayPoints[data.Index]; AiPursue(npc, targetPos); } } //判断是否状态结束并执行相应处理 if (data.IsFinish) { if (!string.IsNullOrEmpty(data.Event)) { GfxStorySystem.Instance.SendMessage(data.Event, npc.GetId(), npc.GetUnitId()); } AiStopPursue(npc); npc.GetAiStateInfo().ChangeToState((int)PredefinedAiStateId.Idle); } }
internal void EnterScene(User newUser) { Msg_LR_RoomUserInfo lobbyUserData = newUser.LobbyUserData; if (null == lobbyUserData) { return; } TableConfig.Actor cfg = TableConfig.ActorProvider.Instance.GetActor(lobbyUserData.Hero); EntityInfo info = m_EntityMgr.AddEntity(0, lobbyUserData.Camp, cfg, (int)AiStateLogicId.Entity_Leader); info.SetUnitId(EntityInfo.c_StartUserUnitId + info.GetId()); info.GetMovementStateInfo().FormationIndex = 0; if (null != m_SceneConfig) { info.GetMovementStateInfo().SetPosition2D(m_SceneConfig.EnterX + (Helper.Random.NextFloat() - 0.5f) * m_SceneConfig.EnterRadius, m_SceneConfig.EnterY + (Helper.Random.NextFloat() - 0.5f) * m_SceneConfig.EnterRadius); } newUser.Info = info; AttrCalculator.Calc(info); if (newUser.HaveHpArmor) { info.SetHp(Operate_Type.OT_Absolute, newUser.Hp); info.SetEnergy(Operate_Type.OT_Absolute, newUser.Energy); } else { info.SetHp(Operate_Type.OT_Absolute, newUser.Info.GetActualProperty().HpMax); info.SetEnergy(Operate_Type.OT_Absolute, newUser.Info.GetActualProperty().EnergyMax); } info.SceneContext = m_SceneContext; AddCareList(info); if (newUser.IsEntered) { m_StorySystem.SendMessage("user_enter_scene", info.GetId(), info.GetUnitId(), info.GetCampId(), info.GetMovementStateInfo().PositionX, info.GetMovementStateInfo().PositionZ); } }
public static void Execute(object msg, User user) { Msg_CR_Enter enter_msg = msg as Msg_CR_Enter; if (enter_msg == null) { return; } LogSys.Log(LOG_TYPE.DEBUG, "user {0}({1},{2},{3}) enter.", user.RoleId, user.GetKey(), user.Guid, user.Name); user.UserControlState = (int)UserControlState.User; user.IsEntered = true; RoomUserManager roomUserMgr = user.OwnRoomUserManager; if (null != roomUserMgr) { Scene scene = roomUserMgr.ActiveScene; if (null != scene) { EntityInfo userInfo = user.Info; if (null != userInfo) { if (scene.SceneState == SceneState.Running) { scene.SyncForNewUser(user); var args = scene.StorySystem.NewBoxedValueList(); args.Add(userInfo.GetId()); args.Add(userInfo.GetUnitId()); args.Add(userInfo.GetCampId()); args.Add(userInfo.GetMovementStateInfo().PositionX); args.Add(userInfo.GetMovementStateInfo().PositionZ); scene.StorySystem.SendMessage("user_enter_scene", args); } } } } }
internal static void DoSkillCommandState(EntityInfo entity, long deltaTime, AbstractAiStateLogic logic, int skillId) { if (entity.GetMovementStateInfo().IsMoving) { logic.NotifyAiStopPursue(entity); } if (skillId > 0) { AiStateInfo aiInfo = entity.GetAiStateInfo(); SkillInfo skillInfo = entity.GetSkillStateInfo().GetSkillInfoById(skillId); if (null != skillInfo) { if (aiInfo.Target <= 0) { EntityInfo info; if (skillInfo.ConfigData.targetType == (int)SkillTargetType.Enemy || skillInfo.ConfigData.targetType == (int)SkillTargetType.RandEnemy) { info = GetNearstTargetHelper(entity, CharacterRelation.RELATION_ENEMY); } else { info = GetNearstTargetHelper(entity, CharacterRelation.RELATION_FRIEND); } if (null != info) { aiInfo.Target = info.GetId(); } } if (aiInfo.Target > 0) { logic.NotifyAiSkill(entity, skillId); } } } else if(!entity.GetSkillStateInfo().IsSkillActivated()) { logic.AiSendStoryMessage(entity, "npc_skill_finish:" + entity.GetUnitId(), entity.GetId()); logic.AiSendStoryMessage(entity, "obj_skill_finish", entity.GetId()); logic.ChangeToState(entity, (int)AiStateId.Idle); } }
internal static void DoPatrolCommandState(EntityInfo entity, long deltaTime, AbstractAiStateLogic logic) { AiStateInfo info = entity.GetAiStateInfo(); info.Time += deltaTime; if (info.Time > 100) { info.Time = 0; EntityInfo target = null; if (info.IsExternalTarget) { target = AiLogicUtility.GetSeeingLivingCharacterInfoHelper(entity, info.Target); if (null == target) { target = AiLogicUtility.GetNearstTargetHelper(entity, CharacterRelation.RELATION_ENEMY); if (null != target) info.Target = target.GetId(); } } else { target = AiLogicUtility.GetNearstTargetHelper(entity, CharacterRelation.RELATION_ENEMY); if (null != target) info.Target = target.GetId(); } if (null != target) { logic.AiSendStoryMessage(entity, "obj_patrol_exit", entity.GetId()); logic.AiSendStoryMessage(entity, string.Format("npc_patrol_exit:{0}", entity.GetUnitId()), entity.GetId()); logic.ChangeToState(entity, (int)AiStateId.Idle); } else { AiData_ForPatrolCommand data = GetAiDataForPatrolCommand(entity); if (null != data) { ScriptRuntime.Vector3 srcPos = entity.GetMovementStateInfo().GetPosition3D(); if (data.PatrolPath.HavePathPoint && !data.PatrolPath.IsReached(srcPos)) { logic.NotifyAiPursue(entity, data.PatrolPath.CurPathPoint); } else { data.PatrolPath.UseNextPathPoint(); if (data.PatrolPath.HavePathPoint) { logic.NotifyAiPursue(entity, data.PatrolPath.CurPathPoint); } else { if (data.IsLoopPatrol) { logic.AiSendStoryMessage(entity, "obj_patrol_restart", entity.GetId()); logic.AiSendStoryMessage(entity, string.Format("npc_patrol_restart:{0}", entity.GetUnitId()), entity.GetId()); data.PatrolPath.Restart(); } else { logic.AiSendStoryMessage(entity, "obj_patrol_finish", entity.GetId()); logic.AiSendStoryMessage(entity, string.Format("npc_patrol_finish:{0}", entity.GetUnitId()), entity.GetId()); logic.NotifyAiStopPursue(entity); logic.ChangeToState(entity, (int)AiStateId.Idle); } } } info.HomePos = entity.GetMovementStateInfo().GetPosition3D(); } else { logic.NotifyAiStopPursue(entity); logic.ChangeToState(entity, (int)AiStateId.Idle); } } } }
internal static void DoMoveCommandState(EntityInfo entity, long deltaTime, AbstractAiStateLogic logic) { //执行状态处理 AiData_ForMoveCommand data = GetAiDataForMoveCommand(entity); if (null == data) return; if (!data.IsFinish) { if (WayPointArrived(entity, data)) { Vector3 targetPos = new Vector3(); MoveToNext(entity, data, ref targetPos); if (!data.IsFinish) { logic.NotifyAiPursue(entity, targetPos); } } else { AiStateInfo info = entity.GetAiStateInfo(); info.Time += deltaTime; if (info.Time > 500) { info.Time = 0; Vector3 targetPos = data.WayPoints[data.Index]; logic.NotifyAiPursue(entity, targetPos); } } } //判断是否状态结束并执行相应处理 if (data.IsFinish) { logic.AiSendStoryMessage(entity, "npc_arrived:" + entity.GetUnitId(), entity.GetId()); logic.AiSendStoryMessage(entity, "obj_arrived", entity.GetId()); logic.NotifyAiStopPursue(entity); logic.ChangeToState(entity, (int)AiStateId.Idle); } }
internal static void DoPatrolCommandState(EntityInfo entity, long deltaTime, AbstractAiStateLogic logic) { AiStateInfo info = entity.GetAiStateInfo(); info.Time += deltaTime; if (info.Time > 100) { info.Time = 0; EntityInfo target = null; if (info.IsExternalTarget) { target = AiLogicUtility.GetSeeingLivingCharacterInfoHelper(entity, info.Target); if (null == target) { target = AiLogicUtility.GetNearstTargetHelper(entity, CharacterRelation.RELATION_ENEMY); if (null != target) { info.Target = target.GetId(); } } } else { target = AiLogicUtility.GetNearstTargetHelper(entity, CharacterRelation.RELATION_ENEMY); if (null != target) { info.Target = target.GetId(); } } if (null != target) { logic.AiSendStoryMessage(entity, "obj_patrol_exit", entity.GetId()); logic.AiSendStoryMessage(entity, string.Format("npc_patrol_exit:{0}", entity.GetUnitId()), entity.GetId()); logic.ChangeToState(entity, (int)AiStateId.Idle); } else { AiData_ForPatrolCommand data = GetAiDataForPatrolCommand(entity); if (null != data) { ScriptRuntime.Vector3 srcPos = entity.GetMovementStateInfo().GetPosition3D(); if (data.PatrolPath.HavePathPoint && !data.PatrolPath.IsReached(srcPos)) { logic.NotifyAiPursue(entity, data.PatrolPath.CurPathPoint); } else { data.PatrolPath.UseNextPathPoint(); if (data.PatrolPath.HavePathPoint) { logic.NotifyAiPursue(entity, data.PatrolPath.CurPathPoint); } else { if (data.IsLoopPatrol) { logic.AiSendStoryMessage(entity, "obj_patrol_restart", entity.GetId()); logic.AiSendStoryMessage(entity, string.Format("npc_patrol_restart:{0}", entity.GetUnitId()), entity.GetId()); data.PatrolPath.Restart(); } else { logic.AiSendStoryMessage(entity, "obj_patrol_finish", entity.GetId()); logic.AiSendStoryMessage(entity, string.Format("npc_patrol_finish:{0}", entity.GetUnitId()), entity.GetId()); logic.NotifyAiStopPursue(entity); logic.ChangeToState(entity, (int)AiStateId.Idle); } } } info.HomePos = entity.GetMovementStateInfo().GetPosition3D(); } else { logic.NotifyAiStopPursue(entity); logic.ChangeToState(entity, (int)AiStateId.Idle); } } } }