public void AddState(int objId, string state) { EntityInfo entity = m_Scene.EntityManager.GetEntityInfo(objId); if (null != entity) { entity.AddState((CharacterPropertyEnum)CharacterStateUtility.NameToState(state)); } }
public void AddState(int objId, string state) { EntityViewModel view = GetEntityViewById(objId); if (null != view && null != view.Entity) { EntityInfo entity = view.Entity; entity.AddState((CharacterPropertyEnum)CharacterStateUtility.NameToState(state)); } }