static public int get_DataChanged(IntPtr l) { try { GameFramework.CombatStatisticInfo self = (GameFramework.CombatStatisticInfo)checkSelf(l); pushValue(l, true); pushValue(l, self.DataChanged); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int ClearContinueDeadCount(IntPtr l) { try { GameFramework.CombatStatisticInfo self = (GameFramework.CombatStatisticInfo)checkSelf(l); self.ClearContinueDeadCount(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_TotalDamageToMyself(IntPtr l) { try { GameFramework.CombatStatisticInfo self = (GameFramework.CombatStatisticInfo)checkSelf(l); pushValue(l, true); pushValue(l, self.TotalDamageToMyself); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_KillTowerCount(IntPtr l) { try { GameFramework.CombatStatisticInfo self = (GameFramework.CombatStatisticInfo)checkSelf(l); pushValue(l, true); pushValue(l, self.KillTowerCount); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFramework.CombatStatisticInfo o; o = new GameFramework.CombatStatisticInfo(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int AddContinueKillCount(IntPtr l) { try { GameFramework.CombatStatisticInfo self = (GameFramework.CombatStatisticInfo)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.AddContinueKillCount(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_DataChanged(IntPtr l) { try { GameFramework.CombatStatisticInfo self = (GameFramework.CombatStatisticInfo)checkSelf(l); bool v; checkType(l, 2, out v); self.DataChanged = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_TotalDamageToMyself(IntPtr l) { try { GameFramework.CombatStatisticInfo self = (GameFramework.CombatStatisticInfo)checkSelf(l); int v; checkType(l, 2, out v); self.TotalDamageToMyself = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_KillTowerCount(IntPtr l) { try { GameFramework.CombatStatisticInfo self = (GameFramework.CombatStatisticInfo)checkSelf(l); int v; checkType(l, 2, out v); self.KillTowerCount = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }