public override void LoadFromSavedData(string dataKey) { _key = dataKey; AD_List = GDEDataManager.GetIntList(_key, AD_ListKey, AD_List); RD_List = GDEDataManager.GetIntList(_key, RD_ListKey, RD_List); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _TestBool = GDEDataManager.GetBool(_key, TestBoolKey, _TestBool); TestIntList = GDEDataManager.GetIntList(_key, TestIntListKey, TestIntList); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; bool_list_field = GDEDataManager.GetBoolList(_key + "_" + bool_list_fieldKey, bool_list_field); int_list_field = GDEDataManager.GetIntList(_key + "_" + int_list_fieldKey, int_list_field); float_list_field = GDEDataManager.GetFloatList(_key + "_" + float_list_fieldKey, float_list_field); string_list_field = GDEDataManager.GetStringList(_key + "_" + string_list_fieldKey, string_list_field); vector2_list_field = GDEDataManager.GetVector2List(_key + "_" + vector2_list_fieldKey, vector2_list_field); vector3_list_field = GDEDataManager.GetVector3List(_key + "_" + vector3_list_fieldKey, vector3_list_field); vector4_list_field = GDEDataManager.GetVector4List(_key + "_" + vector4_list_fieldKey, vector4_list_field); color_list_field = GDEDataManager.GetColorList(_key + "_" + color_list_fieldKey, color_list_field); custom_list_field = GDEDataManager.GetCustomList(_key + "_" + custom_list_fieldKey, custom_list_field); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _star = GDEDataManager.GetInt(_key, starKey, _star); _volume = GDEDataManager.GetInt(_key, volumeKey, _volume); _exp = GDEDataManager.GetInt(_key, expKey, _exp); _rune0 = GDEDataManager.GetInt(_key, rune0Key, _rune0); _rune1 = GDEDataManager.GetInt(_key, rune1Key, _rune1); _rune2 = GDEDataManager.GetInt(_key, rune2Key, _rune2); _rune3 = GDEDataManager.GetInt(_key, rune3Key, _rune3); _index = GDEDataManager.GetInt(_key, indexKey, _index); _skillGrade = GDEDataManager.GetInt(_key, skillGradeKey, _skillGrade); _id = GDEDataManager.GetString(_key, idKey, _id); _NAME = GDEDataManager.GetString(_key, NAMEKey, _NAME); _attitube = GDEDataManager.GetCustom(_key, attitubeKey, _attitube); UseTeamId = GDEDataManager.GetIntList(_key, UseTeamIdKey, UseTeamId); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _maxPassSection = GDEDataManager.GetInt(_key, maxPassSectionKey, _maxPassSection); _lastPassSection = GDEDataManager.GetInt(_key, lastPassSectionKey, _lastPassSection); _maxDurgeonPassLevel = GDEDataManager.GetInt(_key, maxDurgeonPassLevelKey, _maxDurgeonPassLevel); _coin = GDEDataManager.GetInt(_key, coinKey, _coin); _addGoldPerc = GDEDataManager.GetInt(_key, addGoldPercKey, _addGoldPerc); _allBufPerc = GDEDataManager.GetInt(_key, allBufPercKey, _allBufPerc); _newBestLevel = GDEDataManager.GetInt(_key, newBestLevelKey, _newBestLevel); _dimension = GDEDataManager.GetInt(_key, dimensionKey, _dimension); _damond = GDEDataManager.GetInt(_key, damondKey, _damond); _sickBedNum = GDEDataManager.GetInt(_key, sickBedNumKey, _sickBedNum); _honorPoint = GDEDataManager.GetInt(_key, honorPointKey, _honorPoint); _JianCai = GDEDataManager.GetInt(_key, JianCaiKey, _JianCai); _achievementData = GDEDataManager.GetCustom(_key, achievementDataKey, _achievementData); temple_fighter = GDEDataManager.GetIntList(_key, temple_fighterKey, temple_fighter); temple_ranger = GDEDataManager.GetIntList(_key, temple_rangerKey, temple_ranger); temple_priest = GDEDataManager.GetIntList(_key, temple_priestKey, temple_priest); temple_caster = GDEDataManager.GetIntList(_key, temple_casterKey, temple_caster); bossKeys = GDEDataManager.GetIntList(_key, bossKeysKey, bossKeys); bossKeyUsed = GDEDataManager.GetIntList(_key, bossKeyUsedKey, bossKeyUsed); herosOwned = GDEDataManager.GetCustomList(_key, herosOwnedKey, herosOwned); heroesTeam = GDEDataManager.GetCustomList(_key, heroesTeamKey, heroesTeam); consumables = GDEDataManager.GetCustomList(_key, consumablesKey, consumables); equipsOwned = GDEDataManager.GetCustomList(_key, equipsOwnedKey, equipsOwned); propsTeam = GDEDataManager.GetCustomList(_key, propsTeamKey, propsTeam); TimeTaskList = GDEDataManager.GetCustomList(_key, TimeTaskListKey, TimeTaskList); goddessOwned = GDEDataManager.GetCustomList(_key, goddessOwnedKey, goddessOwned); buildingsOwned = GDEDataManager.GetCustomList(_key, buildingsOwnedKey, buildingsOwned); ItemsOwned = GDEDataManager.GetCustomList(_key, ItemsOwnedKey, ItemsOwned); NPCList = GDEDataManager.GetCustomList(_key, NPCListKey, NPCList); RunesOwned = GDEDataManager.GetCustomList(_key, RunesOwnedKey, RunesOwned); AltarPoolList = GDEDataManager.GetCustomList(_key, AltarPoolListKey, AltarPoolList); finishSectionsList = GDEDataManager.GetCustomList(_key, finishSectionsListKey, finishSectionsList); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key, bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key, int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key, float_fieldKey, _float_field); _string_field = GDEDataManager.GetString(_key, string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key, vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key, vector3_fieldKey, _vector3_field); _vector4_field = GDEDataManager.GetVector4(_key, vector4_fieldKey, _vector4_field); _color_field = GDEDataManager.GetColor(_key, color_fieldKey, _color_field); _custom_field = GDEDataManager.GetCustom(_key, custom_fieldKey, _custom_field); bool_list_field = GDEDataManager.GetBoolList(_key, bool_list_fieldKey, bool_list_field); int_list_field = GDEDataManager.GetIntList(_key, int_list_fieldKey, int_list_field); float_list_field = GDEDataManager.GetFloatList(_key, float_list_fieldKey, float_list_field); string_list_field = GDEDataManager.GetStringList(_key, string_list_fieldKey, string_list_field); vector2_list_field = GDEDataManager.GetVector2List(_key, vector2_list_fieldKey, vector2_list_field); vector3_list_field = GDEDataManager.GetVector3List(_key, vector3_list_fieldKey, vector3_list_field); vector4_list_field = GDEDataManager.GetVector4List(_key, vector4_list_fieldKey, vector4_list_field); color_list_field = GDEDataManager.GetColorList(_key, color_list_fieldKey, color_list_field); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _isMusicOn = GDEDataManager.GetBool(_key, isMusicOnKey, _isMusicOn); _isSoundEffectOn = GDEDataManager.GetBool(_key, isSoundEffectOnKey, _isSoundEffectOn); _isAutoBattle = GDEDataManager.GetBool(_key, isAutoBattleKey, _isAutoBattle); _isAutoHang = GDEDataManager.GetBool(_key, isAutoHangKey, _isAutoHang); _isFastModeEnabled = GDEDataManager.GetBool(_key, isFastModeEnabledKey, _isFastModeEnabled); _HapticTouchEnabled = GDEDataManager.GetBool(_key, HapticTouchEnabledKey, _HapticTouchEnabled); _FoundPurchaseState = GDEDataManager.GetBool(_key, FoundPurchaseStateKey, _FoundPurchaseState); _ChargeGiftGotState = GDEDataManager.GetBool(_key, ChargeGiftGotStateKey, _ChargeGiftGotState); _Show7DaysActivity = GDEDataManager.GetBool(_key, Show7DaysActivityKey, _Show7DaysActivity); _BattleSpeed = GDEDataManager.GetInt(_key, BattleSpeedKey, _BattleSpeed); _WatchAdsSuccessNum = GDEDataManager.GetInt(_key, WatchAdsSuccessNumKey, _WatchAdsSuccessNum); _ReviveTimes = GDEDataManager.GetInt(_key, ReviveTimesKey, _ReviveTimes); _MainMissionProgress = GDEDataManager.GetInt(_key, MainMissionProgressKey, _MainMissionProgress); _autoBattleHint = GDEDataManager.GetInt(_key, autoBattleHintKey, _autoBattleHint); _FastLeftTime = GDEDataManager.GetInt(_key, FastLeftTimeKey, _FastLeftTime); _battleTimes = GDEDataManager.GetInt(_key, battleTimesKey, _battleTimes); _first_time_fail_game = GDEDataManager.GetInt(_key, first_time_fail_gameKey, _first_time_fail_game); seatUnlocked = GDEDataManager.GetIntList(_key, seatUnlockedKey, seatUnlocked); }