public void Reset_custom_field() { GDEDataManager.ResetToDefault(_key, custom_fieldKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); string customDataKey; dict.TryGetString(custom_fieldKey, out customDataKey); GDEDataManager.DataDictionary.TryGetCustom(customDataKey, out _custom_field); custom_field = GDEDataManager.GetCustom(_key + "_" + custom_fieldKey, _custom_field); custom_field.ResetAll(); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _ID = GDEDataManager.GetInt(_key, IDKey, _ID); _MagazineSize = GDEDataManager.GetInt(_key, MagazineSizeKey, _MagazineSize); _ConsumePerHit = GDEDataManager.GetInt(_key, ConsumePerHitKey, _ConsumePerHit); _DamageVal = GDEDataManager.GetInt(_key, DamageValKey, _DamageVal); _AtkInterval = GDEDataManager.GetFloat(_key, AtkIntervalKey, _AtkInterval); _ChargeTime = GDEDataManager.GetFloat(_key, ChargeTimeKey, _ChargeTime); _ReloadTime = GDEDataManager.GetFloat(_key, ReloadTimeKey, _ReloadTime); _Thrust = GDEDataManager.GetFloat(_key, ThrustKey, _Thrust); _AlertRange = GDEDataManager.GetFloat(_key, AlertRangeKey, _AlertRange); _PrefabPath = GDEDataManager.GetString(_key, PrefabPathKey, _PrefabPath); _SkinName = GDEDataManager.GetString(_key, SkinNameKey, _SkinName); _OpaType = GDEDataManager.GetCustom(_key, OpaTypeKey, _OpaType); _AniType = GDEDataManager.GetCustom(_key, AniTypeKey, _AniType); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _star = GDEDataManager.GetInt(_key, starKey, _star); _volume = GDEDataManager.GetInt(_key, volumeKey, _volume); _exp = GDEDataManager.GetInt(_key, expKey, _exp); _rune0 = GDEDataManager.GetInt(_key, rune0Key, _rune0); _rune1 = GDEDataManager.GetInt(_key, rune1Key, _rune1); _rune2 = GDEDataManager.GetInt(_key, rune2Key, _rune2); _rune3 = GDEDataManager.GetInt(_key, rune3Key, _rune3); _index = GDEDataManager.GetInt(_key, indexKey, _index); _skillGrade = GDEDataManager.GetInt(_key, skillGradeKey, _skillGrade); _id = GDEDataManager.GetString(_key, idKey, _id); _NAME = GDEDataManager.GetString(_key, NAMEKey, _NAME); _attitube = GDEDataManager.GetCustom(_key, attitubeKey, _attitube); UseTeamId = GDEDataManager.GetIntList(_key, UseTeamIdKey, UseTeamId); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _locked = GDEDataManager.GetBool(_key, lockedKey, _locked); _lv = GDEDataManager.GetInt(_key, lvKey, _lv); _status = GDEDataManager.GetInt(_key, statusKey, _status); _hashCode = GDEDataManager.GetInt(_key, hashCodeKey, _hashCode); _battleForce = GDEDataManager.GetInt(_key, battleForceKey, _battleForce); _hpPropAdd = GDEDataManager.GetInt(_key, hpPropAddKey, _hpPropAdd); _exp = GDEDataManager.GetInt(_key, expKey, _exp); _mpPropAdd = GDEDataManager.GetInt(_key, mpPropAddKey, _mpPropAdd); _tpPropAdd = GDEDataManager.GetInt(_key, tpPropAddKey, _tpPropAdd); _starNumUpgradeTimes = GDEDataManager.GetInt(_key, starNumUpgradeTimesKey, _starNumUpgradeTimes); _index = GDEDataManager.GetInt(_key, indexKey, _index); _wakeNum = GDEDataManager.GetInt(_key, wakeNumKey, _wakeNum); _nameBeforeId = GDEDataManager.GetInt(_key, nameBeforeIdKey, _nameBeforeId); _Likability = GDEDataManager.GetInt(_key, LikabilityKey, _Likability); _teamPos = GDEDataManager.GetInt(_key, teamPosKey, _teamPos); _likability = GDEDataManager.GetInt(_key, likabilityKey, _likability); _Fatigue = GDEDataManager.GetInt(_key, FatigueKey, _Fatigue); _TeamOrder = GDEDataManager.GetInt(_key, TeamOrderKey, _TeamOrder); _sex = GDEDataManager.GetInt(_key, sexKey, _sex); _skillLevel = GDEDataManager.GetInt(_key, skillLevelKey, _skillLevel); _teamIdBelongTo = GDEDataManager.GetString(_key, teamIdBelongToKey, _teamIdBelongTo); _id = GDEDataManager.GetString(_key, idKey, _id); _equipHelmet = GDEDataManager.GetCustom(_key, equipHelmetKey, _equipHelmet); _equipBreastplate = GDEDataManager.GetCustom(_key, equipBreastplateKey, _equipBreastplate); _equipGardebras = GDEDataManager.GetCustom(_key, equipGardebrasKey, _equipGardebras); _equipLegging = GDEDataManager.GetCustom(_key, equipLeggingKey, _equipLegging); _jewelry0 = GDEDataManager.GetCustom(_key, jewelry0Key, _jewelry0); _jewelry1 = GDEDataManager.GetCustom(_key, jewelry1Key, _jewelry1); _RoleAttritubeList = GDEDataManager.GetCustom(_key, RoleAttritubeListKey, _RoleAttritubeList); _equipWeapon = GDEDataManager.GetCustom(_key, equipWeaponKey, _equipWeapon); _a_skillOmega = GDEDataManager.GetCustom(_key, a_skillOmegaKey, _a_skillOmega); _a_skill0 = GDEDataManager.GetCustom(_key, a_skill0Key, _a_skill0); _a_skill1 = GDEDataManager.GetCustom(_key, a_skill1Key, _a_skill1); _ItemInfo = GDEDataManager.GetCustom(_key, ItemInfoKey, _ItemInfo); _AnimData = GDEDataManager.GetCustom(_key, AnimDataKey, _AnimData); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _maxPassSection = GDEDataManager.GetInt(_key, maxPassSectionKey, _maxPassSection); _lastPassSection = GDEDataManager.GetInt(_key, lastPassSectionKey, _lastPassSection); _maxDurgeonPassLevel = GDEDataManager.GetInt(_key, maxDurgeonPassLevelKey, _maxDurgeonPassLevel); _coin = GDEDataManager.GetInt(_key, coinKey, _coin); _addGoldPerc = GDEDataManager.GetInt(_key, addGoldPercKey, _addGoldPerc); _allBufPerc = GDEDataManager.GetInt(_key, allBufPercKey, _allBufPerc); _newBestLevel = GDEDataManager.GetInt(_key, newBestLevelKey, _newBestLevel); _dimension = GDEDataManager.GetInt(_key, dimensionKey, _dimension); _damond = GDEDataManager.GetInt(_key, damondKey, _damond); _sickBedNum = GDEDataManager.GetInt(_key, sickBedNumKey, _sickBedNum); _honorPoint = GDEDataManager.GetInt(_key, honorPointKey, _honorPoint); _JianCai = GDEDataManager.GetInt(_key, JianCaiKey, _JianCai); _achievementData = GDEDataManager.GetCustom(_key, achievementDataKey, _achievementData); temple_fighter = GDEDataManager.GetIntList(_key, temple_fighterKey, temple_fighter); temple_ranger = GDEDataManager.GetIntList(_key, temple_rangerKey, temple_ranger); temple_priest = GDEDataManager.GetIntList(_key, temple_priestKey, temple_priest); temple_caster = GDEDataManager.GetIntList(_key, temple_casterKey, temple_caster); bossKeys = GDEDataManager.GetIntList(_key, bossKeysKey, bossKeys); bossKeyUsed = GDEDataManager.GetIntList(_key, bossKeyUsedKey, bossKeyUsed); herosOwned = GDEDataManager.GetCustomList(_key, herosOwnedKey, herosOwned); heroesTeam = GDEDataManager.GetCustomList(_key, heroesTeamKey, heroesTeam); consumables = GDEDataManager.GetCustomList(_key, consumablesKey, consumables); equipsOwned = GDEDataManager.GetCustomList(_key, equipsOwnedKey, equipsOwned); propsTeam = GDEDataManager.GetCustomList(_key, propsTeamKey, propsTeam); TimeTaskList = GDEDataManager.GetCustomList(_key, TimeTaskListKey, TimeTaskList); goddessOwned = GDEDataManager.GetCustomList(_key, goddessOwnedKey, goddessOwned); buildingsOwned = GDEDataManager.GetCustomList(_key, buildingsOwnedKey, buildingsOwned); ItemsOwned = GDEDataManager.GetCustomList(_key, ItemsOwnedKey, ItemsOwned); NPCList = GDEDataManager.GetCustomList(_key, NPCListKey, NPCList); RunesOwned = GDEDataManager.GetCustomList(_key, RunesOwnedKey, RunesOwned); AltarPoolList = GDEDataManager.GetCustomList(_key, AltarPoolListKey, AltarPoolList); finishSectionsList = GDEDataManager.GetCustomList(_key, finishSectionsListKey, finishSectionsList); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _localScale = GDEDataManager.GetFloat(_key, localScaleKey, _localScale); _aggro = GDEDataManager.GetFloat(_key, aggroKey, _aggro); _counter = GDEDataManager.GetFloat(_key, counterKey, _counter); _reflect = GDEDataManager.GetFloat(_key, reflectKey, _reflect); _stun = GDEDataManager.GetFloat(_key, stunKey, _stun); _critical = GDEDataManager.GetFloat(_key, criticalKey, _critical); _poison = GDEDataManager.GetFloat(_key, poisonKey, _poison); _bleed = GDEDataManager.GetFloat(_key, bleedKey, _bleed); _slow = GDEDataManager.GetFloat(_key, slowKey, _slow); _pierce = GDEDataManager.GetFloat(_key, pierceKey, _pierce); _flame = GDEDataManager.GetFloat(_key, flameKey, _flame); _weaponName = GDEDataManager.GetString(_key, weaponNameKey, _weaponName); _typeName = GDEDataManager.GetString(_key, typeNameKey, _typeName); _raceName = GDEDataManager.GetString(_key, raceNameKey, _raceName); _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); _projectileKey = GDEDataManager.GetCustom(_key, projectileKeyKey, _projectileKey); _extraProjectileKey = GDEDataManager.GetCustom(_key, extraProjectileKeyKey, _extraProjectileKey); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key, bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key, int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key, float_fieldKey, _float_field); _string_field = GDEDataManager.GetString(_key, string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key, vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key, vector3_fieldKey, _vector3_field); _vector4_field = GDEDataManager.GetVector4(_key, vector4_fieldKey, _vector4_field); _color_field = GDEDataManager.GetColor(_key, color_fieldKey, _color_field); _custom_field = GDEDataManager.GetCustom(_key, custom_fieldKey, _custom_field); bool_list_field = GDEDataManager.GetBoolList(_key, bool_list_fieldKey, bool_list_field); int_list_field = GDEDataManager.GetIntList(_key, int_list_fieldKey, int_list_field); float_list_field = GDEDataManager.GetFloatList(_key, float_list_fieldKey, float_list_field); string_list_field = GDEDataManager.GetStringList(_key, string_list_fieldKey, string_list_field); vector2_list_field = GDEDataManager.GetVector2List(_key, vector2_list_fieldKey, vector2_list_field); vector3_list_field = GDEDataManager.GetVector3List(_key, vector3_list_fieldKey, vector3_list_field); vector4_list_field = GDEDataManager.GetVector4List(_key, vector4_list_fieldKey, vector4_list_field); color_list_field = GDEDataManager.GetColorList(_key, color_list_fieldKey, color_list_field); }