public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            AD_List = GDEDataManager.GetIntList(_key, AD_ListKey, AD_List);
            RD_List = GDEDataManager.GetIntList(_key, RD_ListKey, RD_List);
        }
Exemple #2
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        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _TestBool = GDEDataManager.GetBool(_key, TestBoolKey, _TestBool);

            TestIntList = GDEDataManager.GetIntList(_key, TestIntListKey, TestIntList);
        }
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            bool_list_field    = GDEDataManager.GetBoolList(_key + "_" + bool_list_fieldKey, bool_list_field);
            int_list_field     = GDEDataManager.GetIntList(_key + "_" + int_list_fieldKey, int_list_field);
            float_list_field   = GDEDataManager.GetFloatList(_key + "_" + float_list_fieldKey, float_list_field);
            string_list_field  = GDEDataManager.GetStringList(_key + "_" + string_list_fieldKey, string_list_field);
            vector2_list_field = GDEDataManager.GetVector2List(_key + "_" + vector2_list_fieldKey, vector2_list_field);
            vector3_list_field = GDEDataManager.GetVector3List(_key + "_" + vector3_list_fieldKey, vector3_list_field);
            vector4_list_field = GDEDataManager.GetVector4List(_key + "_" + vector4_list_fieldKey, vector4_list_field);
            color_list_field   = GDEDataManager.GetColorList(_key + "_" + color_list_fieldKey, color_list_field);

            custom_list_field = GDEDataManager.GetCustomList(_key + "_" + custom_list_fieldKey, custom_list_field);
        }
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _star       = GDEDataManager.GetInt(_key, starKey, _star);
            _volume     = GDEDataManager.GetInt(_key, volumeKey, _volume);
            _exp        = GDEDataManager.GetInt(_key, expKey, _exp);
            _rune0      = GDEDataManager.GetInt(_key, rune0Key, _rune0);
            _rune1      = GDEDataManager.GetInt(_key, rune1Key, _rune1);
            _rune2      = GDEDataManager.GetInt(_key, rune2Key, _rune2);
            _rune3      = GDEDataManager.GetInt(_key, rune3Key, _rune3);
            _index      = GDEDataManager.GetInt(_key, indexKey, _index);
            _skillGrade = GDEDataManager.GetInt(_key, skillGradeKey, _skillGrade);
            _id         = GDEDataManager.GetString(_key, idKey, _id);
            _NAME       = GDEDataManager.GetString(_key, NAMEKey, _NAME);

            _attitube = GDEDataManager.GetCustom(_key, attitubeKey, _attitube);

            UseTeamId = GDEDataManager.GetIntList(_key, UseTeamIdKey, UseTeamId);
        }
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _maxPassSection      = GDEDataManager.GetInt(_key, maxPassSectionKey, _maxPassSection);
            _lastPassSection     = GDEDataManager.GetInt(_key, lastPassSectionKey, _lastPassSection);
            _maxDurgeonPassLevel = GDEDataManager.GetInt(_key, maxDurgeonPassLevelKey, _maxDurgeonPassLevel);
            _coin         = GDEDataManager.GetInt(_key, coinKey, _coin);
            _addGoldPerc  = GDEDataManager.GetInt(_key, addGoldPercKey, _addGoldPerc);
            _allBufPerc   = GDEDataManager.GetInt(_key, allBufPercKey, _allBufPerc);
            _newBestLevel = GDEDataManager.GetInt(_key, newBestLevelKey, _newBestLevel);
            _dimension    = GDEDataManager.GetInt(_key, dimensionKey, _dimension);
            _damond       = GDEDataManager.GetInt(_key, damondKey, _damond);
            _sickBedNum   = GDEDataManager.GetInt(_key, sickBedNumKey, _sickBedNum);
            _honorPoint   = GDEDataManager.GetInt(_key, honorPointKey, _honorPoint);
            _JianCai      = GDEDataManager.GetInt(_key, JianCaiKey, _JianCai);

            _achievementData = GDEDataManager.GetCustom(_key, achievementDataKey, _achievementData);

            temple_fighter = GDEDataManager.GetIntList(_key, temple_fighterKey, temple_fighter);
            temple_ranger  = GDEDataManager.GetIntList(_key, temple_rangerKey, temple_ranger);
            temple_priest  = GDEDataManager.GetIntList(_key, temple_priestKey, temple_priest);
            temple_caster  = GDEDataManager.GetIntList(_key, temple_casterKey, temple_caster);
            bossKeys       = GDEDataManager.GetIntList(_key, bossKeysKey, bossKeys);
            bossKeyUsed    = GDEDataManager.GetIntList(_key, bossKeyUsedKey, bossKeyUsed);

            herosOwned         = GDEDataManager.GetCustomList(_key, herosOwnedKey, herosOwned);
            heroesTeam         = GDEDataManager.GetCustomList(_key, heroesTeamKey, heroesTeam);
            consumables        = GDEDataManager.GetCustomList(_key, consumablesKey, consumables);
            equipsOwned        = GDEDataManager.GetCustomList(_key, equipsOwnedKey, equipsOwned);
            propsTeam          = GDEDataManager.GetCustomList(_key, propsTeamKey, propsTeam);
            TimeTaskList       = GDEDataManager.GetCustomList(_key, TimeTaskListKey, TimeTaskList);
            goddessOwned       = GDEDataManager.GetCustomList(_key, goddessOwnedKey, goddessOwned);
            buildingsOwned     = GDEDataManager.GetCustomList(_key, buildingsOwnedKey, buildingsOwned);
            ItemsOwned         = GDEDataManager.GetCustomList(_key, ItemsOwnedKey, ItemsOwned);
            NPCList            = GDEDataManager.GetCustomList(_key, NPCListKey, NPCList);
            RunesOwned         = GDEDataManager.GetCustomList(_key, RunesOwnedKey, RunesOwned);
            AltarPoolList      = GDEDataManager.GetCustomList(_key, AltarPoolListKey, AltarPoolList);
            finishSectionsList = GDEDataManager.GetCustomList(_key, finishSectionsListKey, finishSectionsList);
        }
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _bool_field    = GDEDataManager.GetBool(_key, bool_fieldKey, _bool_field);
            _int_field     = GDEDataManager.GetInt(_key, int_fieldKey, _int_field);
            _float_field   = GDEDataManager.GetFloat(_key, float_fieldKey, _float_field);
            _string_field  = GDEDataManager.GetString(_key, string_fieldKey, _string_field);
            _vector2_field = GDEDataManager.GetVector2(_key, vector2_fieldKey, _vector2_field);
            _vector3_field = GDEDataManager.GetVector3(_key, vector3_fieldKey, _vector3_field);
            _vector4_field = GDEDataManager.GetVector4(_key, vector4_fieldKey, _vector4_field);
            _color_field   = GDEDataManager.GetColor(_key, color_fieldKey, _color_field);

            _custom_field = GDEDataManager.GetCustom(_key, custom_fieldKey, _custom_field);

            bool_list_field    = GDEDataManager.GetBoolList(_key, bool_list_fieldKey, bool_list_field);
            int_list_field     = GDEDataManager.GetIntList(_key, int_list_fieldKey, int_list_field);
            float_list_field   = GDEDataManager.GetFloatList(_key, float_list_fieldKey, float_list_field);
            string_list_field  = GDEDataManager.GetStringList(_key, string_list_fieldKey, string_list_field);
            vector2_list_field = GDEDataManager.GetVector2List(_key, vector2_list_fieldKey, vector2_list_field);
            vector3_list_field = GDEDataManager.GetVector3List(_key, vector3_list_fieldKey, vector3_list_field);
            vector4_list_field = GDEDataManager.GetVector4List(_key, vector4_list_fieldKey, vector4_list_field);
            color_list_field   = GDEDataManager.GetColorList(_key, color_list_fieldKey, color_list_field);
        }
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _isMusicOn            = GDEDataManager.GetBool(_key, isMusicOnKey, _isMusicOn);
            _isSoundEffectOn      = GDEDataManager.GetBool(_key, isSoundEffectOnKey, _isSoundEffectOn);
            _isAutoBattle         = GDEDataManager.GetBool(_key, isAutoBattleKey, _isAutoBattle);
            _isAutoHang           = GDEDataManager.GetBool(_key, isAutoHangKey, _isAutoHang);
            _isFastModeEnabled    = GDEDataManager.GetBool(_key, isFastModeEnabledKey, _isFastModeEnabled);
            _HapticTouchEnabled   = GDEDataManager.GetBool(_key, HapticTouchEnabledKey, _HapticTouchEnabled);
            _FoundPurchaseState   = GDEDataManager.GetBool(_key, FoundPurchaseStateKey, _FoundPurchaseState);
            _ChargeGiftGotState   = GDEDataManager.GetBool(_key, ChargeGiftGotStateKey, _ChargeGiftGotState);
            _Show7DaysActivity    = GDEDataManager.GetBool(_key, Show7DaysActivityKey, _Show7DaysActivity);
            _BattleSpeed          = GDEDataManager.GetInt(_key, BattleSpeedKey, _BattleSpeed);
            _WatchAdsSuccessNum   = GDEDataManager.GetInt(_key, WatchAdsSuccessNumKey, _WatchAdsSuccessNum);
            _ReviveTimes          = GDEDataManager.GetInt(_key, ReviveTimesKey, _ReviveTimes);
            _MainMissionProgress  = GDEDataManager.GetInt(_key, MainMissionProgressKey, _MainMissionProgress);
            _autoBattleHint       = GDEDataManager.GetInt(_key, autoBattleHintKey, _autoBattleHint);
            _FastLeftTime         = GDEDataManager.GetInt(_key, FastLeftTimeKey, _FastLeftTime);
            _battleTimes          = GDEDataManager.GetInt(_key, battleTimesKey, _battleTimes);
            _first_time_fail_game = GDEDataManager.GetInt(_key, first_time_fail_gameKey, _first_time_fail_game);

            seatUnlocked = GDEDataManager.GetIntList(_key, seatUnlockedKey, seatUnlocked);
        }