/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); applicationview = new Applicationview(Content, camera, spriteBatch); camera.SetFieldSize(graphics.GraphicsDevice.Viewport); // TODO: use this.Content to load your game content here }