protected override void Initialize() { //Final Initialisations GameManager.Initialise(); Fonts.Initialise(Content); Camera.Initialise(GraphicsDevice); PlayerManager.Initialize(Content, GraphicsDevice); GUI.Initialize(Content, GraphicsDevice); MapHandler.Initialize(Content, GraphicsDevice); cursor = new Cursor(Content); //Player = Content.Load<Texture2D>("player"); //PlayerManager.NewPlayer("Test Character 2", new stats(), Vector2.Zero, Player); //PlayerManager.NewPlayer("Test Character 3", new stats(), new Vector2(0,100), Player) ConsoleStreamWriter ConsWtr = new ConsoleStreamWriter(ConsoleOutput); //Console.SetOut(ConsWtr); base.Initialize(); }